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 Magical Relics and Treasures

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PostSubject: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 24, 2008 3:58 pm

Why go to Felarya? Why take the risks? The danger? The vore?

Well the last one is a reason and a deterrent. But the main reason people come is for the riches available! (That and the whole, immortal life without disease thing, but hey! Material possessions play a part too) But other than Ascarlin, and diamonds, and things like that, surely there are more riches to obtain that doesn't involve mining and getting Black Lung. (Coincidentally, nothing in Felarya involves catching the Black Lung. See before mentioned no disease thing)

But really, what kind of magical tidbits, and great treasures are found around Felarya? What's kept in the temples and dungeons? So, I invite you all to devise lost treasures and artifacts of power and wealth. Anything from magical rods that shoot jets of flame, to the infamous The Hat of Long And Clearly Pointless Names That Could've Been Summed Up In Two Words (Which has the amazing effect of making you overly pretentious).

So, get to it.
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Malahite
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 24, 2008 5:58 pm

Mage Bane: This enchanted Halberd had led to the death of many mages over the centuries of its existence; at least, the centuries of use. Originally created for a Tribal Chieftain to protect him from rival clan's shamans, this Polearm has been lost constantly to various Predator Species of Felarya.

The Halberd, and its user, is capable of absorbing enormous amounts of magical energy from the air around it. In the same act unnatural strength if given to the wielder, along with a capability to 'discharge' any stored magic (Never to the harm of the bearer) in a crackling purple globe of energy. Obviously, the Magic-Soaked Nature of Felarya means the Halberd is almost constantly useful in the later category, while the former is quite helpful in most encounters.

This usefulness against mages has not gone unknown against Predators, specifically those of non-Magical capabilities. Quite often when a Predator comes across the wielder of this weapon, they work it into some form of jewelry to protect themselves against hostile mages and rivals. With this benefit, many Predator's have lived much longer lives than would be expected (or hoped by the local demi-human populace).

Currently, there have been no known instances of Mage Bane being 'full', though several spontaneous 'Discharges' recorded in its existence would suggest that the reason for such is a unique system for homeostasis.

As a fun fact: Only once has Mage Bane been recovered by a non-thief Demi-Human from a Predator. This was less of a 'recovery' and more of a gifting as a mark of friendship.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 24, 2008 7:06 pm

The Amulet of Rage-narok-

This baby is very powerful. It lies deep within a dungeon to the south in the swamps. Nobody has recovered it yet, but many try to get it.

Funny enough, it's power is based on one's anger. If you have a hissy fit, expect to shoot alot of power out of your hands. If you are incredibly vengeful, expect entire cities to fall to you.

If Anna manages to find this object... well, kiss your butt, and all of the universe, goodbye.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 24, 2008 7:23 pm

Ring of Midas Touch: This artifact is capable of bestowing great wealth onto an individual. While the bearer of the ring wears it, any solid that the bearer touches with their ringed finger will slowly turn to gold. This process expands in radius by roughly 1in/s. As such, the bearer can choose how much of an object is turned.

This comes at a price, though. Beyond magical aid and actual removal of the finger in question, the ring may not be removed. Similarly, while the bearer can control how much of the object is changed by varying the time of contact, contact will inevitably shift some matter to gold regardless of contact time. An accidental rubbing of the eye could leave one blinded, an accidental scratch golden streaks along the body, etc.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 24, 2008 7:24 pm

I sort of see there being less artifacts than one might expect, seeing as a majority of the species there have their mouths, and thus need no other weapons... But maybe that's just me.
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Malahite
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 24, 2008 7:28 pm

Chris Nemo wrote:
I sort of see there being less artifacts than one might expect, seeing as a majority of the species there have their mouths, and thus need no other weapons... But maybe that's just me.

Humans have been stated to be lured by artifacts. Considering that enough people have left Felarya with said artifacts to cause more to flock there, odds are there's a real fething lot of 'em.

And magical artifacts useful against natural beings of non-*Insert species name* origin would seem a likely development. Like a pair of socks that makes the wearer invisible in every way (Sense, sight, smell, sixth sense, etc) to anything larger than nine feet in height, for instance.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 24, 2008 8:34 pm

Wasn't something like this made before?...bah I'm half senile so I wouldn't know...anyways ...


Dante's Calculus

-A Calculator that holds the power to unleash misery unto it's victims, said to have come from earth it was infused with a dark magic to make it more powerful, but the spell back fired and now the calculator is cursed for an eternity. It's power lies within it's own ability to solve mathmatical problems, each time the user solves a math problem, the resulting answer will unleash the same amount of misfortune on a random set of individuals. For example, if you plug in 5+4 you'll get 9, however instantly after you receive your answer, 9 individual people will suffer a stroke of bad luck (be it a simple fall...or even death).

Dante's Calculus cannot be destroyed by normal means and never runs out of battery power. Also the user must form a 'contract' with the calculator in order to use it, said agreement requiers the user soul be damned, meaning the minute you use this your going straight to hell when you die. This 'contract' screws the user over the minute they even agree to use the cursed device, being the effects of the relic are random and there's no telling if you may die from it's random effects of sorrow. Dante's Calculus is said to be located within a sunken building in the Carcassed Garden. The structure has the words 'W37c0m3 T0 H377' painted all over it's walls, both inside and out.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 24, 2008 9:39 pm

Blade of the Covenant

This sword isn't just a weapon, but an icon of an alliance between inhabitants of the physical world with those of the world adjacent. The Tenebris war wasn't the only interdimensional conflict that spilled into the physical world, and since ancient times the angels have recruited a few worthy humans to borrow their power to fight the demons and succubi. The famous Ark of the Covenant was the icon of the first of these alliances, and the blade could well be the last. Anyone who proves himself worthy to possess one of these icons will not only be able to make use of the heaven's power, but will also be able to direct the wrath of the angels.

Taking control of one of these items is a feat in and of itself. The icons themselves have some level of sentience (actually its more of a spiritual link to the angels presiding over the icon in particular) but at any rate any being that comes in contact with the icon can be judged for worthiness. We've all heard the stories of the horrible things that happen to those that fail these tests (or if you haven't, watch Indiana Jones and the raiders of the lost ark). But more than that, these icons are extremely rare (the ark and the blade may be the only two in existence), well hidden, and thoroughly guarded. With the Tenebris ceasefire in effect the angels made sure to seal the icons away so that their power could not be abused, even by those who pass the tests. But at least one might remain for those willing to seek it.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeTue Mar 25, 2008 1:40 am

Raetsu Lord Pichu wrote:
Wasn't something like this made before?...bah I'm half senile so I wouldn't know...anyways ...


Dante's Calculus

-A Calculator that holds the power to unleash misery unto it's victims, said to have come from earth it was infused with a dark magic to make it more powerful, but the spell back fired and now the calculator is cursed for an eternity. It's power lies within it's own ability to solve mathmatical problems, each time the user solves a math problem, the resulting answer will unleash the same amount of misfortune on a random set of individuals. For example, if you plug in 5+4 you'll get 9, however instantly after you receive your answer, 9 individual people will suffer a stroke of bad luck (be it a simple fall...or even death).

Dante's Calculus cannot be destroyed by normal means and never runs out of battery power. Also the user must form a 'contract' with the calculator in order to use it, said agreement requiers the user soul be damned, meaning the minute you use this your going straight to hell when you die. This 'contract' screws the user over the minute they even agree to use the cursed device, being the effects of the relic are random and there's no telling if you may die from it's random effects of sorrow. Dante's Calculus is said to be located within a sunken building in the Carcassed Garden. The structure has the words 'W37c0m3 T0 H377' painted all over it's walls, both inside and out.

Just a question;

I know this would've come up sooner or later, but what happens if you use Dante's Calculus to divide by zero?
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeTue Mar 25, 2008 1:53 am

Pendragon wrote:
Just a question;

I know this would've come up sooner or later, but what happens if you use Dante's Calculus to divide by zero?

i had that same question would it give notys the bad luck or would it nutrilize the contract destroy the calculator maybe


ooh shi-- what if it could solve it

/ramble
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeTue Mar 25, 2008 5:07 am

This one is kinda silly. But hey, in an infinate multiverse, there are bound to be quite a few silly people.

The Hat of Eternal Life

A hat made by Madison Hatter. Madison was an apprentice to the Master Hatsmith Thomas Warding. Warding was famous for his hats which had titles that sounded grandiose, but did not provide any enhancing effect. Madison created ten of these hats, and sold them to knights who wore them into battle and praised them highly. Thinking their hat protected the bearer from death, they were far too reckless and all ten of them died very quickly. This single event was enough to force Madison Hatter into a life of poverty.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeTue Mar 25, 2008 5:09 am

Coin of Power

This powerful coin is roughly two inches in diameter and sculpted from what appears to be gold. Inscribed on either side, however, is a portrait of a ferocious beast. The nature of this beast varies from coin to coin, but is always relative to its environment. IE: If found underwater, it might sport the image of a volasaurus, while one found in the jungle would be more likely to depic a kensha beast or a tonorion.

In order to use the coin, the user must hold it out before them with both hands and scream the name of the animal in a loud, dramatic voice.
Once this is done, they will find themselves transformed into a giant, mechanical version of the depicted beast. Size varies from coin to coin, but one holder of a stormseeker power coin found themselves twice the size of a jet fighter, while a tonorion user's length rivalled the height of a dryad.
The capabilities of this form are essentially the same as those of the animal depicted, but huge and mechanical. Explosive or incindiary weapons are almost invariable.

These coins are believed to have been crafted by a group of dryads out of boredom. When asked about them, several dryads were well aware of the coins and were able to inform that only six were ever created. Many also adressed a rumor that if five holders were ever brought together, they would merge into a much more terrifying mechanical beast. This has yet to be proven, of course.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeTue Mar 25, 2008 6:20 am

I already posted one of these in this thread over here, but I figure there's no harm in posting it again, as this thread is more relevant to them.

Blade of the Scholar: These scimitars are actually rather plentiful in some areas where Trejal is held in high regard. Originally given to the direct followers of the Naga guardian, they allow their wielders to cast arcane spells without magical blood or magical training. Partially intelligent on it's own, the blade will plant the knowledge of up to three spells in the mind of it's wielder each night. If the wielder has need of any of these spells, the gems in the hilt provide the energy to cast it at least once. Each night, the old spells leave the wielder's memories and are replaced with new ones. The blade is smart enough to anticipate the needs of the wielder to a slight degree, and will try to grant spells that are useful.

Over time, these blades gain their own personality reflected in the dreamscapes they choose to educate their owners and the form they choose to appear as in those dreams. Although they are always useful and prised, some Blades of the Scholar are truly nightmarish.

---

Townslayer: The individual enchantments on this blade are actually rather simple, though the combination of them give these blades some amazing destructive potential. The first Townslayer was made by a mad genius, though it has been successfully copied several times with slightly inferior results these copies are called tankslayers (or knightslayers if they're especially weak). When one of these blades hits a non-living object, it will cleanly cut through the object and dispel any magic on it immediately. Where lesser copies of it can only manage to cut through weapons and armor, the origional Townslayer is so powerful that it cleaves entire buildings with the merest scratch. It was said that the blade was used to single-handedly conquer a nation before it's user was banished to Felarya where he was swiftly eaten by a naga.

Note that the blade may as well be mundane when used against any living thing, and as such is much less useful in Felarya, where even peasant huts are usually covered in live moss, disrupting the blade's magic. It is still insanely useful against any technologically advanced foe, and its current owner keeps it hidden in case of such a foe attacking.

---

Lance of the Serpent: Despite this weapon's name, it is neither a lance, nor is it used by a naga. The Lance of the Serpent is actually a thick, heavy blade that has a wave-like taper to it and a very long hilt, almost longer than the length of the blade. The name 'lance' is derived from how it is often wielded. With the user carrying it under one arm and charging at their enemy. Once per day, the blade can emit a massive blast of force which often leaves a long path of destruction. It is entirely possible to survive this blast as it hits like a blunt force rather than a burning energy. Nonetheless, the power of this blade is devastating against a military formation, and has been coveted by members of many species.

Another power of the blade is to grant amazing tactical knowledge to its wielder, along with a severe amplification of ambition, often inspiring leaders to war as soon as they lay their hands on it. Some say the blade is amazingly intelligent, wanting to see as many places and as many battles as possible. It will even call thieves from far away to take the blade from it's owner once that owners ambitions become satisfied.

---

Blade of Unity: This regal looking single edged zweihander has a mace head at the end of its hilt and a guard fashioned to look like a cobra. Like the blade of the Sage, the Blade of unity is fully intelligent and visits its owner in dreams. Though rather than imparting magical knowledge, the Blade of Unity imparts important details about everything important that has recently happened in the area, the extrasensory abilities of the blade are nearly boundless, though its intelligence is interested in nothing other than justice and political stability. Unlike the Blade of the Scholar, the Blade of Unity is unique and always appears as one form, a clean cut and well dressed man of the wielder's species with an air of military professionalism. When there is nothing or very little to report, the blade gives its owner lessons in leadership and strategy.

The Blade of Unity was originally made by a scion of Trejal for a human friend and one of the last leaders of Ur-Sagol. Since the fall of that city, the blade has changed hands from dridder to deertaur to fairy and finally to a Naga leader. Since then the blade has been passed down from father to strongest son for five generations. Unlike the Lance of the Serpent, the Blade of Unity hates to be stolen, and will report potential thieves immediately.

From left to right, Blade of the Scholar, Townslayer, Lance of the Serpent, Blade of Unity
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeTue Mar 25, 2008 10:29 am

This is all good.
Very good in fact. I especially like the Coin of Power. XD Seems oddly familiar for some reason.

But I forgot to mention. It doesn't all have to be magical things. Some may be lost technologies. Advanced, non-magical civilizations met their end in Felarya too, and breached science labs, long since overtaken by jungle, can hold fantastical inventions with magnificent effects.
Though they apparantly didn't do much for their creators.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeTue Mar 25, 2008 2:39 pm

Hehe nice and original discoveries here Razz
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeTue Mar 25, 2008 6:14 pm

Quote :
Just a question;

I know this would've come up sooner or later, but what happens if you use Dante's Calculus to divide by zero?

lol I was gonna say it could solve it (much to dreadis' horror) but that would be silly, even cursed mathmatical devices shouldn't defy the laws in which they were created to obey. Anywho, if one were to divide by 0 then nothing will happen, since you can't divide by 0 and thus cannot recieve an answer for it's effects to kick in (sorry for the letdown) This also applies to if you multipy by 0 or get 0 as an answer. However since nothing happens, the contract is still in effect and you still go to hell when you die. As for decimals, the misfortune unleased will more or less be divided amoung i's victims, meaning one person will recieve the bad luck while another will recieve the worst end of it. The possiblities are absolutely endless when you think about it, just imagine if you SOMEHOW got 3.14 (Pi) for an answer...Irrational Misfortune!

As for lost technologies already (slightly) ahead of ya

MAKAI Hard Drive

-An external Harddrive that was manufactored in Hell and was slated to be released exclusively for Doorways Millenia, but after most of the OSes released proved to be a extremely buggy and hard to work with, the HD's production was halted but was sent to Felarya as a prototype instead, unfortunetly the HD never really sold well due to it's insane price it was since taken off the self of the only shop that sold it and sent to a warehouse in the carcassed garden. However, the HD is no longer inside the warehouse for a nerdy succubus has stolen it and uses it on her computer. said computer is said to be the sole machine that runs on the ONLY decent version of Doorways Millenia. It's power lies within it's storage space of 437.7 GB, the HD has the ability to consume souls which never see light again. Contrary to popular belief the HD can't absorb a soul that is already inside the body of it's rightful owner, it can however consume 'loose souls', souls that have either reincarnated into another body or souls that are possessing another body (or object). The consumed soul is absorbed by the HD and trapped inside the device, doomed to 'live' in a murderous alternate universe. The size of a soul is determined by how strong it is (an extremely weak soul is around 1.40 KB while the soul of a top predator is around 15.4 GB). When the HD is full it automatically initiates it's 'Clean-Up Program' which completely erases a fixed amount of souls from exsistance.

The Soul Consuming HD is located in an abandoned building in the Carcassed Garden, the building itself is inhabited (and technically gaurded) by that techno-geek succubus, who will not hesitate to eat those who dare steal the HD to her computer.


Skillet of the Taste God

-An enchanted frying pan made by the 'Taste God' as a tool of vengence against the other dieties. The skillet is said to be the only known weapon actually capable of slaying a god/goddess AND cook a variety of foods. The skillet boasts a large amount of potential when it comes to raw power and is legendary amoung chefs everywhere and has once started a war in it's origin realm in which an army of chefs wished to have the skillet for them selves and use it to create new dishes but the government also needed it to slay the tyranical god, Ashar. The struggle lasted for 4 years with no true victor, it is then that a sorceoress sent the skillet to Felarya, as a way to prevent another war from breaking out. Legend has it that the Skillet is located in a 'Lvl 100 Free Dungeon' somewhere in Hell, those who survive this extremely dangerous dungeon will no doubt be rewarded with the power to rule over even the gods themselves
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeWed Mar 26, 2008 12:41 pm

Lol this hard drive idea is crazy XD
I wonder what would be the effect with a storm sprite lol!
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeWed Mar 26, 2008 2:34 pm

Amulet of Storms: A mysterious necklace that has a metal amulet with a blue crystal in the center hanging from it. It's origins are unknown, but it is said to have extremely potent powers, granting whoever wears it the ability to control electricity. Also, they can use it to charge themselves with electricity, effectively giving the wearer super strength and speed, as well as somehow solidify the electricity, turning into a form of blade. It hasn't been seen for thousands of years, but it's said to be in a hidden temple somewhere, guarded ferociosly by some creature.

(<< I'm horrible with names. If anyone can come up with something better that, I'd love to hear it.)
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeWed Mar 26, 2008 3:01 pm

Elemental Stone: Little gems that are shaped just like a representation of an element with the representing color. They aren't very big, as big as a regular pendant. The deal with them is that when you acquire one, you will be able to enter into an overdrive with it; you turn into an elemental hybrid. There's one drawback, turning into one will exhaust you, and overuse will kill you. Interesting thing is that whenever one is picked, a new one take its place. But those are only replicas, AKA decoys. The real stones are humongus; they are about the size of a basket-ball. If you can gain one of them, you will be extremely powerful in its elemental art. Just like any huge source of power, it's easy to become corrupted. There are as many Stones as there are elements that shapes the world. (More than the nine I use)
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeThu Mar 27, 2008 5:08 am

An epic mask bestowed by the mysterious Deathrider Neko Clan as a badge of accomplishment. The mask is an ancient treasure of the clan, and was bestowed only twice before it came into the possession of Shezdor, a rival human mage of the Deathriders. According to what few scraps of information remain about this mask, it had the uncanny ability of keeping observers from easily determining the wearer's identity.

The mask was lost when Shezdor was captured by a dridder, and has not been seen since.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeThu Mar 27, 2008 6:02 am

NA-B3 Vortex Rifle: A testament to humanities desire to build stronger and deadlier weapons. Only three of these prototype weapons are believed to still exist, yet if a village could acquire such their defenses would be almost infallible against small groups of the larger predators.

This weapon was designed, as its name may imply, to open a temporary hole in space not quite unsimilar to that of a Black hole. Of course, to prevent the whole planet to be FUBARed in the gun's use, a sort of containment field is fired at the time of the shot, along with the vortex itself lasting only a fraction of a second. None the less, this weapon is quite devastating to almost any target: Biological, Terrain, Armour, you name it.

The fate of the advanced civilization which built such is unknown, though there are two main hypothesis. The first, and most common among that of non-scientists, is that a culture smart enough to build stable vortex's would similarly be smart enough to build a portal away from Felarya. Scientists however insist that such a weapon would be a near-impossibility, and that it would likely be only a matter of days before a catastrophic failure occurred that would ruin the landscape for tens of miles.

Regardless of the correct theory, many mortals (And much more immortals) will risk everything for one of these weapons. Why need one engage in a lengthy siege when one may simply cause a section of castle wall to 'vanish', or worry of a predator when you can remove a significant portion of it's volume?
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeSun Mar 30, 2008 10:51 am

For the treasure hunter in Felarya, nothing is more important than a good bag. From the classic brown paper bag, to the iconic bag with a dollar sign on it, bags are useful for carrying much more useful items. However, some magical bags have been made and are found in Felarya. Here are two such bags.

Bag Filled With Other Bags
One of the odder items that has been found in the Mysterious Temple, the Bag Filled with Other Bags is a magical container that contains a near endless supply of bags. When someone reaches into the bag, they will pull out a seemingly random bag. The quality of construction and size of these bags varies. One never knows what kind of bag they are going to get, although there has not been a recorded time that an enchanted bag has been pulled from within. This bag is currently said to be found somewhere near the Great Tree.

Bag Filled With All Bags That Do Not Contain Themselves
This bag was created by a powerful but foolish mage, inspired by seeing the Bag Filled With Other Bags. It was made with the intention that it would contain every single bag in existence from past, present and future, so long as those bags did not contain themselves. Despite popular expectations at the time, the bag was in fact created, and proved to be an exceptionally useful item for anyone who possessed it; it was only a few weeks later, when someone asked "But wait - does the Bag contain itself?", that the trouble started.
Suffice to say, this hypothesis created a paradox which threatened the very fabric of reality, and possibly destroyed it entirely; it was only resolved when a group of Chronosorcellors travelled back in time and made sure the Bag never existed in the first place, nor would ever be created. It remains only as a legend, and a warning not to meddle in logical paradoxes: the mage who created it was never seen again, and possibly now never existed at all.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeSun Mar 30, 2008 11:05 am

Although not actually a treasure, many times treasure is found inside a
Magic Puzzlebox
The magic puzzlebox resembles an oversized treasure chest that can only be opened either by A) figuring out the magical puzzle contained on it, or B) by pressing a key matching the box's color against it. Puzzleboxes often contain useful treasure or money.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 31, 2008 9:46 am

Since innuendo seems to be all the rage right about now, how about these two mystical treasures by a rather lowlife neko magic user in Negav.

Robe of Guilty Pleasure
Made by very sexual Dark Mage Orgi Happi, this robe was meant as a trap that as soon as worn, starts to move against the wearer's body in very odd ways.

Wand of Vaseline
Devised by the salacious Dark Mage Orgi Happi this wand oozed a creamy, slippery substance when gripped firmly. While this renders the wand rather ineffective for practical magic due to its tendancy to slide out of the users grasp, there are some situations where its properties are desirable. This quote from its creator may be enlightening:
Orgi Happi on the benefits of the Wand of Vaseline wrote:
"Come on man, which is more stylish? You pull a tin of vaseline out of your back pocket or you flourish your wand at her?"
The wand universally causes much giggling among women. Scholars are unsure as to whether this is due to some kind of enchantment.
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PostSubject: Re: Magical Relics and Treasures   Magical Relics and Treasures Icon_minitimeMon Mar 31, 2008 10:21 am

Cosmos Play

-A divine board game that was said to have been played by gods. It's ability to manipulate the space/time continuum allows it to make scenerios on the gameboard become reality (for example, there's a space that says 'Fight for your life! Terrible Demon Beast Appears' if one were to land on this spot then they would have to fight off a vicious beast in order to move on). When 2 or more players agree to play the game, Cosmos Play resoates with their souls and links to them spiritually, afterwards they will be sucked into the game, where they are literally the game pieces themselves and take turns moving about the board. There is no turning back, players can only leave the game if they win or if they lose, but since there can only be 1 winner it's likely that only 1 can leave (kinda like the Thunderdome '2 men enter, 1 man leaves'). The winner is rewarded hansomely often times with 1 wish of their choice, if they did not state a prize at the start of the game.

The Cosmos Play game descended to Felarya after one of the gods had a hissy fit about who won and sealed it in Felarya so no one of divine status could play it again. Ironically, this event allowed mortals to play the game themselves, as well as experince a taste of just how powerful godly items can be. It was played only once during it's stay on Felarya, and that was to settle a dispute of 2 travelling groups on who would gain ownership of a safe zone in the Felaryan wilderness. The game lasted several weeks and after which only one winner emerged victorous, the loser died an untimely death when he landed on an 'Instant Death' space on the board. The winning human told that it's power is not of this world and still has nightmares to this day of the game he played. It was again sealed off in a Toy Chest and dropped in a deep chasm located in the Mysterious Temple.
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