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Shady Knight
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 23, 2012 9:08 am

Waddya think?
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Pendragon
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 23, 2012 9:36 am

Actually, I couldn't tell. You can't detect sarcasm or jokes on the internet.

Not without the proper plug-in at least.
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jedi-explorer
Felarya cartographer
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeWed Apr 25, 2012 8:57 pm

What would happen if you were to try and drink Dyad sap? Like maybe medicinally or something.
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Archmage_Bael
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeWed Apr 25, 2012 9:33 pm

mix it with various juices, maybe a bit of alcohol too, because alcohol cleans. (what many people STILL don't get, or refuse to acknowledge, is that potions also require alcohol otherwise it wont work. simple as that.) Dryad sap may be a valuable ingredient is what I'm saying, and I think it could work, just don't drink it straight. I don't think that'd do anything, or unless you apply it to a wound to make it heal faster.
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rcs619
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeWed Apr 25, 2012 10:01 pm

Archmage_Bael wrote:
mix it with various juices, maybe a bit of alcohol too, because alcohol cleans. (what many people STILL don't get, or refuse to acknowledge, is that potions also require alcohol otherwise it wont work. simple as that.) Dryad sap may be a valuable ingredient is what I'm saying, and I think it could work, just don't drink it straight. I don't think that'd do anything, or unless you apply it to a wound to make it heal faster.

Well, also, keep in mind that with Dryads, they all have different effects. Fruit, leaves and even fluids like sap, saliva and likely blood, all seem to have different effects depending on species or even individual dryad. Just another weird part of being part-plant, i guess.
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2Ron2R
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeThu Apr 26, 2012 5:27 am

Just in case it wasn't clear I was well aware of Felarya's climate protection measures on the wiki physics page and my question is not concerned with that. My question revolved around directions of sunrise/sunset and moonrise/moon-set. I'd also be interested in whether the portal's axis of rotation is always perpendicular to to the sun/moon or sometimes at an angle (though in the case of the sun this would in fact require a distance adjustment to maintain the same amount of solar radiation).

As of yet the only thing I can find touching the subject is in this thread: Travel Times and World Scale

rcs619 wrote:
Yeah, there are definitely some issues. The canopy thickness would depend on location. Certain areas, like Bulvon Wood are mentioned to have an exceedingly overgrown canopy. I imagine there are thin patches here and there in the jungle, and the occasional clearing. While its unsure if the sun would set East-to-West, its path could still be used to tell direction and time. Yeah, nighttime navigation in Felarya would really depend on luck. Keep in mind, the sky doesn't change constantly. It could keep the same for days, weeks, maybe even months before it shifts again. But yeah, I wouldn't rely on the stars or even the moons, myself.

This seems to indicate that it is undefined leaning toward not consistent. Odd for it to be undefined though, considering it is something anyone who lived in Felarya would notice. I could have sworn I had run into something more definitive at some point but maybe my minds playing tricks on me.
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Solomon
Marauder of the deep jungle
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeThu Apr 26, 2012 9:16 pm

I've noticed that no one has said anything about an idea walkingbyself and me created for a sea, has no one really not seen it at all?
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jedi-explorer
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeFri Apr 27, 2012 7:49 pm

Archmage_Bael wrote:
mix it with various juices, maybe a bit of alcohol too, because alcohol cleans. (what many people STILL don't get, or refuse to acknowledge, is that potions also require alcohol otherwise it wont work. simple as that.) Dryad sap may be a valuable ingredient is what I'm saying, and I think it could work, just don't drink it straight. I don't think that'd do anything, or unless you apply it to a wound to make it heal faster.

Okay I see. So all potions require booze? Huh. I learn a new thing everyday XD Any particular you''d recommend?


Quote :
Well, also, keep in mind that with Dryads, they all have different effects. Fruit, leaves and even fluids like sap, saliva and likely blood, all seem to have different effects depending on species or even individual dryad. Just another weird part of being part-plant, i guess.

Oh I hadn't realized that. Potion making just isn't a very well developed feild by the wiki's standards is it? I mean is there even a page dedicated to it? Also thanks for the advise. I'll keep in mind when I "brew" up some new ides. Laughing
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Archmage_Bael
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeSun Apr 29, 2012 8:03 pm

Is there any information around about how much people would get paid? A general minimum wage or full time? Anything?
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Stabs
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeSun Apr 29, 2012 9:13 pm

I tried to work some numbers, Bael, but I don't know how they worked.
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Malahite
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeSun Apr 29, 2012 11:30 pm

I don't think any real "economy" has been set for Felarya. Probably a good idea too, since you try to write up an economy for a place that's to Discworld's Counterweight Continent what the Counterweight Continent is to the average Ankh-Morpork beggar. You either have to completely change the basis of the economy from precious ores / gemstones, or have fun doing the math.
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Archmage_Bael
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeSun Apr 29, 2012 11:42 pm

I'd do the math if I knew which areas to do the math in, I'm not sure whether or not I'd even need formulas either (well, complex ones at any rate.)

I was thinking that generally speaking, minimum wage is somewhere around 1.5 times as expensive as a combo meal at burger king. So I'm guessing if Burger King is equivalent to a common meal, which is 3 skevols, then minimum wage might hover somewhere around 5 skevols, more or less, based on the hiring place. Something like that.
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Malahite
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeSun Apr 29, 2012 11:49 pm

Archmage_Bael wrote:
I was thinking that generally speaking, minimum wage is somewhere around 1.5 times as expensive as a combo meal at burger king. So I'm guessing if Burger King is equivalent to a common meal, which is 3 skevols, then minimum wage might hover somewhere around 5 skevols, more or less, based on the hiring place. Something like that.
$6.59 is the price I saw for one BK Combo Meal, whereas minimum wage for that location was $7.25 (or about 110%). However, looking around I've seen several homemade meal recipes that are roughly the same content as a BK Combo Meal, but half the price.

It's a lot of variables, and in the end you'll probably need Karbo to answer your question as otherwise it's all speculation as using the exact same information but drawing a different conclusion we could have two different values for a skevol between us alone.
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Archmage_Bael
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeSun Apr 29, 2012 11:55 pm

That's a good point. Here the minimum wage is like $8, but you really get paid closer to $10. That's what I get for living in California. I'm wondering if there would be micro economies. I'm guessing in the poor districts, you'd get paid 2 Skevols, whereas a meal is about 1SK. In the middle tier, you'd get paid about 4-6 SK based on the employer, and in the upper tier, probably like 15SK per hour, since everyone there's filthy rich. Though a common meal is 3 SK and a good meal is 6SK, I'm guessing that a 6SK meal would be like a nice sit down restaurant, meaning you'd need a nicer profession.

Professions...that's a whole other ball game. That'd have to be really generalized, but just enough to formulate a basic idea?
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AzureJass
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 1:11 am

Hey guys I wanted to ask, how much a dridder can live ? and how does it compare to normal human lives ?
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Anime-Junkie
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 2:09 am

I'm not sure what you mean by how 'much' can they live, I assume you mean how long can they live in terms of time.

The answer is unknown, as in Felarya no one dies of old age.
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AzureJass
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 2:12 am

Anime-Junkie wrote:
I'm not sure what you mean by how 'much' can they live, I assume you mean how long can they live in terms of time.

The answer is unknown, as in Felarya no one dies of old age.

Okay if a Dridder is say 10 years old by human standards, will he be 50 years old ? by dridder standards ?
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Shady Knight
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 5:21 am

By this point, she'd be giant already, so no, she'd be fully matured, or at least close to it. Here's a tip: doing some research before asking a question.
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Malahite
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 8:51 am

I don't think a Giant Dridder would be Giant within ten years of life, but that's just me. It sounds odd mostly because going from human-ish sized to 80+ feet would require a ton of food, but then a blue whale calf can jump hilarious amounts of size in a short period (in a single week they can grow about half a ton if well fed, assuming similar growth for a Dridder in ten years they could grow to 350 tons). I guess if a Giant Dridder was amazingly well fed they could grow to be pretty large in that time, but if they aren't getting large amounts of food they'd very be relatively static.

As for mental development, ten years is ten years. It's pretty much entirely dependent on how you have her raised and what-not. There's ten year old human children who act almost their age-again, then there's people who're nearing their 30's who act like they haven't learned a thing since childhood.
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rcs619
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 9:46 am

AzureJass wrote:
Hey guys I wanted to ask, how much a dridder can live ? and how does it compare to normal human lives ?

Due to Felarya's healing property, no one ages past their physical prime, and no one dies of old-age.

For humans, the physical prime occurs around 26-28 years of age.

For giant predators, this would be somewhere around age 50-60 or so.

Giant hybrids (other than fairies, since they aren't technically ever 'giant') tend to age and mature slower than humans, and generally reach full maturity (let's say, the equivalent of 21 years old for a human), around the age of 40-45 years old. It does vary slightly, depending on whether they were live-birthed, or hatched from an egg, but 40-45 is a good average for when a giant hybrid reaches full-size.
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Pendragon
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 11:14 am

rcs619 wrote:

Due to Felarya's healing property, no one ages past their physical prime, and no one dies of old-age.

I knew the first was true, but i never knew the latter applied as well.

I thought humans just lived a REALLLLY long time.
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Nyaha
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 11:36 am

I'd like to know something in a hypothetical sense for my story.

I'm planning a round-trip between Safe Harbor and Negav to get supplies for the settlement. I want it to take as little time as possible, two weeks max if I can. How might I go about doing that? What sort of vehicle(s) should I use? What route should I take?
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AzureJass
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 12:12 pm

Shady Knight wrote:
By this point, she'd be giant already, so no, she'd be fully matured, or at least close to it. Here's a tip: doing some research before asking a question.

Maturing isn't exactly what I am asking for.

Malahite wrote:
I don't think a Giant Dridder would be Giant within ten years of life, but that's just me. It sounds odd mostly because going from human-ish sized to 80+ feet would require a ton of food, but then a blue whale calf can jump hilarious amounts of size in a short period (in a single week they can grow about half a ton if well fed, assuming similar growth for a Dridder in ten years they could grow to 350 tons). I guess if a Giant Dridder was amazingly well fed they could grow to be pretty large in that time, but if they aren't getting large amounts of food they'd very be relatively static.

As for mental development, ten years is ten years. It's pretty much entirely dependent on how you have her raised and what-not. There's ten year old human children who act almost their age-again, then there's people who're nearing their 30's who act like they haven't learned a thing since childhood.

rcs619 wrote:
AzureJass wrote:
Hey guys I wanted to ask, how much a dridder can live ? and how does it compare to normal human lives ?

Due to Felarya's healing property, no one ages past their physical prime, and no one dies of old-age.

For humans, the physical prime occurs around 26-28 years of age.

For giant predators, this would be somewhere around age 50-60 or so.

Giant hybrids (other than fairies, since they aren't technically ever 'giant') tend to age and mature slower than humans, and generally reach full maturity (let's say, the equivalent of 21 years old for a human), around the age of 40-45 years old. It does vary slightly, depending on whether they were live-birthed, or hatched from an egg, but 40-45 is a good average for when a giant hybrid reaches full-size.


Thanks for the input guys Smile
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Shady Knight
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 12:37 pm

Quote :
Maturing isn't exactly what I am asking for.

wiktionary wrote:
Adjective
mature (comparative maturer or more mature, superlative maturest or most mature)
Fully developed; grown up in terms of physical appearance, behaviour or thinking; ripe.
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Malahite
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PostSubject: Re: General Q and A   General Q and A - Page 32 Icon_minitimeMon Apr 30, 2012 12:50 pm

Nyaha wrote:
I'd like to know something in a hypothetical sense for my story.

I'm planning a round-trip between Safe Harbor and Negav to get supplies for the settlement. I want it to take as little time as possible, two weeks max if I can. How might I go about doing that? What sort of vehicle(s) should I use? What route should I take?
I'm guessing that the safest, fastest way would be to ford the river and then bounce between villages on the way to / back from Negav. You'd - rather obviously - need some form of boat or portable bridge for this, preferably multiple for redundancy's sake. Oar-powered or engine-powered, if I had to suggest a method of travel.

Since making a boat at the river would take time, though (the same for a bridge), they'll probably need to bring it with them. Whether this means they're light enough to be carried by a group of people once emptied, that it's on a wheeled platform until in the water (letting them double as wagons for much of the trip), or so-on, they'll need some way to bring it with them.

If on wheels, or the supply group is supposed to have some scouts running along the sides to make sure the path's at least semi-safe, a few work / riding animals would probably be a good idea as well. Alternatively, a couple of wizards could do the same, but wizards seem like something that they'd want to keep in the village most of the time: Their magic is a nice boost, but also a beacon for some Giant Predators and rather helpful for defending the Harbor.

Do you mean two weeks as in both ways, or for any one direction? As I assume the above could work for a forced march, but you'd be pushing it and might need to switch out animals along the way.
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