| General Q and A | |
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Stabs Moderator
Posts : 1875 Join date : 2009-10-15 Age : 34 Location : The Coil, Miragia
| Subject: Re: General Q and A Sun Feb 24, 2013 7:34 pm | |
| Tell ya the truth, Para, I was kind of approximating it to an horizontal line. But eh, guess mebbe not. Cauldron's estimate was that the Giant Tree was like 60 km tall, so even at 296 km away, arcsin of 0.2... is 11º. Assumin' it's aboot that wide, it'd also fill up an 11º swath of horizon at 296 km away. I'll see about doing the numbers soon as I can.
As for ya, Jedi... well, I never heard that tonorions were hunted for their hide, but I figger ya'd hafta go after the Abyssal flavor for blade goodness. Regular store-bought tonorions aren't disturbers of the magic, they just resist it. | |
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parameciumkid Hero
Posts : 1201 Join date : 2011-11-21 Location : SPAAAAAACE
| Subject: Re: General Q and A Sun Feb 24, 2013 10:03 pm | |
| Now that is a big tree... | |
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DarkOne Survivor
Posts : 967 Join date : 2012-04-27 Age : 39 Location : Smart predators don't reveal their positions
| Subject: Re: General Q and A Mon Feb 25, 2013 9:46 am | |
| How do the Negav gate detection systems work exactly? depending on the story you are reading it can vary from being very effective in picking out trouble makers to being absolutely pointless as it lets almost anyone in.
I assume it does a visual scan for starters, and proberly a magic detection scan to look out for overpowered mo-fos (you don't want of them in your city doing whatever they like) things like shape-shifting spells would be picked up at this point also. (Assuming Negav knows about Shape-shifters, it's really hard to work out what Negav knows and doesn't know when the rules of magic varies according to the author)
I think those are the only detection systems that would be consistant, as a detection system that "just knows" sounds a bit of a cop out (and woulden't account for the times the gate apprantly was looking the otherway as a dodgy person strolled right in) | |
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jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: General Q and A Mon Feb 25, 2013 10:09 am | |
| - Stabs wrote:
As for ya, Jedi... well, I never heard that tonorions were hunted for their hide, but I figger ya'd hafta go after the Abyssal flavor for blade goodness. Regular store-bought tonorions aren't disturbers of the magic, they just resist it. Oh! Well I thought it said in the wiki that people used Tonorian Exoskeletons to make magic proof armor. *Looks up* Huh not in the regular 'ol Tonorians. Nor in Abyssal! =O This is so like the Fucking Shark disappearing after being seen in the manga! >.<; I begin to think I'm going paranoid. Anywho enough of my rant on to thanking you for , A helping me realize I have chapter of Clare's Quest to edit, and B for confirming that a weapon made from abyssal tonorian's mandible would make a weapon. Now on the conundrum of if it should be for: Humans or Giants? I can see a giant dridder or something of equivalent size to abyssal tonorian easily being able to build it, but when I came up with this idea I was hopping it'd be able to be used for a human sized individual. Me thinks some wheedling is needed. *Gets a carving knife* | |
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Thirteen Helpless prey
Posts : 15 Join date : 2013-02-12 Location : Rainbow Land
| Subject: Re: General Q and A Mon Mar 04, 2013 5:16 pm | |
| How does enchantment work when creating things like golems or giving equipment magical properties. Do you simply spray them with a magical potion, attach artifacts to them, carve arcane symbols on their surfaces or some combination of the above? | |
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jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: General Q and A Mon Mar 04, 2013 6:24 pm | |
| Realistically it's up to the author. I use runes and "spell bonding" like just waving your hands over it and instructing the spell on what to do. Personally I hadn't thought of potions that sounds more like Alchemy but then again if I'm not wrong Felarya doesn't have any rules on Enchanting listed officially. | |
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Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 35 Location : Shatterock Caldera
| Subject: Re: General Q and A Thu Apr 25, 2013 5:42 pm | |
| I remember there were some kind of bikes that were used as an idea, and canonized I think. I'm pretty sure Anime-Junkie came up with them, but I'm not sure if they are canonized, or what their name is, or where they are on the wiki if so. I'd like some information about that... | |
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DarkOne Survivor
Posts : 967 Join date : 2012-04-27 Age : 39 Location : Smart predators don't reveal their positions
| Subject: Re: General Q and A Thu Apr 25, 2013 6:21 pm | |
| I believe you are looking for this
Jetbikes | |
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Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 35 Location : Shatterock Caldera
| Subject: Re: General Q and A Thu Apr 25, 2013 6:38 pm | |
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jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: General Q and A Mon Apr 29, 2013 7:21 pm | |
| I have a complicated question. What if somebody was possessed by a predator liek demon or succubus and tried to enter Negav? Would they be repelled because they were fused with the spirit of a predator or would they just regain control of their body? PS this affects Tamlin's upcoming Episode in Clare's Quest Season 3. | |
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parameciumkid Hero
Posts : 1201 Join date : 2011-11-21 Location : SPAAAAAACE
| Subject: Re: General Q and A Mon Apr 29, 2013 7:32 pm | |
| Aww, they took away the Fucking Shark? That was one of the best animals...
Anyway, my hypothesis is the former, that you'd get rejected until you're un-possessed. For one thing, using the gate as an anti-spirit shower seems a little too easy, and for another, if I were a demon possessing someone and I couldn't get his or her body through a door I wouldn't just let let go if I could help it. | |
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jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: General Q and A Mon Apr 29, 2013 8:48 pm | |
| - parameciumkid wrote:
- Aww, they took away the Fucking Shark? That was one of the best animals...
Anyway, my hypothesis is the former, that you'd get rejected until you're un-possessed. For one thing, using the gate as an anti-spirit shower seems a little too easy, and for another, if I were a demon possessing someone and I couldn't get his or her body through a door I wouldn't just let let go if I could help it. I know right? That was a awesome creature! T__T We must start a protest or something and make whoever took it out, put it back in! Okay so if Tam were possessed by a silver succubus she'd not be able to enter Negav till she got the evil spirit loose from her body. Makes sense. Thanks for the help Para! | |
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parameciumkid Hero
Posts : 1201 Join date : 2011-11-21 Location : SPAAAAAACE
| Subject: Re: General Q and A Tue Apr 30, 2013 2:29 am | |
| Well don't take my word as gospel ^^; But I'm glad my opinion was of use to you! | |
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Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 35 Location : Shatterock Caldera
| Subject: Re: General Q and A Sat May 04, 2013 4:48 pm | |
| Do the Heaven/Hell realms exist within Lydus?
As I knew it, Heaven and Hell as realms aren't really the Heaven and Hell in our religion here in real life, and so it'd be a little different. I see it as a giant world made up of a bunch of different worlds within itself, and Lydus, which is how the souls go from one to the other (they cross through that space). This question is important because its going to influence my next idea... | |
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DarkOne Survivor
Posts : 967 Join date : 2012-04-27 Age : 39 Location : Smart predators don't reveal their positions
| Subject: Re: General Q and A Sat May 04, 2013 8:14 pm | |
| I would think so, the wiki does say every matieral and spirital world exists as islands in it, so I think heaven and hell would count as well.
Got a question about Jetbikes, how high can they go? Can they actually fly or are they more like the starwars speeders that can only do several feet off the ground? I found the wiki a tad vague of that detail | |
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Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 35 Location : Shatterock Caldera
| Subject: Re: General Q and A Sun May 05, 2013 11:45 am | |
| I imagine, being hover bikes they constantly levitate a few feet above the ground based on weight. I have an idea regarding bikes, that if you're asking this question, maybe I'll message you about it. | |
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Stabs Moderator
Posts : 1875 Join date : 2009-10-15 Age : 34 Location : The Coil, Miragia
| Subject: Re: General Q and A Sun May 05, 2013 12:25 pm | |
| - The wiki wrote:
- The basic design consists of anything from 2 to 4 individual jet engines, arranged in a variety of ways.
No, they're not hover bikes. They're jet-engine bikes. Jets can fly high; they need to, in order to avoid most predators and make harpies something to out-maneuver. | |
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Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 35 Location : Shatterock Caldera
| Subject: Re: General Q and A Sun May 05, 2013 4:08 pm | |
| Well hover-jet bike things. I don't think they'd ONLY use jet-fuel and such. Though I guess you could or couldn't depending on how you went about making the vehicle.
Staying above ground though is a given. I still can't see these bikes flying through the canopies though. | |
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jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: General Q and A Sun May 05, 2013 5:29 pm | |
| - Archmage_Bael wrote:
- Well hover-jet bike things. I don't think they'd ONLY use jet-fuel and such. Though I guess you could or couldn't depending on how you went about making the vehicle.
Staying above ground though is a given. I still can't see these bikes flying through the canopies though. Actually a Jetbike can only be made one way from what I last read. Magically. They're magitech vehicles.... Ah changed or maybe I misread As for how high they can go, we only have one picture of a Jetbike and it wasn't too far above the the Akaptor Dessert...but I think this quote ends the debate - Quote :
- Trust vectoring jetbikes are built solely for speed, designed to be able to outrun a harpy
If it can out run a Harpy, one would think it'd have to be able to ascend to the height of which a Harpy normally flies, no? | |
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ravaging vixen Moderator
Posts : 504 Join date : 2010-02-07 Age : 32 Location : Rocky mountains
| Subject: Re: General Q and A Sun May 05, 2013 5:45 pm | |
| - jedi-explorer wrote:
- Archmage_Bael wrote:
- Well hover-jet bike things. I don't think they'd ONLY use jet-fuel and such. Though I guess you could or couldn't depending on how you went about making the vehicle.
Staying above ground though is a given. I still can't see these bikes flying through the canopies though. Actually a Jetbike can only be made one way from what I last read. Magically. They're magitech vehicles.... Ah changed or maybe I misread As for how high they can go, we only have one picture of a Jetbike and it wasn't too far above the the Akaptor Dessert...but I think this quote ends the debate - Quote :
- Trust vectoring jetbikes are built solely for speed, designed to be able to outrun a harpy
If it can out run a Harpy, one would think it'd have to be able to ascend to the height of which a Harpy normally flies, no? Subject to change based on where it comes from, however those things can hit high knots from when the last time I was collaborating with AJ on this was. And no, it's not just made magically. For the most part you make it from metal scrap, but how it functions is from" magicka" materia is were it's most pratical and important. I'm going to flesh this out bit more with variants so you can get a broader view of the felaryan jet bike. - Archmage_Bael wrote:
- Well hover-jet bike things. I don't think they'd ONLY use jet-fuel and such. Though I guess you could or couldn't depending on how you went about making the vehicle.
Staying above ground though is a given. I still can't see these bikes flying through the canopies though. Again depends on variants on how the user makes them...with rational fiction of course behind it. It is going to be more maneuverable then your today's biplanes or small craft. Infact best way to describe is like the banshee off of halo as far as agility and maneuverability goes , but with a smaller profile and higher speed of course (human or eleven models). | |
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Malahite Cog in the Machine
Posts : 2433 Join date : 2007-12-11 Location : Old World
| Subject: Re: General Q and A Tue May 07, 2013 12:31 pm | |
| - Archmage_Bael wrote:
- Staying above ground though is a given. I still can't see these bikes flying through the canopies though.
Giant Harpies apparently can (can see through 'em in some stories, no less), so I have no idea why something a fraction of the size wouldn't be able to. An opening that for a Harpy would be a tight squeeze would be like a motorcycle zooming down an empty two-lane (if not more lanes) tunnel. - jedi-explorer wrote:
- Trust vectoring jetbikes are built solely for speed, designed to be able to outrun a harpy
If it can out run a Harpy, one would think it'd have to be able to ascend to the height of which a Harpy normally flies, no?[/quote]Not necessarily. It'd merely means that - at its highest speed (See: Diving) - a Harpy has no chance in a prolonged chase. In theory they might only have to outrun it on ground-level until reaching cover. Mind, since we have no idea just how fast Harpies can go (low-ends speculation by some users ranges around medium- / high-tens of miles, while higher-end speculation by other users puts their dives at near supersonic)... | |
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Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: General Q and A Sat Aug 10, 2013 3:23 pm | |
| Are CDs a thing in Negav yet? O.o I find I have trouble knowing just how advanced/modern they are there. | |
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Americanhero45 Seasoned adventurer
Posts : 178 Join date : 2013-05-25 Age : 31 Location : The Land of the Southern Heat, and Rebel Scum
| Subject: Re: General Q and A Sat Aug 10, 2013 3:42 pm | |
| it would make sense if they did have something as simple as a CD
but not if they didn't | |
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DarkOne Survivor
Posts : 967 Join date : 2012-04-27 Age : 39 Location : Smart predators don't reveal their positions
| Subject: Re: General Q and A Sat Aug 10, 2013 6:06 pm | |
| I would say only the rich and powerful would have access to a CD player, that's normaly the direction I go in when depicting Negav. The public are in a sort of Renaissance ara, but those within the government and corperations would have the wealth and connections to buy tech beyound that era...if they didn't then what's the point of the city being a intergalactic trade hub?
Though to keep it balanced I'd say their CD players would be no more advanced than this 1980s player
Unless your character simply outright stole a more fancy player from an unsuspecting visitor XD | |
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McKindle Veteran knight
Posts : 264 Join date : 2011-08-08 Age : 37 Location : Midlands, UK
| Subject: Re: General Q and A Mon Aug 12, 2013 4:33 pm | |
| I say this is fantastic chance to fit in a load of outdated tech! A city of cassette players, or a world where Betamax actually outcompeted VHS | |
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