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| Veseere's Theory Crafting. Home of the theoretical! | |
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Veseere Newbie adventurer
Posts : 63 Join date : 2016-12-14 Age : 29 Location : Hidden Library
| Subject: Veseere's Theory Crafting. Home of the theoretical! Wed Jan 25, 2017 9:49 pm | |
| The Scathan Race Physical Description: There skin pigment is that of light gray ranging to a dark Black. They have two arms and two legs like humans. They have a tails, for a female it is shorter like a cats. The men have long tails that are strong enough for them to use as a third arm of sorts for grabbing onto things or swinging a hammer. Their ears are slightly pointed sort of like an elf. They stand anywhere from between four to ten feet tall. Their eyes are what make them easily noticeable in a crowd. They have the same generic round iris that can be a varying degree of color like any person. However their pupils are not round. Instead overlaying the iris, in place of a round pupil they have what looks to be a pentagram. Special Traits: One can tell the magical affinity a Scathan has by the tattoo like markings that form on their bodies. Green for Earth, Orange for Fire, Blue for Water, White for Air, and Silver for the very rare affinity to lightning and magic to summon forth and manipulate storms. The complexity of the markings varies based off of how strong one’s magical ability was. These markings function akin to freckles. Other than serving as a way to identify one’s strengths easily, the only function the markings have is a fair bit of illumination that makes them stand out in dark spaces. Though it’s their eyes are what make them easily noticeable in a crowd. Whereas most people see just color, Scathan's can see magic itself in nature. Whenever they see or learn a new spell, small markings can be seen forming on the pentagram, biologically cataloging them. As such unless you are quite the mage or you get lucky with the first shot, the same trick will never surprise a Scathan twice. Male: Height averages between 6-10 feet with stocky builds. Hardy figures, their physical strength is much higher than their female counterparts. Unable to utilize magic except for enchanting, Scathan men for the most part focus their strength into becoming craftsman. Very talented blacksmiths, an item forged by them will have magical properties imbued into it as they enchant the metals while they are still being smelted and throughout the crafting period. They have a lot of pride in the enchanted equipment they make. A fully equipped Scathan knight is like a mobile fortress, able to storm into the fray unabated by any normal sized onslaught of melee weaponry or standard bows depending on what magic is put into their armor. A male Scathan can only mate with a female Scathan, due to how their reproductive cycle works. The formula to have a child is actually inlaid in the eyes of the males. When Scathan men want a child, a female performs a special ceremony that transfers all of an eye's current knowledge into them along with the formula. The formula triggers pregnancy and all of the males knowledge is passed down to their offspring. This however causes the males eye to fade to white and blinds it for a few days to a few months. If a Scathan man is blind in one eye you know he has a child recently or really bad luck with pointy objects. ^~^ Female: Their height averages anywhere from between 4 to 6.5 feet with very nimble builds, bordering on looking very frail. Unlike men of their race, they have a very low amount of bodily strength. They can manage day to day living tasks, but any high labor fields are outside the realm of plausibility relying on physical strength alone. Instead of brawn the woman of the Scathan are the brains behind the operations. Specializing in the arcane most of them is born with a very high affinity for performing feats with magic. However even the most powerful among them will always admit that they still have much to learn. Intellectual's always in pursuit of more information, they do not wish to simply know a spell; they seek to discover the why of it as well. The chase for more knowledge leads many of them to be very open minded individuals, never judging something by its cover or by the words of another. As they are a peaceful people, unless threatened, most learn how to use magic for healing or supporting the forces of nature around them. If forced into a fight though it should always be remembered that "The Sight" stores any magic they have seen once and allows them to make use of it. If their affinity is in line with a spell they have learned it will pack a significant blow. The occupational pursuits of most Scathan woman are that of logistics and administration. As they don't have the physical conditioning to do work in the field, instead they create the plans and layouts that the men follow. Along with the Doctor it is normally the women who hold position that greet ships that arrive and negotiate trade deals. Upon reaching the age of 17, all women undergo a pilgrimage. They are sent to the mainland, and are required to only return when they have learned or discovered something new. If the Druid approves of what they return with as noteworthy, they are permitted to meet with Protea and gather a shard of the sacred crystal to craft their own staff which signifies they stand a child no longer among their people. In order to keep up to date with the event's in the world, ladies on their pilgrimage will travel the streets of various towns across the worlds hiding themselves beneath blindfolds as they gather information. Culture: The Scathan are a peaceful people who, thanks to their secluded life on the island, need for nothing extravagant as they haven’t yet experienced a need for material goods. They believe in paying it forward, and would gladly help someone in the present in hopes that the person would help them when they need it in the future. Unlike the human's and neko's of Negav they don't have an innate fear of the larger residents of Felarya. Rather seeing them as just another part of life. Being lovers of nature, they hold dryads in reverence seeing them as goddesses of nature given form to walk among them. Assuming one doesn't wish to cause strife the Scathan are open to anyone who wishes to live among them, be they human, fairy, or dryad. An oddity not yet found in central Felarya is what the Scathan call a Schoolhouse. It is their belief that knowledge should be spread equally starting at a young age among all species. Being on an island with an infinite supply of lumber courtesy of Protea, their primary trade comes in the forms of ships and fishing. From the tiny rowboat, too the massive Pilgrim's Aquatic Library and Transportation Universal Use Barge or P.A.L.aT.U.U.B. For short. In the far reaches away from any centralized trading hub, it is very easy to open trade with the Scathans as they use a bartering system as they have little use for the currencies utilized by others. If they had a treasure worth several thousand SK in Negav, they would probably part with it for a book or two that they do not currently have in their library. However the only exception to this standard is the selling of their ships or ordering of one. The ships built are enchanted as with their armor, allowing the ships to slip through the waves while muffling its passing. The ability to avoid alerting a mermaid unless it is already looking directly at you apparently makes for a lucid market. Using knowledge from Protea and the Dryad's she herself learned from, they have a rather advanced system of farming. Using crop rotations they manage to keep all of their fields fertile without needing to expand past what is already cleared. If they were hit with a drought, they’d be able to utilize their mastery of water and fire magic, to purify the sea water for consumption; and for tending the fields. Their primary point of trade would most likely be the city of Kelerm which lays just a short sail to the south. A desert city, they’re main focal points of exchange would consist of deep sea fish, as well as crops that required fertile ground and sunlight to grow; for alchemical books and reagents. They would also offer to facilitate trade between the Ancient Neko tribes to the west and Kelerm, in exchange for access to the large mountains to the northwest for mining. This is a rough sketch of Westah, whom is a scathan. Though since it was a quick sketch it doesn't include the markings on her body, coloration, or detailed eyes. >.< Drawn by Moonlight Pendent 13
Last edited by Veseere on Mon Feb 13, 2017 6:42 pm; edited 8 times in total (Reason for editing : Reedit) | |
| | | Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 36 Location : Shatterock Caldera
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Wed Jan 25, 2017 11:33 pm | |
| - Veseere wrote:
- Their ears are slightly pointed. Men have no apparent genitals, don't bring it up though as it depresses them greatly when they get stared at in a bath by other races.
I would just phrase that as "Men have no exposed genitals." and leave it at that, since talking about it depressing them makes it sound like as if they don't have any at all - at which point I'd question their sexual identity. - Veseere wrote:
Eyes: Their eyes are what make them easily noticeable in a crowd. They have the same generic iris that can be a varying degree of color like any person. However their pupils are not round. Instead overlaying the iris, in place of a round pupil they have what looks to be a pentagram. Where as most people see just color, Scathan's can see magic itself in nature. Whenever they see or learn a new spell, small markings can be seen forming on the pentagram, biologically cataloging them. As such unless you are quite the mage or you get lucky with the first shot, the same trick will never surprise a Scathan twice. Pentagram? Interesting. Though, when you said "see magic itself" my first thought was how Neo Anderson in the Matrix saw everything around him as the Matrix itself after becoming blind. - Veseere wrote:
They have a lot of pride in the armor's and equipment they make, and are forbidden from creating weaponry. Most men would boast that they have the endurance to outlast any encounter until they can finish the job with their hands. I admit I'm not entirely sure what you mean by this. - Veseere wrote:
A fully equipped Scathan knight is a mobile barricade, able to storm into the fray unabated by any normal sized onslaught of melee weaponry or standard bows. A male Scathan can only mate with a female Scathan, due to how their reproductive cycle works. The formula to have a child is actually inlaid in the eyes of the males. When Scathan men want a child, a female performs a special ceremony that transfers all of an eye's current knowledge into them along with the formula. The formula triggers pregnancy and all of the males knowledge is passed down to their offspring. This however causes the males eye to fade to white and blinds it. If a Scathan man is blind in one eye you know he has a child or really bad luck with pointy objects. ^~^ Hmm, first thought is their being a "mobile barricade" when you mention they aren't allowed to make weapons, second is that I feel like you're going into unnecessary detail regarding the reproductive process. Also the part with them using their eyes is kind of bizarre, but who are we to judge? Felarya enjoys odd phenomena. I did find the joke at the end relatively amusing though. - Veseere wrote:
Origin V1- The Scathan are a race of humanoids who were initially developed in a lab as a counter measure against the attacks against neko's conducted by Naga's in the year 1554 B.U. Beings created with "The Sight,"an ability to record and harness any magic they had seen given they were powerful enough. It was assumed they could turn the tied against the Naga's and act as a deterrent toward fairy kind. However the project was deemed a failure. When presented during the testing phase for live combat they would be decimated almost instantly just from the drills. The test subjects, divided by gender refused to initiate any attack and were always ambushed and taken out almost immediately.Their termination was ordered, though the project leader who had delved his entire life's work into these creations, wasn't willing to part with them. The night before the hidden lab would be purged, Dr. Mendekulas would smuggle them away, with the aid of a fairy whom was sympathetic to his situation. The doctor and 18 of his creations would vanish into the night. Taken to the Myrodia coast, he'd set sail across the shimmering sea searching for a new home with 17 children in tow. The 18th was the price requested by the fairy whom he had received aid from, nothing is free. What became of that lone child is not known. Sometime in the year 1553 B.U. the ship would make landfall on an unknown island in the Far Lands, where upon the Scathan race would colonize and flourish. Its interesting to include this, but I'm not sure what the objective for including this is. Also, far as I'm aware the nagas as a species are usually a lot more tribal and individualistic, and don't really have a lot of problems with fairies, and fairies don't ever mobilize unless there's a significant threat. This doesn't mean they wouldn't eat each other at various circumstances, but there wouldn't be a large organized conflict between the two. - Veseere wrote:
Too tired to continue, a lot more coming later... Including why the number of children the doctor took with him is important enough to emphasize. Also Bael if you're reading this was your Ychet Neko Tribe also suppose to be on the island or only on the mainland? Heh, thanks ^^. I imagined them to be on the mainland to the west of Lamina, in the Crystal Forest area. This is an interesting idea, with some creative aspects to it! However, there are a couple oddities which I have commented on already, but I'm also wondering about the kinds of things you're including. There's quite a bit of physical information, but there's not anything on what kind of people they are and the things they do beyond just the reproductive information. Keep working on it though, and it will get better. | |
| | | Veseere Newbie adventurer
Posts : 63 Join date : 2016-12-14 Age : 29 Location : Hidden Library
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Thu Jan 26, 2017 12:01 pm | |
| Thanks for the feedback Bael! As for the seeing magic itself, the matrix reference makes sense, though my inspiration was actually the miraluka race from Star Wars KOTOR 2. Where as most people can manipulate it, they are able to see the force. >.< As for the reproductive process, I just wanted to get it over and done with. It's my least favorite thing to write about, so get the worst out first. The timeline of the Origin is the year that Naga's began to gather under one banner against the Dridder kingdom, beginning to openly attack the neko's under their protection. It's a few years before they each declared war upon one another. The deterrent toward fairy kind was just that, a deterrent to them pesky fairies who love to snack and play tricks I think it's about 100 years after fairies expanded eastward. Does that make more sense? I'll be adding more tonight, just on my lunch break at the moment. Need to add description of the females, and about the culture they cultivated upon the island. Also need to come up with a unique name for a deerataur >.<
Thank's again for the feedback, the only way to improve is by getting constructive criticism. | |
| | | jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Mon Jan 30, 2017 2:06 am | |
| WHOA! That was a fun read! Well I like the complex lore you've established with the Scathans for sure. They are cleverly worded and very well designed. In particular I liked how their reproduction requires the sacriface of one's magical knowledge and sight and how it's not at all sexual. Most curious and exotic! Then you heaped on this lovely amount of lore as if telling us the story of Westah and added this sort of eleven commandments that made it clear why Scathans are allowed to forge metal but not make killing instruments.
In closing....I really, really, really want one! ouo | |
| | | felarya_refugee Seasoned adventurer
Posts : 121 Join date : 2017-01-17 Age : 34 Location : Siren Sands for the views of course
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Mon Jan 30, 2017 2:09 pm | |
| Military helms like potted plants sounds like a capital idea! Maby think about adding ribbons or extensions to the wigs to shoe rank, you know since you're looking for a ridiculous and over done up military look that is also functional on rose colored parchment.
Last edited by felarya_refugee on Sat Feb 04, 2017 1:42 pm; edited 1 time in total | |
| | | Veseere Newbie adventurer
Posts : 63 Join date : 2016-12-14 Age : 29 Location : Hidden Library
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Mon Jan 30, 2017 6:45 pm | |
| I think you mean't to put that on Stab's idea thread. >.< | |
| | | Veseere Newbie adventurer
Posts : 63 Join date : 2016-12-14 Age : 29 Location : Hidden Library
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Fri Feb 03, 2017 9:07 pm | |
| Predatory Races Education Development Schools. P.R.E.D.S. PREDS is a small organization rumored to have started from a land in the western recesses of Felarya. They appeared one day outside of several locales stating that they intended to educate any who wished to learn, no matter the size, race, or diet choices. That Felarya is the peoples home; and that they wished to provide an equal opportunity for everyone to receive an education. That this is a world that would be better shared by working hand in hand rather than against each other. That the races could co-exist in the far future, but such a thing would not happen if nobody took the first step. Asking the youths of the cities to rise, and seize the tools for a better life with their own two or more or no hands! Needless to say PREDS is a poorly funded program, that few cities are willing to let within or even close to their walls. Something about how all races were equal didn't sit as well with some as it did others. Rather than a building, the classes are held outside, normally along a water source, so that those who dwell in the deep have a chance to partake. Towns that they have an established presence in, include Kortiki town, Chiota city.. The city of Negav, barred them from setting up shop, stating how their ideology was dangerous. Though there is rumored to be a meeting place set up deep in 'The Pit' for those bold and earnest enough to brave the darkness to gain the light to help them succeed and rise to the surface of the city where they might experience the sun. Fliers with the locations of meeting places can typically be found in the city of Kelerm, Nekomura, and Safe Harbor as well as scattered sporadically through the wilds of Felarya. The curriculum offered varies a great deal from each place, depending on the person holding the school session. All of them however feature arithmetic, literature, history, agriculture, and inter-species relations when available. Trade skills that may be taught depending on the instructor's experience include metallurgy, astronomy, music, art, safe-dreaming, self-defense, etc... Depending on if a member of the 'larger' population participate there have been services recorded on the topics of: How to intrigue a Fairy, Proper technique for pampering a naga, Insulting 101 with a Harpy, How to safely care for a Dryad seedling if in your garden, and more! Everyone who partakes is required to sign a waver, as the school is free and safety is enforced 'At' the place of meeting. No guarantees are made for anyone on the route to or from the locations. Attempts have been made to invite 'The' Crisis, though no messengers have ever returned from the forests surround the giant tree as of yet! ||Just a silly idea for now, would like to have it expanded upon by anyone who is willing to help. I noticed the other day that other than the Isolon University, Felarya has no actual listed form of education for the masses. Why should only the wealthy and those talented with magic be allowed to learn? Well PREDS hopes to alleviate the concerns with their free academical services!
Last edited by Veseere on Sat Feb 04, 2017 1:54 pm; edited 1 time in total | |
| | | felarya_refugee Seasoned adventurer
Posts : 121 Join date : 2017-01-17 Age : 34 Location : Siren Sands for the views of course
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Sat Feb 04, 2017 1:50 pm | |
| A roving band of teachers sounds like an meritious contribution to the lore. I like the fact they set up in smaller towns and villages more than big cities. | |
| | | Veseere Newbie adventurer
Posts : 63 Join date : 2016-12-14 Age : 29 Location : Hidden Library
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Sat Feb 04, 2017 2:02 pm | |
| Thanks! Though rather than by choice, it would be more out of necessity. As they hold no favor toward any species and most cities most certainly wouldn't allow say a Harpy or Scarlet elf within or near their walls. | |
| | | jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Sat Feb 04, 2017 8:29 pm | |
| Seems pretty solid to me! When I was reading the opening statements about how predators can attend a lecture and the whole 'all races are equal' bit I was thinking "Uh oh! Lesona would hate this!" XD Then you confirmed that by saying they usually set up shop in The Pit. Dangerous to do but I could see how it's cheaper than night courses at the Isolon University. >.> Still you're less likely to forget all you know trying to attend a school regularly on the upper tier than to cram in one setting while focusing on dodging muggers and cut throats in the lower one. <.<; | |
| | | Veseere Newbie adventurer
Posts : 63 Join date : 2016-12-14 Age : 29 Location : Hidden Library
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Sat Feb 04, 2017 9:45 pm | |
| Hey those muggers and cutthroats present the perfect reason to remember every lesson the first go around. Would you rather focus at one session or have to trek back for a second or third through the darkness? | |
| | | Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Sun Feb 05, 2017 3:48 am | |
| haha I thought at first it was a school dedicated to predators. a couple silly scenes popped in my mind XD Two creatives ideas here The idea of an universal school is original and your Scathan race is interesting. I like that idea of cataloguing magic and learning progressively from it ^^ | |
| | | Veseere Newbie adventurer
Posts : 63 Join date : 2016-12-14 Age : 29 Location : Hidden Library
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Sun Feb 05, 2017 2:25 pm | |
| - Karbo wrote:
- haha I thought at first it was a school dedicated to predators. a couple silly scenes popped in my mind XD
They're dedicated to all, including the predators, hence why Negav would think they're bonkers and deny them access to the city openly via gateways. Nothing intrigues people like something that sounds completely absurd, which is probably how they would get their first fairy students in Kortiki town. The scenes would be hilarious. Picture a small teacher standing on a rock with her lesson plan, and books at her side with a set of various students in front of them, alone with an encirclement of Fairies who prefer to stay big. Would also give reason for younger Felaryan's to toss aside centuries of prejudice and view their predatory classmates as who they are, not what they could and can be. Hopefully casting some of them out of the food category as well, but accidents happen.^~^; Eye of Scath: The reason that the Scathan race stays concentrated in the West is due to the greed of mages in the pursuit of a fast track to power. The eyes of a Scathan record every spell or sigil they witness and mark the formula and technique on the iris. Allowing a mage who can acquire said eye, to be able to magnify and transfer the stored knowledge onto parchment for their own taking. This fact has led to an influx of demand in the Felaryan underworld to procure such assets. While a pair [or pod] of Scathan's can be a fearsome opponent, the lone mostly defenseless pilgrims make for easy pickings for one or more of the organized less moral residents of the world looking for a quick pay day. The disappearances of Pilgrims to eastern reaches had lead to most pilgrimages to only go as far as the lake of illusions out of fear of falling, as their former companions before them had. | |
| | | Stabs Moderator
Posts : 1875 Join date : 2009-10-15 Age : 34 Location : The Coil, Miragia
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Tue Feb 07, 2017 10:34 am | |
| Scathans could do as an exotic race in the mainland, if they come from the seas in the Far West :B however, they seem way iffy as it stands right now.
======
Your idea, for starters, makes it so that each male can only beget two children, if I understand correctly. Assuming they mate for life, that makes each couple capable of breeding exactly two spawn, of whichever gender, before turning into a blind hulking ox. That makes it more likely that each male can only beget one spawn, I don't think they have a blindness fetish. So unless I'm understanding things wrong...
Y'say they started out with 8 males, each can beget one child. Assuming all of the children are males, you have 8 new males, and the population increases by 8. Each of those newborns will be able to spawn exactly 1 child just like their parents; every time a female is born, the generation's fertility is decreased by 1. At a 50% rate of female births, these 8 males should've begat 4, then 2, then 1, then we'd have a 50% chance of a male being born. Unless someone goes blind, they'd be stuck at 31 people, most of them one-eyed males. And a lot of people would have to go blind for the population to go above 30, considering that there'd be deaths involved at some point.
The means of reproduction are also quite convoluted. I can understand that they were not made to reproduce, there prolly was a "life finds a way" moment here for their creators, but it still seems extremely convoluted. Other than being able to say "These hunters are after my family jewels!", what does that add to the race? One more thing, about this 'project' back then in 1550 BU. That's the nekos back where Negav would later be? Talking about projects makes them sound like the US of McCartney's 'murrica, not a 400-year old settlement. Are you sure you want mad scientists to come precisely from pre-fall Negav?
======
The markings, too, seemed rather barely touched upon. We knew they had an elemental nature, and that it enhances some spells, but later you seem to completely forget about it. It's hard to get an idea of what you're trying to make. At first it looks like it's about a race that can record magic, then there's something about armor and how the boys are eight feet tall, though we're not quite sure what they look like either way... you never mentioned humans, you know! Or nekos! Are they like humans with tails, or do they have special ears?
The formatting is all over the place, too. Do you really need an entry for their markings, one for their eyes, and one for their appendages? Is there a reason why you used a single paragraph for each of the other parts, such as the boys, the girls, the culture, the druids?
This just doesn't look like a coherent whole. Try to focus your entry into a few key aspects, and see how they play with each other. What are they like about their armor while on a ship, for instance? Are they likely to drown, do they enchant the armor to make sure it floats, or do they go unarmored while on the sea? How come they live want for nothing BECAUSE they live in a single island? It doesn't work that way. Where in their island does the iron for their armors come from? Or are those armors not made of iron, but wood? What exactly keeps their books from coming apart in an atmosphere of oceaning salt spray, magic? Do they also make sure books can't get wet? If so, mentioning they use magically protected books would be topical, to bring up their magic somewhere other than in their racial superpowers and then pretty much forget about it. | |
| | | Veseere Newbie adventurer
Posts : 63 Join date : 2016-12-14 Age : 29 Location : Hidden Library
| Subject: Ser Ogof! Mon Feb 20, 2017 2:13 pm | |
| Ser Ogof: Also know as the cave's star, is a plant that can commonly be spotted in the caverns of Kelerm near the entrances. This leafy plant when in full bloom has rusty orange flowers. The plant grows along the tops of the caves, where moisture from the sea collects as it condenses. The petals of the flower are valued by alchemists, as when crushed and properly dissolved in purified water, they act as an ingredient for various salves and elixirs for healing a variety of physical problems. The leaves, however have a very slight numbing paralysis sensation when brushed against that lasts for about a quarter hour. As every flower has its thorns picking the flowers from a Ser Ogof, requires nimble fingers and good knife work to safely acquire without losing use of ones hand for day by rubbing against the leafy surroundings. The most important reason for why the Ser Ogof, is a valuable plant for Kelerm specifically, lies at its roots. As the plant grows larger and farther into the cavern system, the pistil of the former flowers solidify into small crystals that glow with the energy taken in by the plant. Allowing for other flora to grow deep inside the spacious caverns as if they were outside in the sunlight. As one ventures into the depths of Kelerm's caverns, if you get lost merely extinguish your torch or light-source and follow the cave's stars back to an entry way. The Pistils grow brighter the closer they are to the actual sun.
Just an idea in the form of an alchemical plant that could be unique to Kelerm and allow the city to grow agricultural flora and such under the city. Ser Ogof is welsh for Cave Star. | |
| | | Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Sat Apr 01, 2017 6:43 am | |
| Good idea with the Ser Ogof I like the idea of it growing from the ceiling, finding moisture here ( Would it means the caves in question are below the sea though ? ). An of course having if being useful in alchemy is great as it's one of the trade of Kelerm ^^ The one thing I would change though is saying it allows for others flora to grow in the cave. I feel others plants growing there would not rely on light in the first place . | |
| | | Veseere Newbie adventurer
Posts : 63 Join date : 2016-12-14 Age : 29 Location : Hidden Library
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Sat Dec 16, 2017 10:46 pm | |
| - The one thing I would change though is saying it allows for others flora to grow in the cave. I feel others plants growing there would not rely on light in the first place . wrote:
- Karbo
First to respond to this! Most all plants need sunlight in some form of another, even if it is indirect it is still needed for them to function. So sorry I have been like really inactive, first there was the work season, then Irma, then repairs after, it just has been a bit of a time consuming year in general. The following is an idea for the Green Hell. It is flagged as a legendary risk zone, however nothing that lives there has really been discussed within it at least on the Wiki itself. What sort of creatures live there that are able to feast on Nagas. It is alluded to in the description but never elaborated upon. Smaragdus Lupi ~ Emerald Wolves They appear to resemble large wolves though their are a few key identifiers that differentiate them from those outside of Lydus. Upon their ears or rather at the base, the tufts of fur extend into long tassels. The older the Smaragdus the longer the tassel would be. At the crown of their hear, just above the eyes a small to large horn protrudes. Unlike other creatures, igniting a fire doesn't ward them off at all nor does it seem to even instigate a reaction from them. Their fur is usually dark in color, though can be various shades depending on what sort of habitat they are adapting to survive in. The Pius Lupi, or the Alpha, of a pack has the ability to shift into a more humanoid appearance, closely resembling that of an Inu. Taking this form can be used for various purposes such as communicating with other species or acting as a lure for potential prey. However in order to become an Alpha requires them to reach a certain age upon whence their ability and intellect reaches its peak. As such they are quite rare to encounter with how dangerous the world of Felarya is. The smaller ones hunt in small packs and favor misleading their prey by starting emerald fires all around. Leading them into a pincer situations where the pack can slowly rip them apart. Unlike most canine species, it is believed that they communicate telepathically with one another. When being hunted by one of these packs, aside from an occasional twig breaking or snarl, they are eerily quiet. Prey for this species involves human adventurers who underestimate them, dridders they can overwhelm, though their primary source of food is nagas. Using stealth and cunning to outwit the fast snake hybrids; they use their horns to pierce through scales and ignite fires within. They range from around 12 to 35 feet, with cases of some reaching the mid 50s. The regal beasts however unless on the hunt do not seem to be openly hostile. Rather they keep their distance and light up trails in the undergrowth, incinerating the dangerous flora that may otherwise consume a lost party. Natural Predators: Other packs, Nagas that have a preference toward being in a tree out of their reach/general line of sight, adventuring parties seeking to take initiative to hunt. The creatures seem to favor neko and Inu people alike. As if they view them as kin, linking them to their ancestral bloodline. Whether there is any truth to this remains to be seen. A safe bet though is too include one in your group, as it may allow safe passage. This is an image I had done by Ryky that was supposed to be of the Green Hell, the temple and Smaragdus are ridiculously huge which is partially my fault. When sending in the reference sheet I circled the spots of the general positions and he used the circles as the scale for them. Thoughts? Critiques? | |
| | | Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 36 Location : Shatterock Caldera
| Subject: Re: Veseere's Theory Crafting. Home of the theoretical! Sun Dec 17, 2017 11:32 pm | |
| This is very creative, the picture is quite a sight to behold. WHo did that picture for you? sounds like a great person to commission, wow!
I do love the wolves, but I feel like they could have used another visual trait other than just the tassels, but like, substitute some other creature part in to make it different? I've always really liked the way Avatar TLA crossed animals together that made it look very natural. | |
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