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Darkstorm Zero
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeFri Aug 05, 2011 11:12 am

What I was posting was with reguard to the fictional aspect, not nessisarily the scientific theory.

For example, the plasma weapon type that he was reffering to was specifically a pulse plasma based weapon from Fallout, which is generally reguarded as firing a concentrated plasma mass contained within an electromagnetic field. Not a stream of plasma particles like a gout of green flame or even a self contained "beam" of plasmatic mass.
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walkingbyself
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeFri Aug 05, 2011 8:17 pm

Okay I have possibly a ground breaking question that Nyaha had asked me about earlier and we figured we'd ask it to the community who would like to answer it or point out the answer somewhere on the forum and wiki.

Okay so question is this... Do you think the Felarya-wide magic that makes all people talk the same language would apply to communication underwater? Example would your average human be able to understand a mermaid's song when they sing to their fellow mermaids under water? As well as would a normal person understand a chalaena who are able to change their chromatophores o reflect their mood and for communication between chalaena's. And would mermaids and chalaena's be able to understand one another singing or chromataphore changes?

Okay so I may have bent the truth more then a little on the question but still... any takers on the answer to the question please?
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ZionAtriedes
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeFri Aug 05, 2011 9:26 pm

https://felarya.forumotion.com/t577p15-language-re-addressed#16255

Not to blatantly advertise my own ideas, but that is a post in a thread I made a while back to try explaining the lack of a language barrier. While I admit that I never really went back and refined it, I think the general concept is this: the meaning we put behind words and phrases is transmitted along with the sound, due to the soil's "boosting" properties allowing all sapients to be mildly psychic (it's possible that this is an intended and specific effect, too, with few or no side-effects).

Now, the idea of non-verbal languages complicates this. The very concept of it may be somewhat alien to, say, a human. Thus, that human wouldn't really get it, though perhaps they could get some very vague sense of the meaning. To another of that species, a comprehension would come much more naturally.
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MrNobody13
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeFri Aug 05, 2011 9:40 pm

Well, taking a look at the wiki it is stated that it applies to the spoken word. It doesn't affect writing or anything like that. I would assume any sort of auditory-based language, unless extremely different than most (no animal to English, and for some reason I think mersong would be too far removed from normal language to be fully understood other than maybe a vague sense of what the intent might be), would be affected. Sign-language or such things based on sight or touch, smell, ect. probably wouldn't be translated. A chlaena's color-tentacle sign language wouldn't be, I believe, as it is visual rather than auditory.

Basically, if you listen to it, it's translated (with a few exceptions, perhaps, like mersong (?)), but if it has a base in other senses, then you had better find a good interpreter.

At least, that is my own idea behind it.
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Shady Knight
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeSat Aug 06, 2011 12:39 pm

I think this was mentioned once, but asking again may be safe, do mermaids get sick or eventually die if they stay on land for too long and dry up? If yes, assuming the area in question is a sunny shore, how long would they stand being in direct sunlight before feeling weak?
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luke112
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeTue Aug 09, 2011 4:57 pm

while Im not an expert but after seeing a big fish out of water for maybe around 10 minutes before it experied, so with considering a human(ish) upper half a mermaid may last around 20 to 30 Minutes out of the water if its a hot sunny day on the beach. Im not too sure but its the best I can give you for a Human sizeed mermaid, for a gaint one... sorry bud cant help you there.
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Nyaha
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeWed Aug 10, 2011 9:03 am

I think mermaids have both gills and lungs, at least where Felarya is concerned, but I may be wrong. But even so, they probably need to keep their skin wet, at least to stay comfortable if not healthy. Considering that Felarya is a generally sunny place a lot of the time, I'd say maybe 25 to 40 minutes, myself, whether they be human-sized or giant.

Now, for my question. What I had meant to ask before with what Walking said is this: Can marine creatures like mermaids, chlaenas, and sea krait nagas understand each other underwater?
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Prof.Nekko
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeSun Aug 14, 2011 11:36 am

Not quite sure if this has ever been asked... But what would the internal anatomy of a dryad be? You know organ-wise and the like. I only ask because of the fact that dryads are part plant so there may be organs that they don't need
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MrNobody13
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeSun Aug 14, 2011 12:50 pm

On the mermaid issue, I've a bit to contribute.

I studied fish for a while, and how long they can survive if on land. Interestingly, there is the African Lungfish. Like a mermaid, they can breathe air, and can, in fact, survive out of water. Even when dry, they can last several hours at a time on land. At night, when it is cooler and they are in less danger of drying out, they can go pretty much all night out of water.

Given that a mermaid can breathe air, it would be unlikely that they would become ill for at least two or three hours, and might survive even longer than that before finally dying of what amounts to heat stroke and the membranes of their gills getting so dry the cells die out.

So: 1-3 hours = Safe zone
3-6 hours = Get back in the water NOW.
6-8 hours = Dead

Either way, there is my own input on the matter.
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Archmage_Bael
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeSun Aug 14, 2011 1:10 pm

Though that's a direct relevance to fish. I like to believe that hybrid species have strengths from both sides, so probably double those.
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luke112
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeSun Aug 14, 2011 6:29 pm

Prof.Nekko wrote:
Not quite sure if this has ever been asked... But what would the internal anatomy of a dryad be? You know organ-wise and the like. I only ask because of the fact that dryads are part plant so there may be organs that they don't need

Organs I think/know Dryads have. a heart, we all know they have Brains, Stomach, small Intestines (not too sure about), most defenitly reporductive organs (plant/animanal hybred reporductive organs? maybe), Lungs (maybe to intake CO2?)

Organs I think a dryad doesnt have. Large intestines, a exrectory system( not too sure about that one), Kidneys, Liver, galbladder.

Wells thats my best geuss Prof.Nekko but Im sure someone else can answer your question a little better than me.
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Archmage_Bael
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeSun Aug 14, 2011 6:55 pm

They also might have an organ that's substituted for the spleen, or whatever helps filter food. after digestion, I think it would literally use every ounce for nutrients, and do it efficiently. Though that's a pretty specific question- Dryad anatomy.
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Jasconius
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeSun Aug 14, 2011 8:28 pm

Do Selachis express tonic immobility when flipped over, just like in sharks?
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Darkstorm Zero
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeSun Aug 14, 2011 9:26 pm

Jasconius wrote:
Do Selachis express tonic immobility when flipped over, just like in sharks?

Well, the simple answer is 'No'.

Longer answer... well, tonic immobility is a primitive defence mechanism, and not needed by Selachi who are more intelligent.
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aethernavale
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 3:12 am

It is not so clear cut to define tonic immobility as a defense mechanism with sharks, because it's never been conclusive. I wouldn't be so quick to dismiss it as such. It is definitely a defense mechanism used by other animals (usually rodents or birds), but with sharks they are usually more apex predators and the more important thing is that sharks don't go tonic on their own, they require an outside influence and it is more usual to see it applied to the female.

Because it is used as a defense mechanism elsewise, people associate it as such but it is more likely a mating mechanism than a defense one for sharks, and this has been seen in the wild. Male sharks intentionally flip a female to induce tonic immobility in order to mount them - this is why female sharks often have bite marks along their body/fins. It's not usually because they were attacked in the 'about to be eaten' sense. I've pointed this amusement out to Terra in the past regarding her character and the 'bite marks' she has.

Another point against the favor of a defense mechanism is that in some sharks you can induce tonic immobility without flipping them - simply by rubbing the very sensitive receptors in their snout you can induce it. There was an entire episode on it in shark week. Again, no one has observed a shark going tonic for defense.

Indeed, tonic immobility in sharks has been seen applied in the inverse direction, as orcas have been known to induce tonic immobility in sharks to suffocate them.



So, I'd say you could definitely have a version of tonic immobility applied to Felaryan Selachis if you desired, but probably not to the same paralytic extreme. Perhaps if you flip a Selachis it calms them. Even if it doesn't work all the time, or even most of the time, I could definitely see it as being a Felaryan rumor.
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Shady Knight
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 6:31 am

About the Bulvon Wood, its entry isn't very clear whether it's a jungle or a marsh. It says its a humid rainforest, but it's wet underfoot, with moldy soil and stagnant bogs. That last part make it sound like it's a marsh area rather than a jungle.
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Axel Hunter
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 11:49 am

I'll start off with a couple simple ones

how does a predtor react to the force field generated by the Isolon eye?

I seem to have a slight confusion with the imortality of felarya soil. does a person live for all eternity or is their life simply extended (everyone has to die a natural death eventually, right?)

How big is the giant tree? (measurement)

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Shady Knight
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 12:02 pm

1. Already answered, intense uneasiness, and assuming the effects too place only if you got deep within reach, death from shock.

2. Already answered, it neutralizes damages caused by age, so you can't die from old age, but you can still be killed easily.

3. No one ever returned alive to measure it.
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Axel Hunter
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 12:13 pm

Sean Okotami wrote:
1. Already answered, intense uneasiness, and assuming the effects too place only if you got deep within reach, death from shock.

2. Already answered, it neutralizes damages caused by age, so you can't die from old age, but you can still be killed easily.

3. No one ever returned alive to measure it.

1-2 I wouldnt have known that it was already answered

3. THIS ISNT A JOKE!
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rcs619
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 12:34 pm

Axel Hunter wrote:
Sean Okotami wrote:
1. Already answered, intense uneasiness, and assuming the effects too place only if you got deep within reach, death from shock.

2. Already answered, it neutralizes damages caused by age, so you can't die from old age, but you can still be killed easily.

3. No one ever returned alive to measure it.

1-2 I wouldnt have known that it was already answered

3. THIS ISNT A JOKE!

Im breaking my forum silence since I love the Q and A thread, and what it stands for.

1: The field of the Isolon Eye creates extreme uneasiness and uncomfortablness the closer you get to the Eye itself. The effect tends to vary depending on the individual, so some predators could potentially get closer to Negav than others (although, if you get too close, you are likely to draw the attention of the Isolon Fist, which would be bad). If a predator gets too far wtihin the Eye's field and doesn't leave, the effects will increase to the point of death. For example, a Harpy could not just dive-bomb in and out of Negav to try and grab people. Getting that close to the Eye would kill her, assuming the AA guns and rockets didn't do that already.

2: The healing factor of Felarya kicks in at a person's prime, where any further aging would begin to degrade them. For humans, this occurs at about the age of 26-28 years old. For giants, this is usually around the age of 50. The person will not age past that point, or suffer any negative effects from aging. You can still die though, through injury, poison, magical curses and so on.

3: No one knows for sure. Many kilometers in height. If we go by its size on the Felarya map, you're looking at something the size of a small US state hovering in the air. Its very big, large enough to where entire human cities could be built on is branches, and to where its branches and canopy house their own ecosystem seperate from the rest of the jungle. It is very possible that the Giant Tree is actually the largest living thing in existance.

Lay off the caps, this ain't the place.
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Jasconius
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 1:16 pm

Sean Okotami wrote:
About the Bulvon Wood, its entry isn't very clear whether it's a jungle or a marsh. It says its a humid rainforest, but it's wet underfoot, with moldy soil and stagnant bogs. That last part make it sound like it's a marsh area rather than a jungle.

I would say its halfway between a tropical rainforest and a freshwater swamp forest, given the description.
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itsmeyouidiot
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 2:33 pm

Yay, rcs619 is back, kind of!

Anyway, I'm kind of curious as to how a leviathan mermaid is supposed to find enough food to sustain itself. Something that huge must have to eat a lot to avoid starving...
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walkingbyself
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 3:43 pm

itsmeyouidiot wrote:
Yay, rcs619 is back, kind of!

Anyway, I'm kind of curious as to how a leviathan mermaid is supposed to find enough food to sustain itself. Something that huge must have to eat a lot to avoid starving...

Working off the wiki and own guesses their metabolism is either really slow so whatever they do eat stays with them for a very long time. Or there is a lot of idiot ship captains who piss them off enough to make them angry. Or there is simply just a lot of fish and other animals available to eat in the waters of Felarya that have yet to be seen or classified by humans that are able to keep these large creatures feed. Or maybe they secretly eat their own charges! O.O (on accident of course... right?)

I know for my own Leviathan Mermaid Galaya whenever she needs to eat she will always separate herself from her school of various other sized mermaids and swim down to the dark depths of the Shimmering Sea to feed on the sea creatures down there. Where the truly old and ancient things dwell in the sea where fish of large size's live and are big enough to feed on mermaid's smaller then her. Where what is commonly seen as a weak and powerless fish closer to shore and the sea's surface, but deep down in the dark depths they can grow to far larger sizes and are able to feed something as large as a Leviathan Mermaid.
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Axel Hunter
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 8:24 pm

rcs619 wrote:
Axel Hunter wrote:
Sean Okotami wrote:
1. Already answered, intense uneasiness, and assuming the effects too place only if you got deep within reach, death from shock.

2. Already answered, it neutralizes damages caused by age, so you can't die from old age, but you can still be killed easily.

3. No one ever returned alive to measure it.

1-2 I wouldnt have known that it was already answered

3. THIS ISNT A JOKE!

Im breaking my forum silence since I love the Q and A thread, and what it stands for.

1: The field of the Isolon Eye creates extreme uneasiness and uncomfortablness the closer you get to the Eye itself. The effect tends to vary depending on the individual, so some predators could potentially get closer to Negav than others (although, if you get too close, you are likely to draw the attention of the Isolon Fist, which would be bad). If a predator gets too far wtihin the Eye's field and doesn't leave, the effects will increase to the point of death. For example, a Harpy could not just dive-bomb in and out of Negav to try and grab people. Getting that close to the Eye would kill her, assuming the AA guns and rockets didn't do that already.

2: The healing factor of Felarya kicks in at a person's prime, where any further aging would begin to degrade them. For humans, this occurs at about the age of 26-28 years old. For giants, this is usually around the age of 50. The person will not age past that point, or suffer any negative effects from aging. You can still die though, through injury, poison, magical curses and so on.

3: No one knows for sure. Many kilometers in height. If we go by its size on the Felarya map, you're looking at something the size of a small US state hovering in the air. Its very big, large enough to where entire human cities could be built on is branches, and to where its branches and canopy house their own ecosystem seperate from the rest of the jungle. It is very possible that the Giant Tree is actually the largest living thing in existance.

Lay off the caps, this ain't the place.

srry bout the caps, I'm still a rookie with alot to learn despite my time here. I dont have all of felarya memorised back and front and I hate it when people assume I do


that said... what if the predator was just an average sized naga?
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rcs619
Felarya cartographer
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PostSubject: Re: General Q and A   General Q and A - Page 14 Icon_minitimeMon Aug 15, 2011 8:53 pm

Quote :
that said... what if the predator was just an average sized naga?

Human-sized hybrids can live inside the Eye. The Motamo Docks, for example, is a demi-human settlement that was built a short distance from Negav. It lies inside the Eye's area of effect, allowing its inhabitants (human-sized nagas, dridders and harpies primarily, with other human-sized demi-humans mixed in), to be protected as well. They're in just as much danger of being eaten as a human would be.

Considering that the Eye tends to react to voraciousness, its likely that only human-sized nagas and dridders who genuinely mean no harm to humans will be allowed in. So, a wild naga who is fine with eating humans and can't control herself, would be affected by the Eye just like a giant pred. Although, its largely unclear exactly how the Eye affects human-sized predators. Nekos live within Negav, so either they are not voracious, or the Eye only cares about voraciousness towards humans. Its still kind of vague.

To be fair though, hurting a human within Negav or the near-Negav area is the last thing a naga, dridder, etc would want to do. If they get caught, well, a portion of Negavians don't trust or like demi-humans anyway. If the Isolon Fist or Investigators doesn't get them first, they'd probably be done in by old-fashioned vigillante justice.

TL:DR Human-sized hybrids (Nagas, Dridders, Harpies, Inu, Nekos, and more) can, and do live within the area of effect of the Isolon Eye, with some of them living or working within Negav itself.
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