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PostSubject: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeSat Nov 13, 2010 1:23 pm

Everyone's feedback is valued and helpful to me! Since I have a limited background in magic and fantasy, I'm sure I'll be proposing a few ideas that need to be modified in order to work in Felarya.

Ideas for Iracal Island and Torin moved here.

===========================================================================

Old stuff here:

-----------------------------------------------------------------------------------------------------------
((Timeline and characters are below))


Last edited by gt500x on Mon Jun 20, 2011 4:34 pm; edited 89 times in total (Reason for editing : I'm still here! We doomed!)
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeSat Nov 13, 2010 4:00 pm

this is good, though im a bit wary how many ideas threads are being put up now. the first one, silent_eric's zany ideas was put up because karbo asked him to, same with pen (i think) but now there's like a zillion different idea threads pertaining to a single person. i think that one needs to post quite a few ideas separately before having a thread dedicated to your own ideas.
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeSat Nov 13, 2010 5:21 pm

Those are nice additions to your general idea about that city ^^
The mutation one is interesting. it could be something in the island that accelerate natural evolution, a bit like in Miragia forest.

Personnaly I like those idea threads, I find them more practical to keep track of different suggestions Smile
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeMon Nov 15, 2010 3:03 am

Wow, that description of Mirigia did help. The mutation, or evolution idea makes more sense now. Thanks/

I'm thinking my crystal and weapons ideas might need a bit more refining. And I think it might be good to point out that the relationships between Harpies and Torinians will definately become more harmonious in the future, but in the present there is still room for improvement.
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeTue Nov 16, 2010 6:00 am

I think the idea is developping nicely but there is a point I really don't understand very much it's the coming of age ^^;

As I see it, it would be something very counter-productive for the harpies to encourage. That would create a lot of anger, ressentment and instability among the humans population and during a war you don't really want some insurrection taking place in your city...
I mean I understand that harpies doesn't care very much about the well-beings of the human citizens in general, but I imagine they still see them as an asset ? something that can help them against sphinxes ?

And I imagine after a short while, there wouldn't be any human children trying to befriend a harpy. the parents would do all they can to prevent it..
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeWed Nov 17, 2010 9:55 am

Lol, that "coming of age" idea didn't slip through the cracks. I suppose I was trying just a little too hard to distinguish this idea from Kortiki town. I just don't want to be too predictable, I guess.

Anyway, I'll be giving this "coming of age" some very careful thought, among other things. Hopefully, I'll figure out what to do with it.

.......

If this seems like a solid idea for a location to everyone, I'll start thinking a story that takes place here. I'll be needing a critique on the plot when I figure it out.
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeWed Nov 17, 2010 10:15 am

Finally! Someone else who wants to dive into the Harpy and Sphinxes feud! Although, IMO, it really boils down to Order vs Chaos ideology. Harpies are Chaos and Sphinxes are Order, since they view justice and honor in high regards.
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeMon Nov 22, 2010 10:04 pm

Please refer to the ideas related to Torin on my DA account for the updated chronology:


*Rogue Angels and Demons

In short, Rogue Angels and Demons can be described as unaligned supernatural beings of the Underworld that have chosen not to abide by the laws of Heaven nor Hell. A theory on the origin of these beings suggests that while most Angels and Demons are typically born with their respective Holy or Unholy affinities, a very small number are born without a definitive affinity. They have the luxury of choosing their affinity, or side, and can strengthen it through years of dedicated training. Some have been known to completely change their minds and choose the opposite side, even after centuries of trying to build a Holy or Unholy affinity; these beings are often referred to as Fallen Angels and Ascended Demons. In the most uncommon case scenarios, Angels or Demons born without a definitive affinity will refuse to choose sides at all; opting instead to roam the Upperworld and Underworld independently. This path is frowned upon by the Hosts of the Underworld even more than "Ascending" or "Falling." Those that choose rule themselves are branded as Rogues and are ordered to be killed on sight, thus they typically roam various realms as discretely as possible.

In the past, Rogues have caused both Holy and Unholy psychopomps much trouble. Being that Rogues have no particular "tastes," they will devour any soul that they find wandering unclaimed regardless of the amount of light or darkness within them. For natural beings that possessed balanced or neutral souls at their time of death, Angels and Demons will allow them time to "sort themselves out" before taking them to their appropriate resting place in the Underworld. The psychopomps designated to collect the balanced souls have had their hands full with keeping the Rogues at bay. Countless battles have been fought to defend souls of all affinities from their threat.



Last edited by gt500x on Tue Jul 05, 2011 7:13 pm; edited 42 times in total (Reason for editing : Name change)
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeTue Dec 07, 2010 11:13 pm

Character List:

Prominent Humans

Atreus Khaminari
Rhea Taio
Bia Terme
Daphne
Althea (Belongs to Bonazaigirl)
Nike
Cornelius Torin (Senator and son of Prince Torin)


Prominent Harpies

Ourana
Priscilla
Ailo
Dion
Eva
Harriet
Eris
Helia
Gale
Esna (Belongs to Bonazaigirl)

My Character Bios -> HERE!


Please see page 2 for the continuation of my ideas.




Last edited by gt500x on Wed Jun 08, 2011 9:33 pm; edited 27 times in total
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeFri Dec 10, 2010 5:16 am

I'm really liking all those idea you have on Iracal island so far Smile
You managed to create something really interesting and you have a great imagination
I'm looking forward to your story on it ^_^
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeSat Dec 11, 2010 10:00 pm

Thanks for the feedback. To be perfectly honest, I don't think I'm a good writer. :/ In fact, the reason I haven't started a story because I'm intimidated by all the other great writers around here.


==============================================================================

Deleted.


Last edited by gt500x on Sat Mar 05, 2011 6:12 pm; edited 16 times in total
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeSat Dec 11, 2010 10:24 pm

The sky dancers are nice, however I don't think they should be a race. More like a title that any species of harpy can earn though amazing feats of flight.
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeSat Dec 11, 2010 10:29 pm

I'll consider that. Thanks A.J.

Edit: I made the change. The idea still needs a bit more fine tuning.

==============================================================================


Deleted.


Last edited by gt500x on Sat Mar 05, 2011 6:12 pm; edited 8 times in total (Reason for editing : bios)
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeThu Dec 16, 2010 10:06 am

Character Bios -> HERE!




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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeThu Dec 16, 2010 6:05 pm

Very nice job on these bios and ideas Smile
I really like what you did with the pantheon ^^ The deceiver looks especially interesting to me. that idea of a hand behind the back is a nice one Razz
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeFri Dec 17, 2010 7:56 am

Thank you. I like the Deceiver too because the character that she represents never had a chance to tell her side of the story. Its really unfair to her.



Hmmm. Brainstorming more ideas... I wanna come up with some flying fauna to make the skies a bit more dangerous
Edit: Unless I specify a location for a creature or group, the idea is open for use across all Felarya.


Species Occurrence Scale:

Very Rare... A one of a kind encounter
Rare......... Requires a bit of searching (or luck)
Common..... Can be found easily
High.......... Population out of control

(Note: I used a made up word "aero-buoyancy." It just means that these creatures have the natural tendency to float on air. I've also been considering using anti-gravity)

There are many flying life forms that are attracted to Iracal Island for reasons unknown. Some fly by flapping their wings and some do not require physical mechanics to become airborne.

Types of Flyers

Low........... Usually flying below the tree canopy
High.......... Above the trees, below the clouds
Super High.... Above the clouds, very rarely below

=================================================================================

Dryash (or Felaryan Flying Fish)
Danger Level: Minimal
Occurrence: Common

The Dryash are photosynthetic Flying Fish that occupy the skies above the clouds. Their lives begin in the eggs that are burried in the Felaryan soil. They develop underground until they are ready to hatch. They egg then sprouts a plant that opens up to release the fully developed Dryash. The blue-greenish creatures almost instinctively know to head upwards to catch as much of the Sun's rays as possible. Their bodies are naturally aero-buoyant so they don't need to rest on land, they only return to the ground to lay eggs. Since they are also eaten by giant Angel Rays, they tend to reproduce in high numbers.

===============================================================================


Aerial Jellyfish
Danger Level: Moderate
Occurrence: Rare

Much like the sea variants, Flying Jellyfish are translucent, making their tentacles very difficult to see even for avian races. They range in length anywhere from 5 feet to 30 feet and their bodies are also very light and durable. By heating gases within themselves they become airborne in similar fashion to a hot-air balloon. These creatures tend to float in schools which can resemble a cloud at a distance.
To flying creatures such as giant Harpies, their trailing tentacles loaded with stingers are more of a painful nuisance than a serious threat. But to creatures of Human size, they can be lethal. They typically feed on the Flying Fish in the sky.


---------------------------------------
(Flying Jellyfish are another reason the Torinian Humans should stay within the safe-fly zone unless they absolutely have to fly above it. The Torinian Harpies hate to see a human foolishly take risks with his/her life and would rather eat them before any of the outside predators do. As Helia would say, "There's no point in letting good food go to waste." )

Whoops: It's come to my attention that there is an entry in the Wiki for Flying Squids :<
Oh well, I think I'll still use these Flying Jellyfish in future stories anyway.

=======================================================================================


Angel Rays
Danger Level: Minimal (Moderate to giant creatures)
Occurrence: Rare

The Angel Rays are truly majestic flying creatures. They are most favorably compared in appearance to a Devil Ray but are large enough to block out the sun and swallow a giant creature whole, which they will do given the chance. They are rumored to have migrated from a gaseous planet such as Jupiter. The Angel Rays are photosythetic and can produce gasses at such a high rate that they become enveloped in a cloud if they remain in place for a long period of time. Due to the sheer size of these creatures, movement requires much energy so they don't spend many hours flying. They tend to drift with the wind most of the day and become almost indistinquishable from the other clouds in the sky.


=======================================================================================


Gotdam Dolphin
Danger Level: Varies
Occurrence: Rare

The Gotdam Dolphin is believed to have migrated from a sea to the far west. These Dolphins live in the sky but hunt in the sea by diving in and out of the water, the reverse of what most dolphins that leap out of the water do. Their length is typically aroung 35 feet ( 10.6 meters ) so they don't dive into the water for very long or they might become prey to the larger Mermaids. The Gotdam Dolphins are interesting not only because of their aero-buoyancy, but because they have the ability to bend light around their bodies and camouflage themselves. Occasionaly the Dolphins can be seen putting on rainbow-like light displays to attract mates. It is especially impressive at night.

The Gotdam Dolphins mainly eat air and sea creatures but have been known to eat land animals when they migrate over land. They have very playful demeanors and will play with almost any creature that doesn't see them as prey. Unfortunately, their style of play has proven to be a little too rough for small humanoids and some have been either seriously injured or killed. Some Gotdam Dolphins have even swallowed humans, not fully understanding the consequences of their actions. To them, the world is full of little "toys" just begging to be played with. This has caused the Gotdam Dolphins to be feared by veteran sailors and explorers.

===================================================================================


Flying Sea Unicorn (need a better name)
Danger Level: Medium
Occurrence: Rare

The Flying Sea Unicorn gets it's name from it's resemblance to a Sea Horse, only with very large fin-like wings and a horn on it's head like that of a Unicorn. The Flying Sea Unicorn can grow up to 70 ft in height and have the ability to slip the limitations of spacetime in short bursts, much like a teleport. One second the creature will be flying at a seemingly safe distance then the next second they will be within feet of you. They possess strong suction by which they devour their prey, though not nearly as strong as a Rock Harpy's suction. These creatures typically make their homes in clouds and come out only when it's time to hunt or mate. They are usually white in color and their extravagant fins resemble a type of lace. It's hard to resist admiring these gorgeous creatures at a distance, but it's important to remember that they can be on you in the blink of an eye.


=====================================================================================
Updated 16 Apr 2011

Oumai Gaud (sometimes written Oumaigaud)
Danger Level: Critical
Occurrence: Mythical

Most believe that Oumai Gaud was nothing more than a creature of ancient legend. Some are convinced of it's authenticity. The mythical creature was essentially a gigantic flying squirrel, seemingly harmless in nature. But that seemingly harmless creature was said to have laid waste to many ancient civilizations and pushed sentient species to the brink of extinction. Furthermore, Oumai Gaud spawned many smaller variations of herself that immediately began ravaging Felarya. The spawn of Oumai Gaud have become known across the multiverse by one name, but according to experts this name was a result of an error in the translation of hieroglyphics on temple walls. The ancient writing describing the "creatures that would screw-your-world," was misinterpreted as "the creatures called squirrels."

So "the mother of all Squirrels" and her offspring wreaked havoc as they burrowed through the very foundations of cities to find their "precious," though no one is sure what the "precious" refered to. The Guardians of that time had to take action and managed to imprison Oumai Gaud in a magic box. This magic box was burried deep within the Felaryan soil and its magic caused a great tree to sprout above it. There was only one tale of Oumai Gaud being released from her prison but she was promptly resealed after a tremendous battle. Sadly, much of the records regarding this fantastic creature have been lost as vandels have badly damaged the temple walls. Recently discovered fragments of these walls have been put together to decipher a warning for future generations. It says, "Watch the little creatures that scurry below and fly above, for those little ones will quietly orchestrate the end of all."

===================================================================================




Last edited by gt500x on Sat Apr 16, 2011 7:33 am; edited 30 times in total (Reason for editing : Typos, typos, typos... XP)
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeSat Dec 18, 2010 11:12 am

[idea moved to page 1]


Lava Elemental: Monarch Fireflies
Danger Level: ?
Occurance: Very rare

Volcanic eruptions sometimes sprout Butterfly shaped Elementals that some have called Monarch Fireflies. The Fireflies had short lifespans and would initially destroy whatever they touched but in time something beautiful would grow there. Maybe a garden of unique flowers with legendary medicinal powers or a tree with fruit so sweet that men would kill for it.


[character bio moved to page 1]






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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeSun Dec 19, 2010 1:12 am

Rather late, and this is for all of your stuff, but I think its all quite good. I like the level of detail into culture and history and development of a kingdom or culture.
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeSun Dec 19, 2010 6:55 am

Jætte_Troll wrote:
Rather late, and this is for all of your stuff, but I think its all quite good. I like the level of detail into culture and history and development of a kingdom or culture.

Thanks. Not all of it is specifically for this Island, I should point those particular ideas out from now on.

This whole Island idea came about because I was failing so hard coming up with any good ideas for the lands that already existed. It came down to me having to carve my own niche. I'll admit though, I do feel like I've gone a bit overboard with it.


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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeMon Dec 20, 2010 2:05 am

"the mother of all squirels" Laughing

Really great work on those additions ! those air-based creatures are really interesting. I'm going to add plenty of your ideas when I finally work on Iracal island Razz
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeMon Dec 20, 2010 9:33 pm

That would be sweet. No rush of course. I think there are still some problems in these ideas that need to be worked out.


Iracal Island subzone: Rainbow Mountain

Gets its name from the spectrum of colors that surround it due to sunlight refracting off the crystal large formations that cover it. There is metallic ore of several colors found deep within the mountain that the Elves of Atomata have tried to mine; each ore has its own properties that it is highly valued for. The Elves of the Atomata Valley are on the east side of the mountain while the Laiko Inus of Arimas Piinu are situated on the west side of the mountain and are very protective of it, considering themselves to be children of nature. Many conflicts have arisen between the Atomatan Elves and the Laiko Inus over this moutain on Iracal Islands western half.



Fauna: Giant Taurogryphs
Danger Level: Medium
Occurance: Rare (Previously thought to be extinct)

Sometimes spelled Torogriffs; it is uncertain where the Giant Taurogryphs originated from but there is a fair number of them that have herded together on Iracal Island. The Giant Taurogryphs are brown and white, bull-eagle hybrid creatures that average around 60 feet ( 18.3m ) in height. They are basically bulls with large eagle wings, beaks instead of mouths, and feathers covering the front half of their bodies. They are hunted by poachers for their solid gold horns and hooves. The Giant Taurogryphs are extremely powerful and possess excellent speed in straight-line flight, but they severely lack agility. The horns on their heads are very intimidating and can take the fight out of an enemy before the battle even begins. Like their name indicates, there are smaller versions of these creatures. It is very rare to see many giants in one place. The Giant Taurogryphs are moderately intelligent. They can speak the common language, but don't ask them to solve any complex word problems.


The Laiko Nation of Arimas Piinu:

Occupying the Arimas Piinu foothills on the western side of Iracal Island, the Laikos are an incredibly strong willed nation of Inu's that have survived some of the worst dangers the world has to offer. Battles with the giant Taurogryphs of the neighboring mountains threatened to destroy their civilation but they were saved by the heroic self-sacrifice of a Laiko shaman named Riphean. By giving up his physical body, Riphean was able to ascend to a higher level of exhistence and tame the raging spirits of the giant Taurogryphs. Since that time, the enormous Bull-Eagle hybrid creatures have been fiercely loyal to the Laikos and have faught beside them in battles against Elves, Harpies, and Sphinxes.

The Laikos have developed the ability to spiritually connect with the Taurogryphs. One Laiko warrior pairs up with one Taurogryph and work on their connection. During battles, the Laiko will ride on the back of the gigantic beast; they become as one and are able to know each others thoughts and feelings.

The Laikos are deeply spiritual and in-tuned with nature. They view the mighty predators that tower above them as beings to be feared and respected, not to be hated, even if a member of their family is eaten alive. These Inus also strongly disapprove of the Elves' building of constructs and giving them life through magic. To the Laiko, this practice not only wastes resources stripped from the land but it is offensive to nature.

(I'll update as more ideas come to me)

=======================================================================================

The Valley of Atomata

Walking and scurrying about the forests in the Valley of Atomata are a vast array of splendid Constructs. It is a mechanical wilderness of creations ranging in size and shape from a insects to 50ft giant sentries. These marvels of magic and mechanical engineering are created by Elves that have migrated from a land to the west of Iracal Island and now reside in a city hidden in the valley. These Elves have woven expression through arts and crafts into their cultural identity. Magic is also a vital part of their lives and is used to animate their creations.

These Elves take great pride in the quality of their work. Every detail of every artistic creation is finely crafted, even on the tiny insect constructs that scurry around the forest. The Elves of Atomata also have constructs that make their lives easier and some to make them more secure. Some of the Elven constructs are capable of reason, communication, and even showing curiosity; but none are sentient. The Elves are against granting any construct the ability to feel emotions.

These Elves have fought more than a few battles with the Laiko Nation over the mountain containing an abundance of valuable building material. The Laikos wouldn't allow the Elves to "rape" their land just to build more of their "abominations." The Elves weren't too fond of the uncivilized savages hoarding precious minerals and bad mouthing their works of art.

In these past battles with the Laiko Nation, the Elves of Automata deployed colossal constructs with the main body being Elven and some parts modeled off a the bodies of various creatures. The conflicts were brief but significant. With the help of giant Taurogryphs, the "primitive" Laiko gave the haughty Elves far more trouble than they had anticipated and forced a retreat. The proud Elves of Atomata never declared an official truce with the Laiko Nation but the two sides haven't threatened each other much since then.

Distrought over their inability to catch the tasty Laikos of the Arimas Piinu foothills, the Reindeertaurs sulked and resorted to preying on the Elves of the Atomata Valley. Upon learning of the Reindeertaurs craving for inus, the Elves offered to help them invade Arimas Piinu so that the Reindeertaurs could gorge themselves to their hearts' content while the Elves seize control of the foothills.


(I'll be thinking of ways to develop this group of Elves more)


"Atomatan Culture: The Smith Guardian":

=================================================================================


Developing character ideas: Lemno (Young male Elf), Laelan (Female Inu)




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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeWed Dec 22, 2010 8:19 pm

Siren

Siren is a term that has become identified with the flow of magic through sound and those that practice it.
In years gone by, a Siren was identified as bird-women that lured mariners into shipwrecks with their enchanting voices. These bird-women described by the sea farers may have been Harpies since magic through singing appears to be innate to some, but the term Siren became increasingly synonymous with mermaids because of the occurance of these famous events near the sea. Recent discoveries have shown that a member of any species can channel magic through sound with sufficient training and a wide enough vocal range. It was decided, after much resistance from traditionalists, that the definition of Siren would describe magic flow through sound and expand to include all those that practice it, being added as a title.


Khamin Atasiero

Named by an ancient race, currently nicknamed the "walking skies," the Khamin Atasiero are unfathomably tall spirits that walk the Felaryan plane. Their heads are said to breach the limits of the sky. It is believed that only four of these legendary giraffe-shaped beings exist and they are extremely hard to find, even being as big as they are. Their bodies are light blue and transparent, and their graceful footsteps are so gentle that they couldn't crush a blade of grass. The Khamin Atasiero are said to consume the evil energies released in the world, which prevents the build-up from materializing into something that could threaten Felarya. The ancient spirits can not be harmed by any attacks dealt by one with evil intent, but someone acting purely on duty or without evil intent could bring one of these spirits down; an act that is ill-advised because the sudden release of concentrated evil into the area could produce regrettable results.


Whiplash Phenomenon

Experienced as deja vu, the whiplash phenomenon is caused by a disruption in the spacetime continuum as a result of dimensional shifting. Like waves rippling through water, these disruptions are constantly flowing through Felarya. The inhabitants of the world experience the effects as reliving a moment in time, ranging anywhere from 5 minutes in the past to years in the past, before being whipped back into the present. More extreme experiences have been reported, including rumors of people vanishing entirely.

One who realizes that they are caught in a whiplash could concievable alter the course of his/her future by making a different choice in the brief moment they have to act. But few are perceptive enough, or educated on the matter enough to know that the phenomenon is occuring.

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Hmmm. It seems all I do is think of ideas. I suppose I should actually try writing a story for once. Not really my strong suit though :/



Last edited by gt500x on Sun Jan 09, 2011 11:33 pm; edited 1 time in total
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Jætte_Troll
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeWed Dec 22, 2010 11:31 pm

I think you should write a story. Sometimes its the best way of developing ideas - bringing them to life in a real sense. If you're intimidated at bringing your characters and ideas into a full-fledged story right away, organizing an RP with them can sometimes really help.

Still, I hope you do a story. I'd be happy to help edit if you wanted.
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TheLightLost
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeThu Dec 23, 2010 5:47 pm

Appreciated. I may lean on you for editing. The biggest thing that worries me is the critiques I'll get. I don't have much of a background in magic and fantasy, so the way I interpret it all may differ from the way everyone else here does. The role play suggestion interests me. I think I'll look into that after the holidays are done.


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Karbo
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitimeFri Dec 24, 2010 5:53 am

Some more great idea here ^^ I like what you imagined with the Taurogryphs and Laikos. I'm definitely going to add some of your ideas for Iracal island Razz
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PostSubject: Re: My post-rapture, left behind ideas    My post-rapture, left behind ideas  Icon_minitime

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