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| My post-rapture, left behind ideas | |
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+10buddha66667 aethernavale AisuKaiko Slimetoad Jætte_Troll Anime-Junkie Shady Knight Karbo Archmage_Bael TheLightLost 14 posters | |
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TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Mon Jun 20, 2011 2:12 pm | |
| Repost
Minor Race: Minotaurs Danger level: Moderate Size: 100 - 130 ft (30 - 39 m)
The Minotaurs can mainly be found in plains, away from large concentrations of trees. They can best be described as a human-bovine hybrid, more specifically a human-bull hybrid, ranging in height from 100 to 130 feet. They are bipedal and have legs resembling those of bovines, with humanoid torsos. Unlike the original Minotaur of mythology, they have a humanoid head with bull-like horns rather than the entire head of bull. They are generally very hairy and quite wild looking. Some have hair covering 80 % of their body. Minotaurs are omnivores and will eat small humanoids on occasion, but will not go out of their way to hunt them. They have been used often as temple gaurdians due to their brute strength and uncanny dedication to tasks. Even for giants, the strength of Minotaurs is astonishing. Furthermore, once a Minotaur has set his/her mind to a goal, such as protecting someone or thing, the Minotaur will see it through to the bitter end.
In their environment, the Minotaurs are a rowdy and fun-loving lot. The males have naturally muscular frames capable of withstanding tons of physical punishment, which is good because they can often be found roughhousing or battling for breeding grounds. They are easily recognizable due to the horns on their heads and the many scars gained from countless duels with rivals. They are notorious for their tendency to enter blind rages and destroy the vehicles of adventurers. But this reputation actually due to a misinterpretation of their aggression. Humans see anger, when it's actually just good spirited roughhousing in the eyes of Minotaurs. The females, or Minotauresses, are a little more mild mannered in comparison but that does not make them any less dangerous because they are absolutely voracious eaters. It's generally believed that they are all somewhat dimwitted, therefore sharp adventurers stand a good chance at being able to outsmart them.
Minor Race: Phix(es) Danger Level: Moderate Size: 100 - 110 ft (30 - 33 m) upright
Phixes are very rare, giant feline-human hybrids that are believed to have originated at Gaieochos Island. They are completely covered in fur, have paws instead of hands and feet, and have slightly longer arms in comparison to other humanoid creatures. They also have very long hair on their heads but in some males the hair can resemble a mane. While it can be said that Phixes are larger and more primitive versions of nekos, they are most certainly leaning more towards the feline end of the spectrum than the human end. The generally wild look they have about them overwhelms any indication of sentience, though they are very much so. Phixes move about alternating between walking on all fours and walking upright. Their longer arms provides them the benefit of reach and aids them in catching small prey, even with the drawback of having paws instead of hands.
Phixes tend to be either solitary creatures or live in small groups. In their short history with mysterious origins, they have never been known to form great societies. They don't appear to get along with the Sphinxes of the region either. Given the nature of Sphinxes, they most likely look down on the Phixes; perhaps seeing them as primitive beasts not far removed from the insufferable Harpies. But the Phixes would adamantly disagree that they're anything like the crude Harpies. Nevertheless, Sphinxes don't have very high opinions of their hybrid cousins, and a sure way to insult the Sphinxes is to suggest that they are indeed related to the Phixes.
Last edited by gt500x on Tue Jul 12, 2011 6:06 pm; edited 3 times in total | |
| | | Shady Knight Lord of the Elements
Posts : 4580 Join date : 2008-01-20 Age : 34
| Subject: Re: My post-rapture, left behind ideas Mon Jun 20, 2011 2:18 pm | |
| What kind of human-hybrids? Are they half-human, half-human? This doesn't say anything about what they look like. | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Mon Jun 20, 2011 5:43 pm | |
| Thanks. I don't bother proofreading most times.
Iracal Island; Phenomenon: White Storms
At least once a year, Iracal Island and its surrounding islands are shaken by what is called a "White Storm." Many have likened the phenomenon to a tremendous luminous hurricane. When the storm rolls into the archipelago, high winds and thunder drown out all other sounds, including those of warning sirens. Blinding white light fills the entire sky and it becomes nearly impossible for a person to see even 2 meters in front of their hand. Those who possess innate magic may feel nautious during this mysterious phenomenon. The nature of the storm is debatable. Some scientists have theorized that the storm is a discharge caused by the build-up of irregular dimensional activity surrounding the archipelago. Only one thing is certain, White Storms hit hard and fast, but there are warning signs at least days before; the sound of thunder in a cloudless sky and the feeling of a static charge in the air are sure signs that the yearly White Storm is approaching.
Inu Culture: The Laiko Philosophy
Originating in the Arimas Piinu foothills on the western side of Iracal Island, the teachings of Riphean Laiko has spread far across Felarya over the course of a century. Inus living by Laiko’s philosophy can be found anywhere from large cities to small villages living in extremely modest homes or sometimes preferring to call the streets their home. Most will have themselves tattooed or wear a pendant to show their commitment to the lifestyle; these symbols all resemble a crescent moon surrounded by a ring of fire. Laiko’s values passed down through generations of Inus promote "breaking free from the shackles of the material world and strengthening spirituality through harmony with nature," or in other words, living happily in shameless poverty. This is a philosophy that most people would find difficult to live by, but many Inus have been born and raised into this culture. These “natural spirits” don’t even mind being seen completely naked in public as they preach to passersby against the erroneous pursuits of superficial beauty, wealth, power, and fame. In Negav, the lifestyle of Laiko Inus has caused some tensions to arise with Negav’s other inhabitants, including other Inus. Some of them have complained that the Laiko Inus are just barely a step above feral. Due to the overwhelming backlash, the Laikos have begun wearing clothes but they still maintain that they are firm believers in their way of life and are only wearing clothes to abide by the law of the land.
Nature as a Deity
The followers of Riphean Laiko believe that all of nature is inhabited by a singular spirit named Utalle who manifests herself in the sky; the sun being one of her eyes and the moon being the other. She also has a third eye that she rarely opens on special nights, according to their legend. All life must be dealt with respectfully because Utalle is all life; even the terrifying giant predators that have eaten loved ones are not to be hated.
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| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Mon Jul 04, 2011 10:06 pm | |
| Shimmering Sea; Fauna: Crystal Coral Danger level: Moderate Size: 8 - 24 ft (2 - 7 m)
Crystal corals are marine organisms that have become well known for their larger than average size, pillar-like shape, and sparkling white polyps. Because they so favorably resemble a crystal formation, some sailors and marine biologists have called the gorgeous creatures “living crystals.” Aside from their appearance and the fact that they are almost triple the size of similar types of hard coral, there aren’t any special qualities to point to. If anything crystal corals could pose a greater danger to any human size creatures that get trapped by their polyps’ tentacles. Their stings also prove to be very painful nuisances to giant mermaids who happen to carelessly brush against them, mistaking them for crystal formations that are commonly found in the Shimmering Sea. Probably the most attractive aspect might be the potential for valuable, or more specifically, lucrative use. Most observers would agree that the skeletons of the crystal coral could make for excellent building and jewelry material if harvested.
(Also, I updated the idea for the city of Sitnalta-- it can be found just a few posts above. I think it's better than before but I could really use some suggestions for improvement.)
Repost: Shimmering Sea; Landmarks: The Four Earoh (pronounced Ee-ro-)
The Earoh are four colossal “living statues” that stand on islets at the outer edge of the archipelago of the Shimmering Sea; surrounding the archipelago to the north, east, south, and west. Each resembles an armor clad elven giantess and stands about 300 feet (91.4 meters) high. They are easily discernable due to the difference in weaponry that they hold in hand; the Earoh in the north holds a sword, the Earoh in the east holds a spear, the Earoh in the west holds a bow and arrow, and the Earoh in the south holds a shield. The origin and theoretical powers of these Four Earoh have been debated furiously amongst scientists and historians for centuries. The extensive research conducted by brave sea-faring archaeologists on the colossi has allegedly yielded many fantastic discoveries, but rarely has anyone returned safely from their expedition with substantial evidence. What that leaves the historical and scientific communities with is little more than eye-witness accounts or, as some would put it, rumors. Nearly all of these accounts place each of the Four Earoh at the edge of the thin field of unstable space-time that encapsulates the archipelago of the Shimmering Sea, lending to the belief among a few scientists that they are linked to the field somehow. Among the more incredible “discoveries” are the reports of auras emanating from the colossal Earoh, as well as tales of them moving and speaking when provoked. Because so few have experienced such phenomena, these reports of the Earoh being alive are typically dismissed as hallucinations possibly brought on by sea-sickness, or mere mirages. Natives of the “Shimmering Archipelago” and the outlying coasts of the mainland seem to have their own beliefs concerning the statues, and they are content with not having evidence to support them.
The Winged Centaurs of Helicon Island (vers 2.0) Danger Level: Medium Occurrence: Rare (Common on Helicon Island)
It is a fairly well-known fact that giant Centaurs are not very numerous across Felarya and that they tend to live only in certain areas, this likely contributes to us knowing so little about their culture and magical talents. Few biologists dare go within observable range of the mighty predators because of the terrifying speeds at which they can run down a detected prey. All that we know was gathered from research left behind by the brave souls who gave their lives in the name of science, souls to whom we owe our deepest gratitude. They have followed the thunderous sounds of giant centaurs galloping across the Moyuk Hills and the Great Rocky Fields for many years, and have documented the predators' elemental magic affinities. Powerful magics summoning rain, lightning, and wind are very rare but astounding spectacles to witness; sometimes all at once. None of these magics are quite as incredible as the reported "wings of wind" that have given some centaurs the ability to fly. The mission to learn more about these centaurs and their magical wings had led one particular team of scientists on a journey across the Shimmering Sea to Helicon Island where the majority of the flying centaurs were rumored to have originated; there was also a strong belief that the Helicon centaurs were the only members of their species that knew this intriguing magic.
Sailing to the island would have been near impossible for the team due to the maelstrom that surrounded it, but fortunately they had the resources to arrange a flight in a small plane from the Myrodia Coast to Helicon; fortune would apparently continue to be with the team the rest of their journey. According to their logs, the flight was only a few kilometers from landing on the island when it was attacked by an air elemental called a Brizz. The small plane was plummeting to the sea below when it was snagged from its freefall by a centauress flying with luminous wings of wind magic. After capturing and then satisfying her hunger with the Brizz, she sought to satisfy her curiosity by examining the strange metal object that she had saved from a watery grave. The team of scientists were taken to the centauress' home and privately interrogated; one of them credited not being eaten to her fascination with human technology and remarked about how surreal the experience was, "Rarely does a scientists expect to find himself under examination by the very subject that he seeks to understand." Nevertheless, they were happy to be filling the predators ears instead of her stomach. After they had fed the centauress' hungry mind with information, she returned the favor by inviting them into the world of the Helicon Centaurs, showing them around and detailing their history.
On that mysterious island, and even before it could be called an island, Centaurs had established a society with very strong values. They shared a close relationship with an ancient civilization of Elven giantesses that once ruled the region and learned what it took to build a strong society. Their education in magic led to the development of the luminous "wings of wind" that the Helicons are able to fly by. They also learned to harvest minerals from the land and forge both weapons and armor suitable for the warrior culture that they would inherit after the disappearance of the Elven giantesses. That warrior culture had a fiercely enforced code; "Honor was found entirely in the way a warrior fought and died, and had little to do with the actual cause that the warrior was fighting for. Showing cowardice in battle brought shame to all Helicons and was far worse than any death imaginable." Under the orders of their highest authorities, twin centauresses by the names of Myrine and Pontu , they would even hunt and imprison one of their own if they were known to have fled a battle in fear.
Between the years 2600 BU and 145 BU, they could be found throughout Felarya acting either as mercenaries to hit a specific target or to simply join an army; it was not unthinkable that some of them could end up on opposite sides. The Helicons had no qualms about this as indicated by one of their most famous sayings, "There are no friends on the battle field." They were even known to have been contracted by humans as guards or escorts. Human clientele saw the Helicon Centaurs as extremely trustworthy warriors who could go for days without food and never give into the instinct to devour the humans they were commissioned to protect. Liaisons were made available to nearly every major civilization during the height of the Helicon employment. Presently, the Helicons rarely travel further west than the Myrodia Coast, instead they prefer to remain close to home and guard the island's many treasures accumulated over the centuries.
After absorbing all the information the centauress could divulge, the scientists were flown all the way back to the city of Negav where they shared the fantastic knowledge with their colleagues. If it were not for the many people bearing witness to seeing the flying centauress land near the city, the scientists' story would most likely have been too incredible to believe.
Very Minor Race: Slodames Danger Level: Low Size: 100 - 110 ft (30 - 33 m) upright
Slodames can be summarized as a giant human-sloth hybrid species and though the name may hint at it, they are not all female. Slodames will only be found in areas where there is relatively little danger of being preyed upon by similar-sized voracious creatures; areas such as Helicon Island. They have big sleepy eyes, furry hands and feet, and long sharp claws. They spend most of their time hanging around in trees and sleeping. They are omnivores but don't get many opportunities to enjoy the taste of meat because they are simply too slow to actively hunt. In fact, they are notoriously slow.
One of the funniest spectacles a human can witness is being "chased down" by a Slodame. There are tales of adventurers mocking and taunting a Slodame as she angrily inches her way towards them. While it may very well be the funniest thing you ever see, tempting fate this way is highly discouraged. There have been incidents when an especially daring adventurer allowed a Slodame to get just a little too close and the adventurer was swallowed whole and alive, albeit very slowly. Due to their legendary speed-impairment, most other sentient predator species won't bother talking to Slodames; it simply takes them too much time to finish a sentence. It's something that most persons feel is either insanely frustrating or unbearably boring. Not everyone fails to find a silver-lining however; provoking a Slodame to talk has often been suggested as a remedy for insomnia.
(Note: If you've made it this far, thanks for reading! I've got to give credit to /Fish/ who first came up with the idea that I based the Helicon Centaurs off of.)
Last edited by gt500x on Tue Jul 12, 2011 6:09 pm; edited 1 time in total | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Tue Jul 12, 2011 7:03 am | |
| Edible Plants
Pomper-Prickle Peppers
Named after the botanist duo that first brought the peppers to Negav, the Pomper-Prickle Peppers are fruit that can be found in various places but are most abundant in Deeper Felarya. They typically have an oblong shape and range in size anywhere from the average size of a human foot to the length of an arm. The peppers stand out due to their purple color decorated by large pink dots. Their astonishingly sweet flavor has them ranked high in culinary potential. They've been eaten dried, fried, frozen, raw, and even liquefied. These purple and pink Pomper-Prickle Peppers are also very nutritious so adventurers in the wilderness are wise to keep an eye out for them, but be ware of their spicy sibling.
Prickle-Pomper Peppers
Very much like the Pomper-Prickle Peppers in size and shape, the Prickle-Pomper Peppers can be easily mistaken for its sweet counterpart, but that is likely to happen only once. Distinguished by their pink color decorated with large purple dots, the Prickle-Pomper Peppers have one of, if not the hottest flavor in all of Felarya. Those who have made the mistake of biting into this fruit have been known to pass out for an hour or two or lose all sensation in their mouths do to the overwhelming heat; but those are the fortunate ones. The less fortunate remained conscious and have reported feeling like their mouth was literally on fire for up to ten agonizing minutes, and no amount of water could ease their suffering. This led to the pepper's usefulness as an explosive being tested by some scientists who have also begun researching the pepper's medicial potential.
Though it would seem silly, and maybe even unthinkable, the pink and purple Prickle-Pomper Peppers are kept on display in bars of various cities for any patron daring enough to take the Prickle-Pomper Pepper challenge. This challenge typically involves two people who are liquored-up real good taking as many bites as they can before being rushed to the medical centers. But before they can even take the challenge they must first sign a waiver absolving the bar in the event that a tragedy occurs, and the participants must present a written will detailing the instructions for the disposition of their property, just as an added measure.
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| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Wed Jul 13, 2011 10:37 pm | |
| Deeper Felarya; Sub-zone: River Iden Danger: Normal Inhabitants: “Lots of weird looking shit.” (Said one shaken adventurer)
The River Iden is among the most mysterious waterways Deeper Felarya. It flows south to north in an area sparsely populated by normal sized trees and is notable for its deep red color likely caused by a high content of a particular mineral, but most paranoid adventurers would swear is blood. The odd smelling water is noticeably thicker and slower moving than normal water, and crawling with all kinds of slimy amphibians that have taken a liking to it. Naturally these creatures don’t rely primarily on sight to get by; in some ways they are like the life forms found in the Evernight Forest. One of the two most peculiar aspects of the river is what goes on at night though. As soon as the last trace of sunlight fades from the sky, the river “freezes over.” The cool, hardened surface becomes safe to walk or drive across. Any boats on the water at the time it freezes will be locked into place for the night; a good reason to not travel to the area by boat at all. Underneath the surface, the faint red glow of bio-luminous life forms can be seen swimming about. The second of the most peculiar aspects of the river is the elven village that appears on the normally void island in its midst.
Deeper Felarya; Sub-zone: Village of Riopse Danger: Normal Inhabitants: Lightseekers, Darkness Elementals
The Village of Riopse has intrigued explorers for years. Some historians believe it to be a very significant location from one of Felarya’s darkest eras. There aren’t many opportunities to discover the truths and treasures with the village only appearing on an island in the midst of the River Iden by night. When daylight comes the Village of Riopse goes… along with everyone that has entered it. Those who claim to have entered the elven village describe it as unbelievably eerie. Luminous orbs of various colors meander about in the foggy night and the cold chill in the air sends an uncomfortable tingling straight up the spines of all explorers who enter here. As eerie as it might be, it hasn’t proved to be eerie enough to deter them from seeking out the hidden treasures of this vacated village. Not even with the darkness elementals rumored to lurk here, waiting for explorers to drop their weapons and fill their hands with loot before they pounce on their greedy prey. There’s far too much to be discovered in Riopse to be scared off by a silly little %60 survival rate, and far too little time to discover it all in considering the sun will be shining its light before too long. The hardest part of the journey for explorers might be leaving the village with questions unanswered. Questions such as, where does the village vanish to every day? How much more treasure could there be left to claim? Then there is the fate of those explorers that remain in the village at sun-rise; what happens to them? But perhaps the biggest question of all to historians; is Riopse really the place where the “one hundred years of nightmares” began and is there anything here to prove it? The one thing that can’t be questioned is the Felaryan explorer’s will to get rich or get eaten trying.
(I'll see how many errors I made tomorrow. Ha ha ha haaaa fuck it. -.- Boku wa sugoku nemui su.. mo gaman dekinai. Mina oyasumi... )
Edit: Repost from flora thread...
Deeper Felarya; Flora: Tree of Knowledge
Maybe it's the product of over-active imaginations, people who have seen and photographed a Tree of Knowledge, or Tok Tree as they are sometimes called, are convinced it resembles a human brain... only greener, leafier, and tree-ier. The rare trees typically stand about 30 to 40 ft (9 to 12 m) tall and bear carrot-shaped fruit about the average length of a human forearm.
The Tok's fruit is highly sought after for its alleged power to grant clairvoyance and heighten senses or "awareness" in normal people, and double a psion's abilities-- all for up to three days. The tricky part is tolerating the fruits' astoundingly bitter taste which triggers a reflex in most people to spit it out immediately. And for those who think that eating more of the fruit will grant even more power, the negative effects of excessive consumption has been well documented. Over indulgence can make one inebriated, experience hallucinations, suffer short or long term mental ill-ness, and perhaps the most grotesque side effect; develop an enlarged head. Many cultures have had to taboo the use of the fruit because of the increasing use by thieves and its abuse by Tok addicts; somewhat unsurprisingly, the side-effects are also one of the reasons the Tok fruit is so highly sought after.
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| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Thu Jul 14, 2011 7:42 am | |
| Must create a diversion so that no one will remember how bad my other ideas were.
Myths/Unexplained Phenomena: Defiler Clouds (also known as "Devil's Breath")
Vaguely described in legend as light devouring clouds that had once spread across Felarya, and plunged the world below into perpetual darkness. They were said to grow almost exponentially across the sky, swallowing the sun's light and producing a darkness with an unmistakably supernatural tinge. The resulting tide of darkness that flooded the world gave rise to malicious creatures unlike anything the world had ever seen, and the darkness elementals that already existed behaved almost as if they had been infected by something, or someone. It is said that in areas where the supernatural darkness was thickest, light was utterly suffocated; even the light of a burning fire could not been seen.
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| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Thu Jul 14, 2011 12:09 pm | |
| Alright, this one was a looong time coming. I've finally settled on their power though, so I now feel free to post the idea.
!*woa, I forgot to update this page with my version from DA > http://gt500x.deviantart.com/gallery/27587249#/d3rcbok *!
Minor Race: Kitsunes Danger level: Moderate Size: 110 - 115 ft (33 - 35 m)
Typically found in Deeper Felarya and most easily described as a human-fox hybrid, Kitsunes have a humanoid form with fox-like traits; such as fox ears, claws, a fox tail, and their bodies are almost completely covered in fur. Their arms are noticeably longer in proportion than that of other humanoids, likely developed for ease of movement on hand and foot. Much like the rare Phixes are to nekos, the Kitsunes can probably be considered the giant and more furry versions of inus. They are primarily solitary creatures and not very friendly, though they have been said to put on an inviting facade that would convince the unwary contrariwise.
Due to their slight frames, the average one or two-tailed kitsune doesn't possess much strength relative to other giants, nor does it specialize in any magic that's particularly effective. Kitsunes simply rely on their brilliance and cunning; tricking both prey and fellow predator species to make their way in life. The amusing thing about Kitsunes is that they have the intelligence to best most other creatures in strategy games or like challenges fairly, but they would rather cheat their way to victory. Everyone of them seems to be arrogant to a fault and will almost never turn down an opportunity to put their "superior intellect" to the test; thoroughly convinced that they can even run circles around a group of heavily armed humans or a pack of kensha beasts if they want to. One man claimed to have witnessed a kitsune talk an adventurer into letting her eat him. This pride and arrogance is likely a culture passed down by through their generations.
While there aren't many examples to point to, biologists have taken mythology into account and theorized that Kitsunes can grow one additional tail for every one hundred years that they live with nine tails likely being the maximum number of tails they can grow. Coinciding with the growth of each new tail is the supposed increase in the kitsune's capacity for use of psionic magic, the magic that they are currently presumed to be naturally inclined towards. Some poachers that have followed the research on Kitsunes have suggested that their tails are directly linked to this psionic magic, and that the power can be granted to those that cut them off and eat their meat. The drop in reported sightings of Kitsunes is likely to be linked with the poaching that has quietly been going on for years. Either the Kitsune's numbers have really been dropping or they have simply gone into hiding to avoid those greedy hunters seeking to make a major profit selling their tail meat to the wealthy.
Last edited by Heavenless-star on Fri Apr 06, 2012 6:44 am; edited 1 time in total | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Wed Mar 14, 2012 8:17 am | |
| RISE FROM THE DEAD, THREAD!
<_<;
Alright, it's been a while since I put forth any ideas and I've decided to get back at it a bit. Most of the ideas in this thread are pretty outdated by now I think so there's probably no need to read back, not saying you would actually want to though. Anyway I'm tossing this pretty UN-original idea out there just cause it came to mind; nothing more, nothing less. Please feel free to tell me why the idea won't work or simply what it's missing to make it better.
Iracal Island; Humans: The Tribe of Lost Ones
The battle that saw Torin City conquered by Harpies ended with the humans that refused to submit to Ourana either be eaten on the spot or exiled. Most of those who were put out of what was left of the city were initially believed to have been eaten by the predators of the wilderness, but it is now known that many of those humans have survived. The Tribe of Lost Ones is what they call themselves, but in the neighboring villages and cities of Iracal Island they are most commonly called barbarians.
The Tribe of Lost Ones are nomadic in that they constantly pick up and move but they have been known to return to past locations to settle. Their presence is one that all traveling humans and the like should be mindful of because they survive not only by hunting, but by ambushing the ill-prepared and robbing them blind. Like other tribes in Felarya that are fighting for survival, the Lost Ones are not above capturing travelers and using them as decoys to escape predators.
Of course, the tribe would like to avoid predators in the first place; the tons of stolen weapons and artifacts can only help them so much. It probably goes without saying but the Lost Ones know the wilderness very well and they are physically fit to a person, fit enough to outlast many predators in a chase even. Another approach they've taken is camouflaging their scents by following behind Kensha Beasts and covering themselves in the material (fur and/or other material) the canines leave behind. By doing this the tribe has often been able to fool predators into thinking they were not humans.
Still, even given all this it seems unlikely that this tribe of exiled men and women could have survived for as long as it has. It may just serve as a testament to the power human spirit and what they can accomplish with the will to survive, and plenty of good luck of course. On that note: Somah, the traditional God of fate and karma, is still worshipped as the primary deity by the Tribe of Lost Ones (or a slightly tweaked version of Somah that better fits the Lost One's way of life), unlike in Torin City where Somah has been usurped by King Torin and is barely acknowledged anymore outside of his "Fire mark" which is typically included in traditional artwork or where tribute is paid to the city's history somehow.
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| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Thu Mar 22, 2012 8:11 am | |
| Culture and Customs; Harpy Culture:
Legends
The Silver Tongued- Not long ago, tales began to spread among harpies like a wildfire. These words often whispered painted a picture of a human or humanoid creature who had talked his way out of being eaten by countless harpies and for the most part seemed uncatchable. That was until one particularly determined harpy came along and nearly managed to swallow the man in spite of his attempts to talk her out of it. What happened next is what terrifies all who hear the tales. The harpy found that her mouth went completely numb; she could neither taste nor feel anything inside. The man let himself out and escaped the harpy's sight while she yelled incomprehensible words at him. Later, her friends were shocked to find that the harpy's entire mouth had become shiny and metallic. No cure could be found for her condition and the affects never wore off. Worse yet, the man who caused it was likely still out there. The thought lurked in the back of the minds of many then and still does to this day; who's to say that the next human they try and eat won't curse them with the silver tongue.
Games
Yrucrem Ronoh- A favorite pass time of harpies. The game is played by teams of five and is like soccer in some ways. There are two forwards, two gaurds, and one goal on each team. The object of the game is to score points by feeding the goal. The food, or Ikau, can be anything ranging from small animals to humans. Two forwards carry the ikau to the harpy playing goal who is being blocked by guards of the opposite team. Guards are allowed to join the offensive rush toward the goal but they take the risk of leaving the opposing teams goal "open." Dunks into the gaping mouth of the goal are popular ways for forwards to put the exclamation point on scoring a point. Needless to say, goal is the most fulfilling position to play. Players will often rotate positions so that no one goes hungry. The game has been played hundreds of times in the skies above the arena in Torin, many times involving a criminal or captured animal being used as the ikau.
Customs
Karamachy (War Dances)- While humans often reenact past battles through actors, harpies use dancers. Slow, graceful movements balanced with occasional burst of quick and sharp movements to the backdrop of wings beating like drums serve as an effective way to emotionally charge the scene being played out. Those chosen to play harpies are often ballerina-like in their movements while those that play the sphinxes, adorned in fur and wearing masks, aim more to exude auras of physical power and ferocity in their portrayals.
Last edited by Heavenless-star on Tue Apr 17, 2012 7:48 pm; edited 2 times in total (Reason for editing : Scrapped Yrucrem Ronoh cause it was too similar to Pixie Ball) | |
| | | TheArchvile Seasoned adventurer
Posts : 142 Join date : 2011-05-11 Location : Where you'd least expect me...
| Subject: Re: My post-rapture, left behind ideas Thu Mar 22, 2012 6:05 pm | |
| Good stuff! I like the legend of The Silver Tongued... Sounds like a perfect story to tell fellow young harpies around a campfire at the harpy equivalent of summercamp | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Thu Mar 22, 2012 7:16 pm | |
| Thanks. I was conflicted over whether the legend felt awkward or not. It's simply because possessing a silver tongue should be considered a good thing among most people and associating it with a curse would feel wrong, I thought. Well, anyway, I most certainly appreciate the feedback. c: | |
| | | Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
| Subject: Re: My post-rapture, left behind ideas Mon Mar 26, 2012 10:53 am | |
| I really like those The tribes of the lost ones really make sense I think and add more depth to the zone. the silver tongued is an interesting legend, although when I first read I thought the harpy would be condemned to speak an exquisitely polite language for the rest of her life. imagine the horror XD The Yrucrem Ronoh is an interesting one as well. it's a ruthless and predatory game and somehow I could very well see harpies play this ^^ | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Mon Mar 26, 2012 6:37 pm | |
| - Karbo wrote:
the silver tongued is an interesting legend, although when I first read I thought the harpy would be condemned to speak an exquisitely polite language for the rest of her life. imagine the horror XD
The reason I didn't go that route, even though I was inclined to, was because a harpy speaking "politely" isn't likely to cause them to be looked down on by other harpies in MY opinion. They might get a few funny looks but I'm sure most harpies would assume they had a unique upbringing. Plus I came up with a few harpies that speak relatively "politely." So I chose to go the way I did with it and I think what I have is far from a perfect idea but it's better than no idea at all. ^^;; Edit: I took a break from the drawing I was doing because this little exchange brought something to mind... xD Rumors; Origin of Harpy Dialect:A “rather strange man” who made wild claims to have lived among harpies, both friendly and unfriendly, in his homeland amused many Negavians with his “historical facts” concerning the predator species. Among the most interesting was his explanation of how the harpies’ peculiar insult-laden manner of speech came about. As he tells it, the harpies had developed a harsh and militaristic culture many years ago during the height of their conflict with the sphinxes. While not as organized as one would expect a military to be, the flock leaders drilled their respective flocks daily. There was rampant physical and verbal abuse back then meant to make the tough even tougher, and expose the weaklings for the “sphinx turds that they were.” Eventually, the insults spewed about so often simply became habitual and became a permanent part of the harpies’ speech mannerisms. While the young may find the harsh words shocking at first, most quickly develop the skin thick enough to brush them off and even start throwing insults around themselves. He went on to add that when dealing with harpies, becoming distraught over being verbally flamed is likely to a person laughed at and humiliated even more. [Edit: Brought over from the harpy phrase book thread ...] An observed conversation recorded by a famed biologist. "Why haven't you croaked yet, you filthy old slut?" = "Happy birthday mom!" "What's it to ya runt?" = "Oh sweetie, you remembered!" "Either God has a terrible sense of humor or there isn't a creature in this world that can stomach the thought of eating your rotten smelling carcass." = "It's good to see you again. I'm glad you're doing well." "I've been having a lot of nightmares about your ugly mug." = "I've missed you so." "Why don't ya bring your **** pleasers over here so I can rip 'em off then!" = "How about a kiss!" "I'm sure I won't be the last person today to tell you how much of a whore you've become." = "I can't believe how much you've grown. No one's going to recognize you." "It's not like I give a inu's ass about what you think." = "Thanks. You're too kind." "Well, don't wear out your welcome." = "Get settled in and stay for a while." "Pfft. I got better things to do than stick around you losers and fight the urge to kill myself anyway." = "I really wish I could but I have to fly." "Fine. Get lost you sorry *** trap!" = "Aww. I'm sorry to see you go so soon." "**** off!" = "Bye!" "Go to Hell!" = "Take care!" ( That was all the man recorded that day. He wasn't entirely sure what to make of the exchange though. He could only speculate on what was really being said. He does note before turning the page on this particular study that when not trying to actually insult a harpy, it's best to err on the safe side and avoid the use of the word "sphinx" completely. Unfortunately, the man never returned to Negav to share his observations in person and his notebook was the only trace of him found. Hopefully, he will turn up some day, alive and well. ) A collection of quotes and rumors... "My god, if it's true that a naga has become addicted to eating smokers and can sniff one out from hundreds of miles away, then we are royally ******!" - an adventurer who has finall found the motivation to quit smoking. Edit: thanks to Keroko for help with grammar editing. "A realm of darkness where neither angels nor demons dare tread, this labyrinth of hopelessness is called the Evernight Forest. Each soul brave enough to venture there in belongs to Demechrelle, and the sleeping Queen of darkness renders a smile upon their arrival. " - Heseodorus "Someone supposedly saw Vivian sprout legs and walk around when she thought she was alone. If that's true it could mean her naga form is actually just an illusion." o.o "Every time a bell rings an angel gets a meal." "There's a young warrioress out there by the name of Bia Terme who can supposedl out drink a giant! They call her the queen of beer and bar fights." xD "My god, if it's true that a naga has become addicted to eating smokers and can sniff one out from hundreds of miles away, then we are royally ******!" - an adventurer who has finally found the motivation to quit smoking. Yeah, Anna's realized that eating smokers can give her the nicotine fix she so desperately needs. xD
Last edited by Heavenless-star on Sat Apr 21, 2012 11:56 am; edited 3 times in total | |
| | | Shady Knight Lord of the Elements
Posts : 4580 Join date : 2008-01-20 Age : 34
| Subject: Re: My post-rapture, left behind ideas Mon Mar 26, 2012 6:42 pm | |
| So according to that man, every harpy had to become Gunnery Sergeant Hartman. | |
| | | Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
| Subject: Re: My post-rapture, left behind ideas Thu Apr 05, 2012 1:57 am | |
| I'd like to add the tribe of the lost ones if you agree with the disclaimer ^_^ | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Thu Apr 05, 2012 5:09 am | |
|
Last edited by Heavenless-star on Tue May 08, 2012 1:26 pm; edited 1 time in total (Reason for editing : correcting more errors) | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Sat Apr 21, 2012 12:23 pm | |
| I decided to change my idea for Reindeerataurs. It was clear that idea was goin’ nowhere fast. But more importantly I have a character who I think might fit well into this group so I plan to use them myself. As always, I’m always open to suggestions to improve the idea. Chaweul DeerataursPredation: Opportunistic with humans, Specialized with Elves and Inus A number of deerataurs living on Iracal Island form a tribe called the Chaweuls. They have well adapted bodies to thrive in the at-times harsh cold; the fur on the lower half of their bodies is very thick and some of these deerataurs even have fur over large portions of their humanoid sections. Their fur colors range from brown, to green, and even light grey. They are spread throughout the island, often roaming in groups (or families) of three or four, but these smaller families come together numerous times over the course of a year for various ceremonies. The Chaweul put great emphasis on being social, caring for family, and upholding tradition. Affection between them is commonly shown by rubbing the antlers on each other's heads. If ever you are about to be eaten by one of them, it could save your life if you are somehow able to signal him/her that you want to rub him/her antlers. It's not guaranteed to work but it's better than doing nothing at all. They are also very fond of certain sounds, like a subtle ringing, and they have been known to create wind chimes from crystals of various sizes – given that Iracal Crystal is so abundant on the island, it’s not unheard of to see them erect structures with 50 foot long crystals dangling from them. The Chaweul may allow prey to escape if they were to recieve a bell as a gift; so wearing bells to signal them of your presence may not be such a bad idea when traversing these regions. It could mean the difference between being hunted and granted a safe passage. They are known to be extremely playful and have many ceremonies where they dance in groups. These dances are said to be accompanied by a glowing of their antlers and can bring snowfall, even on a sunny day. Adding to the mystique of their antlers are the fantastic tales of seeing the Chaweul's antlers and hooves glow brightly just before the enormous creatures leap into the air, galloping out of sight; claims like that, however, are understandably dismissed as nonsense. Inus and Elves are the Chaweuls' traditional food and the giant deerataurs rarely pass on the opportunity to dine on them but even inus and elves might be spared if a Chaweul judges that person to be pure in heart. Among the other magical abilities they possess, these deerataurs are said to have an innate ability to judge character that is also – yes, also – linked to their antlers. Depending on how pure they deem a person to be, the deerataurs may not need to be gifted anything in exchange for being spared a one way trip down their esophaguses. With the belief that their velvety antlers contain magical properties and the perception of the Chaweul as being naive, poachers have targeted them in the past. What most don't know is that while Chaweuls might seem more forgiving than other predators species, that is definitely not the case and they can hold grudges or display unbelievable cruelty towards those that have done them, or a loved one any harm. For those that somehow manage to get on the bad side of one of the Chaweul, the word will spread quickly to families spanning the island and the entire tribe will initiate a manhunt that ends only when the perpetrator is captured. He/She may not be eaten then, but carried away and probably never heard from again. Rumors abound of the unspeakable torments awaiting that unfortunate soul. There is even a saying among experienced travelers that goes, "Those that invoke the wrath of the Chaweuls pray for Hell's relief."( Inus are credited to RCS619... and I thank The_Archville for his feedback because it's honorable to give credit where credit is due)
Last edited by Heavenless-star on Fri Apr 27, 2012 7:47 am; edited 1 time in total | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Mon Apr 23, 2012 8:37 pm | |
| This idea is for something I now call Positive and Negative Emodiments. On this page is the original history I wrote up for them. it's the idea that started it all. The history has changed slightly but the idea behind it remains the same. Suggestions are always welcomed! Edit: ignore that version of my idea for witches on that page. I uploaded my favorite version to my DA account. Positive and Negative Embodiments (aka elementals)Found in many worlds and realms, embodiments are born in conditions where there are extraordinary levels of emotional or psychic energy present. A disembodied spirit will gather those energies to create a new body for itself, sometimes becoming sentient but more often not. Their forms tend to resemble the last living creature they laid eyes on before beginning the process of creating a new body and their behavior is determined by the nature of the energies that represent the majority of their makeup. War Mongers - Born from the negative energies that were rampant during a time when Felarya was the battlefield of god-like beings, War Mongers are elementals that have taken the shapes of insects - primarily flies. Where ever they gather in great numbers other inhabitants of the area are seemingly possessed by the spirits of spite and aggression, often resulting in fights. One War Monger can turn two best friends into bickering foes. The more that negative energy builds, the more the War Monger feeds off of it. Sometimes others are attracted and that leads to more negative energy being produced and more War Mongers spawning. It has been suggested that the dangerous War Mongers are not native to Felarya and that some beings might have even been able to use them against enemy armies long ago. Given the nature of Wrath Harpies' magic, it probably wouldn't be much of a stretch to say that they might be among the beings able to control War Mongers, and other Negative Elementals for that matter. Love Birds - (for lack of a better name) Often credited for bringing peace to lands on the brink of war, these small birds are so full of the energies of love and happiness that they practically become radiant. Fighting ceases when they arrive and love making ensues. Hounds of Chaos - Canine embodiments that exude auras of freedom, bordering on reckless inhibition, these hounds cause people to act without fear of consequences, Naturally these embodiments have been linked to riots and some of the wildest parties the world has ever known. Phantasms - (None are believed to currently exist in Felarya). Worst of all negative embodiments due to the dimensional magic they possessed which gave incredible destructive potential, Phantasms pose great threats if left unchecked. Described by The Legendary Storyteller as ghastly spirits born out of torment and hatred, Phantasms are extremely dangerous beings that will often possess living creatures. The myth of their origin states that emotions in sentient creatures generate powerful energies and these energies were cruelly extracted in great amounts then bound to spirits of slain subjects by three wicked giantesses thousands of years ago. These beings teeming with negative emotional energies also develop affinities, or alignments; essentially becoming embodiments of rage, fear, despair, envy, remorse, sorrow, lust, and malice. Similar to the powers of wrath maidens, anyone near Phantasms will be overwhelmed by their energies. A Phantasm of Fear will fill other beings with the emotion of fear, sometimes to the point of immobilizing them. Phantasms began a habit of feeding on souls many years ago. When feeding without a physical body, Phantasms will often rip souls from living creatures and swallow them. Phantasms prefer to reside in a physical body, however, and will digest the soul while their physical body digests the body of their prey. If their possessed body is too small to swallow a prey whole the Phantasm can still suck the soul out of their prey but they will also have to find food to sustain their physical body. Since Phantasms are incredibly powerful they can endow their physical body with supernatural strength, flexibility, and even psionic powers. In a period of great conflict in Felarya, the Phantasms appeared with intentions to plunge the world into chaos. The inhabitants of Felarya were said to have had their hands full with a more significant threat so the Phantasms were able to move about without much harassment until they were finally discovered and driven out. To speak on where the Phantasms are currently would be pure speculation but as long as their creators are believed to still exist, there’s no reason to suggest they won’t return to Felarya someday with intentions to spread chaos, hatred, and despair. In all actuality, there’s no reason to believe that a small number of Phantasms aren’t still walking the land today. As The Legendary Story teller once said, “As long as there exists pain, there will be nightmares born from it.” (I want to stress that forms can vary from individual to individual; these are just a few examples of what can be done with the idea. I'll think of more forms for each type as time goes on.
Last edited by Heavenless-star on Fri Apr 27, 2012 6:13 am; edited 2 times in total (Reason for editing : organization) | |
| | | TheArchvile Seasoned adventurer
Posts : 142 Join date : 2011-05-11 Location : Where you'd least expect me...
| Subject: Re: My post-rapture, left behind ideas Wed Apr 25, 2012 5:34 am | |
| I really do like the Chaweul Deerataurs, and I think it's a good idea to have them as a subspecies/tribe of Deerataur instead of their own race. The "Santa's Reindeer" references are are humorous, but I would avoid laying them on too thick. I think a more subtle reference would be just as comical and work better overall... The fact they like bells and windchimes is a really great and unique idea, it adds a lot to their personality, and is a good example of a very subtle reference to your original idea; Once you realize what it's referring to it's even more comical. In the same line of thought, instead of saying that they are more likely to eat "naughty" people, I think it would be better to have them have a soft spot for people that are "Good" - it fits really well with their emphasis and being social and caring for family and friends; if they sense that trait in others, it would make sense for them to be more sympathetic towards their prey. Again, comes out to the same thing, the Santa's Reindeer reference is still there but more subtle, and I personally think it would make them feel more natural. Just my two (or three) cents! | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Wed Apr 25, 2012 9:47 am | |
| Well, your two (or three) cents are priceless. I'll tweak the idea for that tribe later today. Thanks for the feedback! C:
(Editing idea again ) | |
| | | Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
| Subject: Re: My post-rapture, left behind ideas Tue May 01, 2012 2:02 am | |
| Great ideas And I think the rework of the Reindeerataurs really works better indeed. For now I'd like to add the mocking harpies. It's an idea I really liked ^^ I just think it would works better if they stay at tiny / human size rather than giant size. What do you think ? And also do you agree with the disclaimer ? ^^ | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Tue May 01, 2012 4:00 am | |
| I just added the giant sized variety because I was out of ideas to develop them.
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| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Sun May 13, 2012 12:10 pm | |
| I'm curious since the topic of elementals was brought up in Stab's idea thread (and he does have a excellent and well thought out idea for them) - did my original idea for elementals born in enviornments of hatred and other negative emotions, detailed at the bottom of this page, officially become canon or not? Like I said, I'm just curious. | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Sun Mar 17, 2013 9:05 am | |
| (So I took a nine year absence)
Last edited by TheLightLost on Sat Apr 23, 2022 5:23 pm; edited 1 time in total | |
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