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 Negav - Lower Tier

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Shady Knight
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSat Nov 19, 2016 11:36 am

Quote :
The Negav Police is modeled somewhat after the Isolon Fist, boasting a similar training regiment designed to strengthen both body and teamwork. Police patrols and most common situations are handled by two-man teams, based on the affinity between the members and how well their traits and abilities complement each other. Patrols occur primarily in the Lower and Middle Tier, as many of the magiocrats living in the Higher Tier possess their own private security force. High-risk situations, on the other hand, are handled by small squads led by one or two mages. The police's equipment is largely similar to the Isolon Fist's, though theirs is not as advanced nor as powerful, with most of their arms and armors lacking magical enchantment altogether.

For your sake, Jedi, I strongly advise that you learn to read the wiki before you even hit a single key on your keyboard from now on. I also recommend that you don't quote the person directly before your post when replying because it already implies that you do so, and it also prevents really ugly quote stacks.
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSat Nov 19, 2016 1:41 pm

I'm a bit tired and sick I'm a afraid. I must have caught something >>

So here are the various places of the lower tier :


Asianas Bridge

Asianas Bridge, which connects the gate to the northern shore of Motamo river, is a huge and stable construction spanning over 60 meters in width and several hundred meters in length. Capable of withstanding the weight of even the largest amounts of people, animals and even some vehicles crossing it on a daily basis, it is most likely the most traversed structure made by human hands that's still in use. In fact, rumors say that the bridge has and would be able to endure even cannon fire from Negav's walls, although there are no visible traces of that. While the northern end leads to the dimensional gate, the Negav's surrounding area#Motamo Docks, and the Negav's surrounding area#Inn of Heroes, the southern end connects directly to the Victory Gate. It's a very busy place buzzing with life, with some merchants even placing their wares on the bridge, trying to take advantage and a quick buck out of anyone too impatient or too suspicious to actually enter Negav itself.

Victory Gate

The victory gate is the main entrance to Negav. Towering high above Motamo river, those massive gates are a symbol of Negav being the save-haven of humans across Felarya and a bastion of security against the perilous surrounding jungle. It is also fortified like a bastion, with tremendous walls bearing massive cannons and ballista to deal with anything that tries to enter Negav without permission. Should the Isolon eye ever fail in its function, the victory gate would have enough firepower and resupply to defend the northern part of the city on its own for quite a few months. Even an army miraculously managing to reach Negav through the jungle would struggle against its fortifications in vain. Each of the massive towers contains an entire battalion of soldiers that are trained to fight a vast amount of different foes and scenarios alike, capable of defending the gate with their lives, if necessary, with Asianas Bridge creating a natural choke-point against any force that would rely on a numerical advantage. The Gates usually stand open, to allow for quick entering and exiting the city, although a massive amount of soldiers and magic protections ensure safety. The control is essentially in place to make sure nothing unwelcome sneak in the city under the guise of a human. The massive gates can be sealed off in an emergency, with massive reinforced doors able to close very quickly.

Watchers'Gate

The Watchers'Gate is the only other entrance to the lower Tier of Negav, connecting the southern quarter with the farmlands bordering the intimidating Dridder forest further south. The gate is much smaller than its big northern equivalent, yet it is just as well secured, with a large array of trenches, fortifications and turrets, as well as huge cannons pointed toward the jungle, should the Isolon Eye fail in preventing some giant predators to approach the city walls. Watchers'gate is largely a defensive structure, specialized in keeping the local wildlife at bay rather than regulating traffic which is only a fraction of what one can find at the northern entrance. Just like at Victory gate, a whole battalion of troops is at arms and on the ready at all times, ensuring the city's safety. The Watchers'Gate plays a big part in Negav's logistics, as most goods produced around Negav need to pass through it before being transported to various point of the city.

Negavian Central bank

Naturally, the real bank of Negav is not located in the lower tier of Negav, however, there are some small installation of it right where the Victory Gate leads onto the Avenue of Adventurers. Security is extreme in the building and the walls pulsate with defensive magic. All known attempts of bank robbery have failed to this point, and even the most ruthless cartels and gangs have stopped trying. Some voices whisper though that the bank itself is run or influenced by at least one such cartel. Most notably known for allowing people to store their valuable goods inside transdimensional saves and archives, the bank also serves as a place to exchange any currency into skevols. Through a complicated process that's being kept a well hidden secret, bank employees are capable of determining the exact value of any currency, no matter how awkward or abstract it might be. They can then exchange it into a reasonable equivalent of skevols, allowing trade to happen with off-worlders or even traveling merchants in the first place, seeing how Skevols are mainly only used around Negav itself.

Adventurer Guild

The Adventurer Guild is a famous and large building in the northern section of Negav's outer ring. The rundown look with cracked walls, only two floors and a red peaked roof does fool the eye indeed, as the interior is surprisingly luxurious and speaks well of the glory and income of the guilds members. Several shops have settled here, that sell the most expensive, yet most valuable gear, often sold by retired or from deceased adventurers. It is not uncommon to find tags telling of the former owner of a piece of gear, especially if that owner was a famous or high ranking guild member before. Dubious merchants from the poor district sometimes come here to look for the newest "inspirations" for copying and labeling their own cheap gear, complete with a list of so-called famous previous owners. Adventurers who join the guild are able to get tasks via a bulletin-board, as well as profit from advices, medical treatment, special protection and help by other guild members. Adventurers are categorized in ranks, the higher ones often being worn as status symbols inside and outside the guild halls. It grants the adventurer recognition and respect from fellow citizen and thugs alike, as well as friendly price reductions in some taverns, as they tend to attract less seasoned adventurers in hope for some valuable advice or story. Some of the high-ranked adventurers are considered small celebrities around the city.

Jaslow Arena

Once forbidden by the rulers of Negav, the Jaslow Arena's activity remained clandestine for years, under the command of the now defunct Amundis Jaslow, former head of one of the big criminal group in Negav. The Arena started from a a hidden room with a pit under a tavern and thrived, growing bigger and bigger. It became popular to the point where the authorities thought closing it would cause too much of a backlash and decided to legalize its existence. Now directed by Amundis' s daughter Faydea Jaslow, the arena is today one of the most popular venues in Negav. The Arena itself comprises a wide open-air circular fighting area, with walls all around. These "walls" are more series of arches, set in levels, stacked on top of each other, where the crowds sit to watch the spectacles. Aside from this, walkways connect to a smaller seating area with a glass floor that literally hangs over the arena - only the richest are able to get a seat in this observation deck. The arena also has an extensive underground area, with training rooms, a healing complex and a holding center for animals .

There are many scheduled fights, though the arena is open to booking in off hours. It's the scheduled fights that really bring in the crowds. These are usually either ranked fights between the best arena fighter teams, or "novelty" matches that usually involve monsters or beasts of some kind. Some duels are showcased as well, and when two people decide they want to publicly settle their score, they sometimes do it in the arena, protected by the law, a set of rules and the eyes of several hundred witnesses. The spectacles the Jaslow Arena provides aren't nearly as violent and cruel as they used to be in the past, but the fight are still brutal, merciless and dangerous. The Arena rules that a combat between sentient opponents is ended upon defeating a foe, but deaths still happen, accidentally or not. Shows involving beast fights are especially dangerous. During the novelty matches some inexperienced fighters occasionally get swallowed by the "beast of the day", and are only rescued by the beast handler if that doesn't mean bringing himself in danger of being eaten as well, or if the crowd think they deserved the rescue in the first place.

The mere existence of the arena causes frequent uproar of those who fight for human rights within the city, who don't want Negav to be a society in which people are getting eaten alive for the entertainment of the audience. Interestingly enough, the entrance to the arena is free. Magiocrats seem to believe the intense and sometimes gruesome spectacle provided is a good way to canalize the anger, agressivity and frustration of the Negavians people, and that the access to it should be encouraged, not hindered. More than the spectacle itself, Negavians are fond of all the characters involved, the personal drama, and challenges. Some famous names such as Vyand Nagaslayer, Stethros, Halig the bold etc.. make the heart of many negavians resonate with passion.

Hydromancer Guild

As Negav grew in size, so did the danger of various hazards such as fires. Firefighters were, at first, a loosely assembled group, made up of volunteers. It was led by the now defunct Hortlin Fisk who, interestingly enough, was also a mob boss. Under his control, the firefighter guild progressively turned into a shady and thriving group, suspected of actually starting more fires than it extinguished them and blackmailing the population. The group was dissolved in 1970 A.U. by the Ps'isol magiocrats, who wanted to "modernize" it. They took advantage of the unpopularity of the organization to create their own, comprised of certified hydromancers coming directly from the Isolon University of Magic. At first, their Vishmital rivals challenged the notion that mages should be in charge of firefighting but, after a few years of its activity, they had to reluctantly recognize the hydromancers guild was extremely efficient at extinguishing fires in record time.

Hydromancer vigiles, as they are called, are mages specialized into manipulating and controlling water, using the nearby Motamo river to draw moisture from it that they turn into water above the fire. The process is quick and require no more than a small team of well trained professionals. They are often completed by a Telekinesis adept in order to sweep away debris or prevent a structure from collapsing. They form today a very effective and solid force, well respected by the citizens for their courage.

Felaryan tourism Guild

When the Felaryan Tourism Guild was first founded, people considered the entire idea completely crazy. However, it developed surprisingly quickly into a comparatively successful business, which has its mainstay in Negavs middle Tier, but also a smaller installation in the lower Tier, due to the access restrictions that come to those foreign to the city.

The guild offers sightseeing tours to several felaryan locations, that are deemed both spectacular to see and relatively safe to access, within the Isolon eye radius. The paths to those sites are typically well prepared, with subtly placed carnivorous plants and impressive but mostly harmless animals as attractions. The guild offers more dangerous tours outside of the Eye range as well, although the prices climb dramatically and customers are asked to sign carefully worded and long contracts, in case something happens to them. Guards are hired to protect those courageous enough to book a more dangerous tour, and the contract ask the customers to obey blindly to their instructions and safety rules.

Accidents and deadly attacks do happens on those dangerous tours though, especially when customers underestimate the dangerous nature of Felarya even in the "safer" regions, or if some unexpected things happen and some predators were not where the guides anticipated them to be. Despite those accidents though, the guild has always managed to stay afloat, in part thanks to its leader, Malki Greenbeard. The man is well known in Negav both for his extravagant outfits and his outrageously cheerful and positive spin on things. he is a born salesman and a genius with words. He is very adept at appealing to one's curiosity or thirst for adventures, ensuring a steady flow of new customers. His collaborators and friends say affectionately in private that he could convince a fairy to sell her own wings. With his loud, powerful voice, he is very adept at captivating an audience and appealing to one's curiosity or thirst for adventures, ensuring a steady flow of new customers. Plus in the end, the fact remains that most of the people who take the guild's tours are happy customers, speaking of an unforgettable experience.

The Eat & Defeat

A twin-business consisting of a tavern and an enchanting smithery of decent quality, that are both known to be run by a single person. Being smartly located right at the Victory Gate and next to the Negavian Central bank in a side alley, it can easily be considered the first opportunity for newly arrived adventurers to spend their money on food or improving their equipment. However, the Eat & Defeat's owner Dalia is more memorable among tinies, as she is known to shelter an entire small village of them inside her basement, providing a safe haven as well as a comparatively decent food supply in exchange for occasional small favors, at least as long as they obey the rules.

Pileuda's Fried Glouteux

Rather than a single establishment, this name refers to a whole chain of restaurants, commonly found in the lower Tier of Negav and some upper levels of the underground. Who Pileuda is exactly is uncertain. However in her name the restaurant chain made it a business to take advantage of the incredibly stupid nature of Glouteux. Employees man spiked pit traps close to the outer edge of the Isolon eyes protective range, tasked to lure in glouteux by presenting themselves as easy meals, before running off to jump across the spike traps. This way, Glouteux are supposed to run straight into the pits, and thus into their doom, although accidents do tend to happen to employees in training who weren't fast or nimble enough and get eaten. This mass hunting technique has led to a profitable industry as Glouteux is fried up and served speedily to hungry customers, even though eating at Pileuda's is known to not be the healthiest diet.

The Neko's Tail

A small bar located right between the Low and Middle Tiers. Seemingly only memorable for the rather lewd sign and the frequent shows by neko dancers. However, the bar is known in the underworld as a meeting place of various neko gangs, who plot crimes here for profit or to strike back at their human oppressors. It's also rumored that the barkeep can get nekos in touch with the illegal tinies market... for a hefty price.

Citroise Smoothie Stands
Small and very common shops selling Citroise based-drinks. They are very popular across the city. Citroise smoothies are ever so refreshing and delicious !




Essentially I did some edits on the Jaslow Arena ( but not much ) and some more on the tourism guild. I think for them, more dangerous tours would still be pretty close to the Isolon eye radius. For example going to Ur-Sagol with unexperienced people sounds really extremely dangerous...

Please tell me what you think ?
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Negav - Lower Tier - Page 5 Empty
PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSat Nov 19, 2016 6:21 pm

Shady Knight wrote:
Quote :
The Negav Police is modeled somewhat after the Isolon Fist, boasting a similar training regiment designed to strengthen both body and teamwork. Police patrols and most common situations are handled by two-man teams, based on the affinity between the members and how well their traits and abilities complement each other. Patrols occur primarily in the Lower and Middle Tier, as many of the magiocrats living in the Higher Tier possess their own private security force. High-risk situations, on the other hand, are handled by small squads led by one or two mages. The police's equipment is largely similar to the Isolon Fist's, though theirs is not as advanced nor as powerful, with most of their arms and armors lacking magical enchantment altogether.

For your sake, Jedi, I strongly advise that you learn to read the wiki before you even hit a single key on your keyboard from now on.  I also recommend that you don't quote the person directly before your post when replying because it already implies that you do so, and it also prevents really ugly quote stacks.


I was on my cellphone, little hard to edit on it but I don't see what you are speaking of Shady. It's not like I quoted you quoting somebody quoting somebody after all confused . I will admit I forgot even this much info existed but I've read nearly every article twice, including jumbles of WIPs despite them not being useful much, and it's hard to remember all of them. Especially as so many in Negav were updated recently and I needed to shift around my info stacks. =P

Karbo wrote:
Asianas Bridge
Asianas Bridge

Ah I was just looking at this bridge the other day and wondering about it. Though I was wondering more how it got it's name than how tough it is. Always love to learn new Negavian word.

Karbo wrote:
Several shops have settled here, that sell the most expensive, yet most valuable gear, often sold by retired or from deceased adventurers. It is not uncommon to find tags telling of the former owner of a piece of gear, especially if that owner was a famous or high ranking guild member before.

XD I love that line. It's so MMO-esque but oddly makes sense from logical standpoint. Would be rather interesting if the family of said famous adventurer were to debate with the Guild over whether the artifact belongs to the their heirs as inheritance or whether or not the guild has the right because they sold it to them first. Oh I could see a fascinating story from that.

Karbo wrote:
Adventurers are categorized in ranks, the higher ones often being worn as status symbols inside and outside the guild halls. It grants the adventurer recognition and respect from fellow citizen and thugs alike, as well as friendly price reductions in some taverns, as they tend to attract less seasoned adventurers in hope for some valuable advice or story. Some of the high-ranked adventurers are considered small celebrities around the city.

Ah now this I'd love to see expounded upon more. Adventurer Ranks and the what one needs to do to obtain them.

Over all? Love it! More comprehensive, detailed and bustling with all that adventuerous feel. Oh I'm falling in love with it all over again~ cheers



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Shady Knight
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSat Nov 19, 2016 7:20 pm

As always, editing mistakes, embellishing things here and there, and putting capital letters where there should be.  For the most part, I'm not gonna bother highlighting where I just added or removed a capital letter since that's too minor of a change and there are too many for me to individually mark.  The rest will be highlighted in bold as usual.

I made a major edit and it's changing the Negav Central Bank to North Negav Bank.  The reason is because it straight up says that it's not actually the central bank, so it makes no sense to call it that.  Leaving it as is would only cause confusion once the actual central bank gets brought up once the Middle Tier receives its update.

If you want my opinion, I like Amaroq's idea of it being part of a separate organization that specializes in converting money better.  It's just a more interesting concept and adds to the whole multiverse feel of the setting.  That said, I'm not opposed to the actual Central Bank having branches present in the north, south, and east district (and once in the west district, though that's beside the point), for simple convenience for the residents.  I think the two ideas can co-exist.  For now, I'm leaving it as North Negav Bank until a consensus can be reached.


Quote :
Asianas Bridge

Asianas Bridge, which connects the gate to the northern shore of Motamo river, is a huge and stable construction spanning over 60 meters in width and several hundred meters in length. Capable of withstanding the weight of even the largest amounts of people, animals and even some vehicles crossing it on a daily basis, it is most likely the most traversed structure made by human hands that's still in use. In fact, rumors say that the bridge has and would be able to endure even cannon fire from Negav's walls, although there are no visible traces of that. While the northern end leads to the dimensional gate, the Negav's surrounding area#Motamo Docks, and the Negav's surrounding area#Inn of Heroes, the southern end connects directly to the Victory Gate. It's a very busy place buzzing with life, with some merchants even placing their wares on the bridge, trying to take advantage and a quick buck out of anyone too impatient or too suspicious to actually enter Negav itself.

Victory Gate

The Victory Gate is the main entrance to Negav. Towering high above Motamo river, those massive gates are a symbol of Negav being the save-haven of humans across Felarya and a bastion of security against the perilous surrounding jungle. It is also fortified like a bastion, with tremendous walls bearing massive cannons and ballistae to deal with anything that tries to enter Negav without permission. Should the Isolon Eye ever fail in its function, the Victory Gate would have enough firepower and resupply to defend the northern part of the city on its own for quite a few months. Even an army miraculously managing to reach Negav through the jungle would struggle in vain against its fortifications. Each of the massive towers contains an entire battalion of soldiers that are trained to fight a vast amount of different foes and scenarios alike, capable of defending the gate with their lives, if necessary, with Asianas Bridge creating a natural choke-point against any force that would rely on a numerical advantage. The Gates usually stand open, to allow for quick entering and exiting the city, although a massive amount of soldiers and magic protections ensure safety. The control is essentially in place to make sure nothing unwelcome sneak in the city under the guise of a human. The massive gates can be sealed off in an emergency, with massive reinforced doors able to close very quickly.

Watchers' Gate

The Watchers' Gate is the only other entrance to the Lower Tier of Negav, connecting the southern quarter with the farmlands bordering the intimidating Dridder Forest further south. The gate is much smaller than its big northern equivalent, yet it is just as well secured, with a large array of trenches, fortifications and turrets, as well as huge cannons pointed toward the jungle, should the Isolon Eye fail in preventing some giant predators to approach the city walls. Watchers' Gate is largely a defensive structure, specialized in keeping the local wildlife at bay rather than regulating traffic which is only a fraction of what one can find at the northern entrance. Just like at Victory Gate, a whole battalion of troops is at arms and on the ready at all times, ensuring the city's safety. The Watchers'Gate plays a big part in Negav's logistics, as most goods produced around Negav need to pass through it before being transported to various point of the city.

North Negav Bank

A small branch of the Negav Central Bank located right where the Victory Gate leads onto the Avenue of Adventurers. Security is extreme in the building and the walls pulsate with defensive magic. All known attempts of bank robbery have failed to this point, and even the most ruthless cartels and gangs have stopped trying. Some voices whisper though that the bank itself is run or influenced by at least one such cartel. Most notably known for allowing people to store their valuable goods inside transdimensional saves and archives, the bank also serves as a place to exchange any currency into skevols. Through a complicated process that's being kept a well hidden secret, bank employees are capable of determining the exact value of any currency, no matter how awkward or abstract it might be. They can then exchange it into a reasonable equivalent of skevols, allowing trade to happen with off-worlders or even traveling merchants in the first place, seeing how Skevols are mainly only used around Negav itself.

Adventurer Guild

The Adventurer Guild is a famous and large building in the northern section of Negav's outer ring. The rundown look with cracked walls, only two floors and a red peaked roof does fool the eye indeed, as the interior is surprisingly luxurious and speaks well of the glory and income of the guild's members. Several shops have settled here, selling the most expensive, yet most valuable survival gear. [...] It is not uncommon to find tags telling of the former owner of a piece of gear, especially if that owner was once a famous or high ranking guild member. Dubious merchants from the poor district sometimes come here to look for the newest "inspirations" for copying and labeling their own cheap gear, complete with a list of so-called famous previous owners.

Adventurers who join the guild are able to get tasks via a bulletin-board, as well as profit from advices, some medical treatment, special protection and help from other guild members. Adventurers are categorized in ranks, the higher ones often being worn as status symbols inside and outside the guild halls. It grants the adventurer recognition and respect from fellow citizen and thugs alike, as well as friendly discounts in some taverns, as they tend to attract less seasoned adventurers in hope for some valuable advice or story. Some of the high-ranked adventurers are considered small celebrities around the city.

Jaslow Arena

Once forbidden by the rulers of Negav, the Jaslow Arena's activity remained clandestine for years, under the command of the now defunct Amundis Jaslow, former head of one of the big criminal group in Negav. The arena started as a hidden underground fighting pit under a tavern and thrived, growing bigger and bigger. It became popular to the point where the authorities thought closing it would cause too much of a backlash and decided to legalize its existence. Now directed by Amundis' s daughter Faydea Jaslow, the arena is today one of the most popular venues in Negav. The arena itself comprises a wide open-air circular fighting ring, with walls all around. These "walls" are more series of arches, set in levels, stacked on top of each other, where the crowds sit to watch the spectacles. Aside from this, walkways connect to a smaller seating area with a glass floor that literally hangs over the arena - only the richest are able to get a seat in this observation deck. The arena also has an extensive underground area, with training rooms, a healing complex and a holding center for animals .

There are many scheduled fights, though the arena is open to booking in off hours. It's the scheduled fights that really bring in the crowds. These are usually either ranked fights between the best arena fighter teams, or "novelty" matches that usually involve monsters or beasts of some kind. Some duels are showcased as well, and when two people decide they want to publicly settle their score, they sometimes do it in the arena, protected by the law, a set of rules and the eyes of several hundred witnesses. The spectacles the Jaslow Arena provides aren't nearly as violent and cruel as they used to be in the past, but the fight are still brutal, merciless and dangerous. The arena's rules dictate that a battle between human opponents ends as soon as a fighter is no longer able to continue fighting or yields to their opponent.  Despite these regulations, fighters do die during a fight from time to time, and these deaths are just as often the result of an accident or a spiteful rival. Shows involving beast fights are especially dangerous. During the novelty matches some inexperienced fighters occasionally get swallowed by the "beast of the day", and are only rescued by the beast handler if that doesn't mean bringing himself in danger of being eaten as well, or if the crowd think they deserved the rescue in the first place.

The mere existence of the arena causes frequent uproar of those who fight for human rights within the city, who don't want Negav to be a society in which people are getting eaten alive for the entertainment of the audience. Interestingly enough, the entrance to the arena is free. Magiocrats seem to believe the intense and sometimes gruesome spectacle provided is a good way to canalize the anger, agressivity and frustration of the Negavians people, and that the access to it should be encouraged, not hindered. More than the spectacle itself, Negavians are fond of all the characters involved, the personal drama, and challenges. Some famous names such as Vyand Nagaslayer, Stethros, Halig the bold etc.. make the heart of many Negavians resonate with passion.

Hydromancer Guild

As Negav grew in size, so did the danger of various hazards such as fires. Firefighters were, at first, a loosely assembled group, made up of volunteers. It was led by the now defunct Hortlin Fisk who, interestingly enough, was also a mob boss. Under his control, the firefighter guild progressively turned into a shady and thriving group, suspected of actually starting more fires than it extinguished them and blackmailing the population. The group was dissolved in 1970 A.U. by the Ps'isol Magiocrats, who wanted to "modernize" it. They took advantage of the unpopularity of the organization to create their own, comprised of certified hydromancers coming directly from the Isolon University of Magic. At first, their Vishmital rivals challenged the notion that mages should be in charge of firefighting but, after a few years of its activity, they had to reluctantly recognize the hydromancers guild was extremely efficient at extinguishing fires in record time.

Hydromancer vigiles, as they are called, are mages specialized into manipulating and controlling water, using the nearby Motamo river to draw moisture from it that they turn into water above the fire. The process is quick and require no more than a small team of well trained professionals. They are often completed by a Telekinesis adept in order to sweep away debris or prevent a structure from collapsing. They form today a very effective and solid force, well respected by the citizens for their courage.

Felaryan Tourism Guild

When the Felaryan Tourism Guild was first founded, people considered the entire idea completely crazy. However, it developed surprisingly quickly into a comparatively successful business, which has its mainstay in Negav's Middle Tier, but also a smaller installation in the Lower Tier, due to the access restrictions that come to those foreign to the city.

The guild offers sightseeing tours to several Felaryan locations, that are deemed both spectacular to see and relatively safe to access, within the Isolon Eye radius. The paths to those sites are typically well prepared, with subtly placed carnivorous plants and impressive but mostly harmless animals as attractions. The guild offers more dangerous tours outside of the Eye range as well, although the prices climb dramatically and customers are asked to sign carefully worded and long contracts, in case something happens to them. Guards are hired to protect those courageous enough to book a more dangerous tour, and the contract ask the customers to obey blindly to their instructions and safety rules.

Accidents and deadly attacks do happens on those dangerous tours though, especially when customers underestimate the dangerous nature of Felarya even in the "safer" regions, or if some unexpected things happen and some predators were not where the guides anticipated them to be. Despite those accidents though, the guild has always managed to stay afloat, in part thanks to its leader, Malki Greenbeard. The man is well known in Negav both for his extravagant outfits and his outrageously cheerful and positive spin on things. he is a born salesman and a genius with words. He is very adept at appealing to one's curiosity or thirst for adventures, ensuring a steady flow of new customers. His collaborators and friends say affectionately in private that he could convince a fairy to sell her own wings. With his loud, powerful voice, he is very adept at captivating an audience and appealing to one's curiosity or thirst for adventures, ensuring a steady flow of new customers. Plus in the end, the fact remains that most of the people who take the guild's tours are happy customers, speaking of an unforgettable experience.

The Eat & Defeat

A twin-business consisting of a tavern and an enchanting smithery of decent quality, that are both known to be run by a single person. Being smartly located right at the Victory Gate and next to the North Negav Bank in a side alley, it can easily be considered the first opportunity for newly arrived adventurers to spend their money on food or improving their equipment. However, the Eat & Defeat's owner Dalia is more memorable among tinies, as she is known to shelter an entire small village of them inside her basement, providing a safe haven as well as a comparatively decent food supply in exchange for occasional small favors, at least as long as they obey the rules.

Pileuda's Fried Glouteux

Rather than a single establishment, this name refers to a whole chain of restaurants, commonly found in the Lower Tier of Negav and some upper levels of the underground. Who Pileuda is exactly is uncertain. However in her name the restaurant chain made it a business to take advantage of the incredibly stupid nature of Glouteux. Employees man spiked pit traps close to the outer edge of the Isolon eyes protective range, tasked to lure in glouteux by presenting themselves as easy meals, before running off to jump across the spike traps. This way, Glouteux are supposed to run straight into the pits, and thus into their doom, although accidents do tend to happen to employees in training who weren't fast or nimble enough and get eaten. This mass hunting technique has led to a profitable industry as Glouteux is fried up and served speedily to hungry customers, even though eating at Pileuda's is known to not be the healthiest diet.

The Neko's Tail

A small bar located right between the Lower and Middle Tiers. Seemingly only memorable for the rather lewd sign and the frequent shows by neko dancers. However, the bar is known in the underworld as a meeting place of various neko gangs, who plot crimes here for profit or to strike back at their human oppressors. It's also rumored that the barkeep can get nekos in touch with the illegal tinies market... for a hefty price.

Citroise Smoothie Stands
Small and very common shops selling Citroise based-drinks. They are very popular across the city. Citroise smoothies are ever so refreshing and delicious!

With that out of the way, though, there is something about the Adventurer Guild that bothers me.  What exactly are those tasks given to guild members, anyway?  If you ask me, they sound like, they sound like a board of sidequests in an RPG, or requests like, I dunno, escorting someone to a certain place in the jungle.  Kinda like those ninja mission requests in Naruto.  Some clarification wouldn't about what those tasks are wouldn't hurt.

However, if turns out it's the latter, then it sounds to me like the Adventurer Guild also doubles as a mercenary guild.  In fact, there already is a mercenary guild courtesy of ravaging-vixens, complete with its own article there: http://www.felarya.com/wiki/index.php?title=Mercenaries With those "tasks" the article about the Adventurer Guild talks, it seems to me that the line between an adventurer and a mercenary has become further blurred.
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSun Nov 20, 2016 5:28 am

Shady Knight wrote:

there is something about the Adventurer Guild that bothers me.  What exactly are those tasks given to guild members, anyway?  If you ask me, they sound like, they sound like a board of sidequests in an RPG, or requests like, I dunno, escorting someone to a certain place in the jungle.  Kinda like those ninja mission requests in Naruto.  Some clarification wouldn't about what those tasks are wouldn't hurt.

Well Adventurers in general are an RPG trope since an "Adventurer"  isn't an real occupation, what we call "Adventurers" in the real world  are either normal explorers, or people like Bear Grylls who does crazy shit on televison.



RPG style Adventurer's seem to be based on Rōnin legends, basicly wondering samurai who are out of work after their master fired them or died, and will take up the odd job here and there to survive (i guess European Knights would had fallen into simular circumstances as well.)

ironicly there were no guilds for Rōnin since the social postion had stigma attached to it (Rōnins were seen as cowards for not killing themselves after failing their master) employing an Rōnin was frowned upon and was more of an under-the-table deal kind of thing


Last edited by DarkOne on Sun Nov 20, 2016 8:55 am; edited 1 time in total
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSun Nov 20, 2016 6:52 am

Did everyone forget I rewrote this thing or did you decide to ignore it?

Amaroq wrote:
Unified Worlds Bank:
The Unified Worlds bank is one of a few bank organisations that have settled down in many worlds throughout the multiverse, all of which are connected via dimensional- or space travel and share frequently used connections revolving around trade or travel. Thus the Unified Worlds Bank (UWB for short) has several installations throughout Felarya, of which half a dozen are located within Negav. Naturally, the most important and most frequently used UWB installation is located pretty much right at the main entrance plaza, that leads from Victory Gate into the city, so that anyone that happens to survive the jungle (or dimensional transfer) and enters the city may lay their eyes upon this building.
The Unified Worlds Bank uses complicated (and for the most part, secret) methods to evaluate the worth of currencies and is caapable to exchange any currency they are aware of to a different currency. Obviously, the UWB exchange works best in worlds that they already have installations in, which is the overall point of its existance, however, they also try to identify both heritage and value of currency unknown to them as well and calculate exchange rates accordingly.
For Negav, this means that travellers or adventurers that reach the city with any kind of money they brought, they will be able to turn them into skevols of roughly the same value - and if theres something the bank wont aaccept as currency, they will be directed towards merchants that might be interested in that good. This process doesn't come without flaws though. Due to the sheer number of worlds and currencies, the UWB cannot possibly know every currency that exist, let alone people trying to fake money of any kind in order to enrich themselves. Evaaluating the worth of aa currency haappens slowly and over time, as any numbers printed on those currencies dont matter to the evaluaters, knowing fully well that most people would try to cheat on them if simply asked what the currencies imprint meant. So instead, the currency is first and foremost be given the worth of its inherent materials. Thus coins made of rare materials such as gold are the most easy to evaaluate, while money printed on paper or virtual currencies are, at first, worth next to nothing. However, this isnt the only process to evaluate the worth of a currency, as different factors play into its worth as well, such as the effort that was seemingly put into the production of a currency item and exchange rates of the unknown currency with a currency known to them. Even without a direct connection to a currencies homeworld, slowly, over time, the currencies recognized worth will come closer towards what it was meant to be.
Naaturally, the possible discrepancy between intended and locally recognized worth of a currency attracts a lot of disaagreement between the bank and some of its customers. Also, the expected riches of a bank that can trade severaal thousands of currencies in reasonable amount has led to legends of gigantic bank vaults full of any kind of money they can think of - and obviously, an unimaginable amount of skevols. This is why security in and around the bank is extreme, with the building literally pulsating of defensive magic and all valuable materials are in fact stored in entirely different dimensions, only a few million skevols are actually located within the negavian banks, to ensure a fluid exchange of money during times where dimensional travel or storage is not possible or too dangerous to access the otherworldly main vaults.


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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSun Nov 20, 2016 7:17 am

No, I didn't forget it.  I even said I like your idea better and I would love for this Unified Worlds Bank to become part of the Felarya lore.

Anyway, it slipped my mind yesterday because it was late, but I remembered that we didn't do a description of the Great Foundry in the style of the Jaslow Arena and the other landmarks in the Lower Tier.  We better get onto it.

I also took some time to think about the Adventurer Guild and those tasks that it talks about and this is my take on it:

A lot of people come to Felarya because of treasure and all sorts of magic artifacts from bygone ages.  The Adventurer Guild exists to provide people who are brave/foolish enough to go out there and try to find the stuff.  Since a bunch of people who have experience exploring dangerous places like to hang out there, they also exchange information and give each other advice.  Since these people are usually pretty decent at going into the jungle and not dying, people sometimes turn to them to accomplish certain requests that involve going out into the wild.  Unlike mercenaries, who are under a person's direct employ through long-term contract, they're usually one and done assignments.  An adventurer's rank is usually determined by age, experience, number of tasks successfully accomplished, and how far they traveled across Felarya. Some of those assignments might come from the higher ups in Negav, simply because they can't afford to send members of the Isolon Fist too far away from the city.

Does that sound like a reasonable explanation?
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeFri Dec 02, 2016 6:08 am

Thank you for your feedback and remarks Smile

Amaroq : No I didn't forget it. But I don't think the lower tier of Negav is the right place to describe in details the bank. I'd rather put that in the mid tier.
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeFri Dec 02, 2016 8:22 am

Thing is though is that Amaroq's idea isn't meant to be a Negavian bank, but an independent organization that's about converting different types of currencies. Because of that, it makes the most sense that it would be in the Lower Tier because that's where the most outsiders who don't use skevols are likely to gather.
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSat Dec 03, 2016 3:28 pm

Alright that's a good point indeed.

Well I think it's mostly finished now : http://www.felarya.com/wiki/index.php?title=Negav%27s_Lower_Tier
What do you think ? ^^


For the adventurer guild, what do you mean by "one and done assignments" ? like made on the fly ?
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSun Dec 04, 2016 6:08 am

Well, since Dark brought up RPG tropes earlier, you know how in some RPGs there are help centers where you pick up sidequests that ask you to do this or go get that for that one person, and once it's done, you get your reward and then you move on with your life?  That's what I meant by one-and-done assignments.

Another way to put it would be that the typical adventurer is more akin to a freelancer.  They sell their services to employers without a contract, whereas a mercenary is employed to fight in an armed conflict who is not a member of the state or military group for which he is fighting for, and is motivated purely by private gain.  Plus, since vixen's idea of how the mercenary business is ran in Felarya put a lot of emphasis on contracts, at the end of the day, you could say the biggest difference is that adventurers work without a contract, whereas mercenaries do.  We really should find a place in Negav where that mercenary guild is at so that we can write a short article that then links to the big one vixen wrote.  As it is, I'd be surprised if there was anyone other than me and vixen who even remember that article.

Anyway, the article does look mostly finished indeed.  All that's missing is a description of the Great Foundry itself.  Amaroq and I discussed a little about it and we thought that may be where the bulk of the magitech in the city comes from, and is definitely where the Great Wall's defenses such as its cannons are manufactured.  Though it could always be used for more than just that. What do you think?
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSat Dec 10, 2016 4:25 am

mhh Ok I see what you mean. I imagine that would lead to both relatively minor assignments, or non minor but shady ones, since, as an employer, you don't have the legal paperwork to go through.

For the great foundry, I imagine a place incredibly noisy, with the shock of metal on metal everywhere. Craftmen going on about their business and lot of security guards patrolling in armor. perhaps even a special division created specially for the foundry. As for what they create, yes I can imagine it to involve heavily magitech and armament.
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PostSubject: Re: Negav - Lower Tier   Negav - Lower Tier - Page 5 Icon_minitimeSat Dec 10, 2016 11:44 pm

Karbo wrote:
mhh Ok I see what you mean. I imagine that would lead to both relatively minor assignments, or non minor but shady ones, since, as an employer, you don't have the legal paperwork to go through.

Hmm never thought about it before but I guess the Guild doens't have a vetting system to make sure people don't just use wide eyed adventurers for illegal things. Heck what is illegal? We know Assassin is a job title in Negav, spies are rampant. Since we've seen no recognized guilds for these organizations then well maybe the Adventurer's Guild is fielding some of these. <.< Either that or the Espionage and Assasinry Guilds are well hidden in Negav.
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