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Anime-Junkie Loremaster
Posts : 2690 Join date : 2007-12-16 Age : 31 Location : The Country of Kangaroos and Criminal Scum
| Subject: Re: General Q and A Mon Apr 30, 2012 2:09 am | |
| I'm not sure what you mean by how 'much' can they live, I assume you mean how long can they live in terms of time.
The answer is unknown, as in Felarya no one dies of old age. | |
| | | AzureJass valiant swordman
Posts : 195 Join date : 2011-10-15 Age : 36 Location : a desert
| Subject: Re: General Q and A Mon Apr 30, 2012 2:12 am | |
| - Anime-Junkie wrote:
- I'm not sure what you mean by how 'much' can they live, I assume you mean how long can they live in terms of time.
The answer is unknown, as in Felarya no one dies of old age. Okay if a Dridder is say 10 years old by human standards, will he be 50 years old ? by dridder standards ? | |
| | | Shady Knight Lord of the Elements
Posts : 4580 Join date : 2008-01-20 Age : 34
| Subject: Re: General Q and A Mon Apr 30, 2012 5:21 am | |
| By this point, she'd be giant already, so no, she'd be fully matured, or at least close to it. Here's a tip: doing some research before asking a question. | |
| | | Malahite Cog in the Machine
Posts : 2433 Join date : 2007-12-11 Location : Old World
| Subject: Re: General Q and A Mon Apr 30, 2012 8:51 am | |
| I don't think a Giant Dridder would be Giant within ten years of life, but that's just me. It sounds odd mostly because going from human-ish sized to 80+ feet would require a ton of food, but then a blue whale calf can jump hilarious amounts of size in a short period (in a single week they can grow about half a ton if well fed, assuming similar growth for a Dridder in ten years they could grow to 350 tons). I guess if a Giant Dridder was amazingly well fed they could grow to be pretty large in that time, but if they aren't getting large amounts of food they'd very be relatively static.
As for mental development, ten years is ten years. It's pretty much entirely dependent on how you have her raised and what-not. There's ten year old human children who act almost their age-again, then there's people who're nearing their 30's who act like they haven't learned a thing since childhood. | |
| | | rcs619 Felarya cartographer
Posts : 1589 Join date : 2008-04-07 Age : 36
| Subject: Re: General Q and A Mon Apr 30, 2012 9:46 am | |
| - AzureJass wrote:
- Hey guys I wanted to ask, how much a dridder can live ? and how does it compare to normal human lives ?
Due to Felarya's healing property, no one ages past their physical prime, and no one dies of old-age. For humans, the physical prime occurs around 26-28 years of age. For giant predators, this would be somewhere around age 50-60 or so. Giant hybrids (other than fairies, since they aren't technically ever 'giant') tend to age and mature slower than humans, and generally reach full maturity (let's say, the equivalent of 21 years old for a human), around the age of 40-45 years old. It does vary slightly, depending on whether they were live-birthed, or hatched from an egg, but 40-45 is a good average for when a giant hybrid reaches full-size. | |
| | | Pendragon Grand Mecha Enthusiast
Posts : 3229 Join date : 2007-12-09
| Subject: Re: General Q and A Mon Apr 30, 2012 11:14 am | |
| - rcs619 wrote:
Due to Felarya's healing property, no one ages past their physical prime, and no one dies of old-age.
I knew the first was true, but i never knew the latter applied as well. I thought humans just lived a REALLLLY long time. | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: General Q and A Mon Apr 30, 2012 11:36 am | |
| I'd like to know something in a hypothetical sense for my story.
I'm planning a round-trip between Safe Harbor and Negav to get supplies for the settlement. I want it to take as little time as possible, two weeks max if I can. How might I go about doing that? What sort of vehicle(s) should I use? What route should I take? | |
| | | AzureJass valiant swordman
Posts : 195 Join date : 2011-10-15 Age : 36 Location : a desert
| Subject: Re: General Q and A Mon Apr 30, 2012 12:12 pm | |
| - Shady Knight wrote:
- By this point, she'd be giant already, so no, she'd be fully matured, or at least close to it. Here's a tip: doing some research before asking a question.
Maturing isn't exactly what I am asking for. - Malahite wrote:
- I don't think a Giant Dridder would be Giant within ten years of life, but that's just me. It sounds odd mostly because going from human-ish sized to 80+ feet would require a ton of food, but then a blue whale calf can jump hilarious amounts of size in a short period (in a single week they can grow about half a ton if well fed, assuming similar growth for a Dridder in ten years they could grow to 350 tons). I guess if a Giant Dridder was amazingly well fed they could grow to be pretty large in that time, but if they aren't getting large amounts of food they'd very be relatively static.
As for mental development, ten years is ten years. It's pretty much entirely dependent on how you have her raised and what-not. There's ten year old human children who act almost their age-again, then there's people who're nearing their 30's who act like they haven't learned a thing since childhood. - rcs619 wrote:
- AzureJass wrote:
- Hey guys I wanted to ask, how much a dridder can live ? and how does it compare to normal human lives ?
Due to Felarya's healing property, no one ages past their physical prime, and no one dies of old-age.
For humans, the physical prime occurs around 26-28 years of age.
For giant predators, this would be somewhere around age 50-60 or so.
Giant hybrids (other than fairies, since they aren't technically ever 'giant') tend to age and mature slower than humans, and generally reach full maturity (let's say, the equivalent of 21 years old for a human), around the age of 40-45 years old. It does vary slightly, depending on whether they were live-birthed, or hatched from an egg, but 40-45 is a good average for when a giant hybrid reaches full-size. Thanks for the input guys | |
| | | Shady Knight Lord of the Elements
Posts : 4580 Join date : 2008-01-20 Age : 34
| Subject: Re: General Q and A Mon Apr 30, 2012 12:37 pm | |
| - Quote :
- Maturing isn't exactly what I am asking for.
- wiktionary wrote:
- Adjective
mature (comparative maturer or more mature, superlative maturest or most mature) Fully developed; grown up in terms of physical appearance, behaviour or thinking; ripe. | |
| | | Malahite Cog in the Machine
Posts : 2433 Join date : 2007-12-11 Location : Old World
| Subject: Re: General Q and A Mon Apr 30, 2012 12:50 pm | |
| - Nyaha wrote:
- I'd like to know something in a hypothetical sense for my story.
I'm planning a round-trip between Safe Harbor and Negav to get supplies for the settlement. I want it to take as little time as possible, two weeks max if I can. How might I go about doing that? What sort of vehicle(s) should I use? What route should I take? I'm guessing that the safest, fastest way would be to ford the river and then bounce between villages on the way to / back from Negav. You'd - rather obviously - need some form of boat or portable bridge for this, preferably multiple for redundancy's sake. Oar-powered or engine-powered, if I had to suggest a method of travel. Since making a boat at the river would take time, though (the same for a bridge), they'll probably need to bring it with them. Whether this means they're light enough to be carried by a group of people once emptied, that it's on a wheeled platform until in the water (letting them double as wagons for much of the trip), or so-on, they'll need some way to bring it with them. If on wheels, or the supply group is supposed to have some scouts running along the sides to make sure the path's at least semi-safe, a few work / riding animals would probably be a good idea as well. Alternatively, a couple of wizards could do the same, but wizards seem like something that they'd want to keep in the village most of the time: Their magic is a nice boost, but also a beacon for some Giant Predators and rather helpful for defending the Harbor. Do you mean two weeks as in both ways, or for any one direction? As I assume the above could work for a forced march, but you'd be pushing it and might need to switch out animals along the way. | |
| | | rcs619 Felarya cartographer
Posts : 1589 Join date : 2008-04-07 Age : 36
| Subject: Re: General Q and A Mon Apr 30, 2012 1:21 pm | |
| - Nyaha wrote:
- I'd like to know something in a hypothetical sense for my story.
I'm planning a round-trip between Safe Harbor and Negav to get supplies for the settlement. I want it to take as little time as possible, two weeks max if I can. How might I go about doing that? What sort of vehicle(s) should I use? What route should I take? The question comes to mind of what they'd be using for money. Assuming they don't somehow have a bunch of skevols stockpiled, they are going to need something to barter with, something a Negavian merchant could sell off for an equivalent sum of skevols so he has money he can actually use in the city. Also would depend what kind of supplies you're looking to get. The amount of space you need, and weight you need to be able to carry on the return trip will greatly influence what kind of vehicle you take there. Safe Harbor isn't that big, it should be able to be fairly self-sufficient if it's been around this long already. | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: General Q and A Mon Apr 30, 2012 2:52 pm | |
| [quote="rcs619]Safe Harbor isn't that big, it should be able to be fairly self-sufficient if it's been around this long already.[/quote] In that case, I suppose supplies would mean building materials in this case, perhaps for weapons or houses.
One of my characters in the story is a skilled mechanic/carpenter, and her father has history with seafaring, so it'd make sense she could build something like what Mal has described, an amphibious craft of sorts. She's also a user of lighting-element, rule-based magic. It would make sense that she could use that to power whatever they're using, yes? Or would that draw too much attention? | |
| | | parameciumkid Hero
Posts : 1201 Join date : 2011-11-21 Location : SPAAAAAACE
| Subject: Re: General Q and A Mon Apr 30, 2012 8:56 pm | |
| Bamf. The safest and shortest route between two places is by teleporting, so if possible try and warp there and back | |
| | | Shady Knight Lord of the Elements
Posts : 4580 Join date : 2008-01-20 Age : 34
| Subject: Re: General Q and A Tue May 01, 2012 4:56 am | |
| Wrong! Teleportation can be extremely dangerous for a very good reason: if you aren't familiar with the location you're trying to warp to, such as having never physically seen it or been there, you can very much teleport yourself off course. This, naturally, means that your party runs the risk of getting lost, and in Felarya, getting lost in the wild is pretty much a death sentence. | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: General Q and A Tue May 01, 2012 5:12 am | |
| Oh god, this gives me an idea for a comic. xD | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: General Q and A Tue May 01, 2012 11:53 am | |
| Actually, Para brings up a good point, right? O.o The dimensional gate by Negav, it could be used to teleport to Safe Harbor, making the trip back quicker and hazard-less, right? | |
| | | Stabs Moderator
Posts : 1875 Join date : 2009-10-15 Age : 34 Location : The Coil, Miragia
| Subject: Re: General Q and A Tue May 01, 2012 12:09 pm | |
| - Nyaha wrote:
- Actually, Para brings up a good point, right? O.o The dimensional gate by Negav, it could be used to teleport to Safe Harbor, making the trip back quicker and hazard-less, right?
Far as canon makes explicit, the gate in Negav is only known to go to other worlds. You'd have to ask Karbo if it can lead you anywhere else. The Great Sagolian Gate, on the other hand, is only capable of linking to other portals, it doesn't just go anywhere either. Standard portals are generally two-way, though we know of one-way ones... but one thing you can be sure of is that if you wanna get to Safe Harbor through a portal, you'll need a portal that leads to Safe Harbor. So far, I don't know of any... and besides, IMO, if these two locations got connected with a portal, Safe Harbor would become pretty damn pointless, pretty damn fast. If you need a two-week trip, as you said, I recommend the river. Use a wind-powered, shallow draft* vehicle and go somewhere the shallow waters would make a giant mermaid feel restricted. | |
| | | Feadraug Temple scourge
Posts : 649 Join date : 2007-12-09 Age : 41 Location : The Forest of Whispers, along with Kyria and Seelvee
| Subject: Re: General Q and A Tue May 01, 2012 12:30 pm | |
| I don't see the point about connecting Negav with Safe Harbor, actually, but this reminds me of a conversation I had with Karbo when he was thinking of making 'Murmur' canon. Basically, the problem was that the innkeeper, Grigor, was intended to make a quick trip every month to Safe Harbor for supplies. Actually, from the inn's location (near the Forest of Whispers) to SH could take, what? Three weeks or more? Bad timing for an inn, right? So we came to the conclusion that we needed dimensional magic to answer Grigor's one-week-off to that town.
We intended it as something special, as something that should be for that ocassion, and thought of a hired magician to help him with that. I'd like to give it a further explanation in an upcoming story, though, but we never thought of it as something that would make Safe Harbor pointless. Precisely because of 'Murmur' and its odd location. Connecting Negav and Safe Harbor... We are talking of one of this world's biggest cities and a little town, and maybe it's just me but I don't see the point.
Anyway, as far as I know, the Negav gate is between worlds, not between locations in Felarya. Also, remember that when relocating outsiders, if they reach Negav they have a chance to go back home if the gate is connected to their world, otherwise they have to begin a new life in Felarya. | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: General Q and A Tue May 01, 2012 12:45 pm | |
| Okay, I see what you guys are saying. :3 Thanks for all the ideas, too! ^.^ I agree that using the river seems like the best bet, however....The only problem with that is that my character's weakness is water, and if travelling the river, it seems to make her presence on the trip rather meaningless. On the other hand, maybe I can work that fact into the story. Nyu, I'll figure it out. Thanks guys! ^.^ | |
| | | Feadraug Temple scourge
Posts : 649 Join date : 2007-12-09 Age : 41 Location : The Forest of Whispers, along with Kyria and Seelvee
| Subject: Re: General Q and A Tue May 01, 2012 12:56 pm | |
| You're welcome. And in my opinion, I think that this weakness could be well played in a story, and if you use the river for that, don't be scared to use it. | |
| | | rcs619 Felarya cartographer
Posts : 1589 Join date : 2008-04-07 Age : 36
| Subject: Re: General Q and A Tue May 01, 2012 6:14 pm | |
| - Nyaha wrote:
- Actually, Para brings up a good point, right? O.o The dimensional gate by Negav, it could be used to teleport to Safe Harbor, making the trip back quicker and hazard-less, right?
Well, keep in mind who runs the Dimensional Gate. It is the main trade-route into Negav, and it is run by the Magiocrats. There is no way they would close the gate to valuable offworld trade even for a moment, to connect to some tiny little village out in the middle of the forest that has nothing of value to them. Not to mention, they'd probably need to get the exact coordinates, which means sending out scouts, and taking measurements, and it's just a whole lot of effort for nothing to them. Remember, it isn't the Ur-Sagol gate. It doesn't run on wishes =P | |
| | | Solomon Marauder of the deep jungle
Posts : 416 Join date : 2011-03-28 Age : 43
| Subject: Re: General Q and A Tue May 01, 2012 10:43 pm | |
| Does Fiona have any dislike towards mermaids especially after having to deal with a blue mermaid we all know by the name of Anko? | |
| | | AzureJass valiant swordman
Posts : 195 Join date : 2011-10-15 Age : 36 Location : a desert
| Subject: Re: General Q and A Wed May 02, 2012 2:18 am | |
| - Shady Knight wrote:
-
- Quote :
- Maturing isn't exactly what I am asking for.
- wiktionary wrote:
- Adjective
mature (comparative maturer or more mature, superlative maturest or most mature) Fully developed; grown up in terms of physical appearance, behaviour or thinking; ripe. Okay, my hands are off, I should have been more elaborate with my words. sorry | |
| | | Greyman Roaming thug
Posts : 95 Join date : 2011-04-17
| Subject: Re: General Q and A Thu May 03, 2012 5:51 pm | |
| - Solomon wrote:
- Does Fiona have any dislike towards mermaids especially after having to deal with a blue mermaid we all know by the name of Anko?
I'd wager EVERYONE develops a dislike for mermaids after crossing paths with Anko. | |
| | | itsmeyouidiot Marauder of the deep jungle
Posts : 385 Join date : 2009-07-27 Age : 32 Location : The Pit
| Subject: Re: General Q and A Sat May 05, 2012 2:52 pm | |
| - Solomon wrote:
- Does Fiona have any dislike towards mermaids especially after having to deal with a blue mermaid we all know by the name of Anko?
Well, keep in mind not all mermaids are necessarily as annoying as Anko.
Last edited by itsmeyouidiot on Sat May 05, 2012 7:39 pm; edited 1 time in total | |
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