ravaging vixen Moderator
Posts : 504 Join date : 2010-02-07 Age : 33 Location : Rocky mountains
| Subject: Re: About vehicles and means of transport Fri Feb 06, 2015 1:11 pm | |
| - Jedi-explorer wrote:
- That's actually a clever bit of thinkin there, Vix. I didn't know the Scorpion was Ampibius. Gives it a whole 'nother range of ability including going under water where even a storm sprite wouldn't be able to turn it against you. XD Poor thing would short out. Bzzzt! Wha ha ha ha! Oh that image is too funny. Engines that use water in Felarya would have a greater advantage than those who run on limited sources like petrol or a battery of some kind. I'll have to consider Tam mentioning that to people in passing about Seeker vechiles.
They're not amphibious, that implies they can go in water and stay afloat. What i'm saying is that the fuel is water. - Aethernavale said::
- aethernavale wrote:
- Now, regardless of all that, I would personally claim that Negav's sphere of influence over Felarya as a whole is fairly small. It is the one constant point ( besides the other gate that is sitting besides a dilapidated city anyway ) of prey critters entering and exiting, but it is far from the only point.
What kind of vehicles might you see in Kelerm? Would you see any vehicles there? Over Felarya as a whole, your tech base is fairly limited. You need some serious range fuel reserves to get anywhere else that also has technology ( which as of my knowledge has limited-to-no contact with Negav anywhere, so where are you going exactly ). That's going to limit you then to offworld heavy technology ( TL10+ nuclear equipment, which would still require a sufficient management infrastructure ) or magitek.
That said, you could ( and I did, in my story ) bring in outside tech of sufficient level. Sure, you can only fly so high in Felarya before you can't go back again, but anything in that envelope ( and it is a significant envelope ) is fair game. Could you bring in the parts and build a skyship right outside of Negav? Absolutely. Would the Vish let you? Even if they did, where would you go with said skyship?
I suppose you could be like the old world hunting for gold in the new world ( only this time the target is Ascarlin ), but the Ascarlin mountains are already right there. With an established infrastructure. Lot of resources to waste on the potential to find an Ascarlin reserve that Negav hasn't got control of, assuming they would let you use their gate to transfer it off if you were to establish another mining camp.
The only other ( known ) gate is Ur-Sagol's, which is unclaimed... kinda. Would Negav sit back and let you establish a basehold of that gate? Probably not. Those Vish guns may keep predators at bay, but I wouldn't postulate for an instant they wouldn't also knock down any perceived human threats to their continued existence and importance, either.
Thank you, this is the kind of setting infrastructure of technology that i was trying to explain, but you said it a bit prettier and more logically eloquent. - Aethernavale wrote:
- Or are they? Felarya is vast and we don't know all the aspects of it. Could there be a "Lon Tobyn Chronicles" style 'other' continent hitherto unknown that utilises technology instead of magic? Well, noone - Karbo included - has penned it in yet, but if it did exist you could reasonably expect them to have some other natural resource Negav could desire that they could also acquire taxes on should this other group not have access to their own gates. Generally speaking, the reason one hasn't been penned is because of the 'example' left behind by Ur-Sagol and the guardians.
I have always thought about that and said stuff vocally on that. But i'd go a bit more deeper on that. People think that's a plot device wall, but i don't really think much brought up or conceived the idea of a another place or city being like that. I've certainly been thinking of making a story based around that to prove a point and for fun, but I think it's more so...How should i say this. Most people think myopically of the plot or setting given and try to build around that vs trying to build with the composition of it as a whole. Which means they set boundaries in the imagination process that. "Oh yes, because Ur-sagol is an example of someone getting to big and civilized, I can't possibly make a city bigger than that nor i shouldn't And oh, maybe because i'm used to tehnology in our world, I have a perceived thought that they might expand greatly (As shady pointed out earlier, fauna and wildlife and damn that process of that happening also.) Instead of building the setting around your personal taste and plot devices. Like I pointed out earlier. Is that what you meant by "example".? | |
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aethernavale Great warrior
Posts : 501 Join date : 2010-03-07
| Subject: Re: About vehicles and means of transport Fri Feb 06, 2015 2:34 pm | |
| I would suppose so. The example I referred to with Ur-Sagol ( and not mentioned but also of import: The Corrector Wars ) is that it prevents significantly powerful groups from just coming in and running amok. Negav is actually the city lock limit. - Quote :
The crystal is, of course, guarded constantly, because should it be damaged, destroyed, or stolen, then the entire city could potentially be overrun by ravenous predators, especially flying ones such as harpies. So far, plans to expand the city toward the Ascarlin mountains to the west have been constantly delayed, as the ground is crumbly in this area. Projects have also been made of implanting several smaller versions of the eyes around Negav, in order to increase the zone of safety around the city. It raises some problems though, both practical and political as creating an eye is a long and complex process, and some of the magiocrats are nervous at the idea of over-expansion, worrying the city could suffer the same terrible fate that befell Ur-Sagol long ago. The question creates heated debates among council members, although the prudent faction is the clear minority.
Ur-Sagol is a plot device in this case, but the Negavian's opinion on why they shouldn't expand is where the 'wall' I think comes from. | |
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Bandur Khan Felarya cartographer
Posts : 1694 Join date : 2014-11-10
| Subject: Re: About vehicles and means of transport Fri Feb 06, 2015 10:37 pm | |
| Yeah - Time to develop the massive Mining Equipment of MINOTAURUS Heavy Industries! We need a 5000-Tons-Earthmover like the famous BIG MUSKIE and some huge Excavation Trucks like in Avatar! We will find this Ascarlin-Stuff. Just You wait and see, harhar...
(And now I will lean back and enjoy the Show...) | |
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Ilceren Moderator
Posts : 677 Join date : 2012-05-10 Age : 34 Location : Spain
| Subject: Re: About vehicles and means of transport Sat Feb 07, 2015 5:07 am | |
| Don't forget the laws of economy. If you mine too much, price is gonna fall hard, and a small piece of Ascarlin is already worth a fortune. Magiocrats would never let the miners run such a monster, Bandur. On top of that, the Big Muskie doesn't work on a mountain. | |
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Bandur Khan Felarya cartographer
Posts : 1694 Join date : 2014-11-10
| Subject: Re: About vehicles and means of transport Sat Feb 07, 2015 5:13 am | |
| Haha, right - this Thing would move it. | |
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